Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GameMain.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/NetworkMember.cs Subsurface/Source/Screens/NetLobbyScreen.cs
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@@ -2,8 +2,6 @@
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Barotrauma.Networking
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@@ -17,15 +15,15 @@ namespace Barotrauma.Networking
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class ChatMessage
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{
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public const float SpeakRange = 2000.0f;
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public static Color[] MessageColor =
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{
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Color.White, //default
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Color.Red, //error
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{
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new Color(125, 140, 153), //default
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new Color(204, 74, 78), //error
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new Color(63, 72, 204), //dead
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Color.LightGreen, //server
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Color.Yellow, //radio
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new Color(153, 217, 234) //private
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new Color(157, 225, 160), //server
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new Color(148, 230, 7), //radio
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new Color(228, 199, 27) //private
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};
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public readonly string Text;
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@@ -158,6 +158,7 @@ namespace Barotrauma.Networking
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new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
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Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, "", inGameHUD);
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chatMsgBox.Font = GUI.SmallFont;
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chatMsgBox.MaxTextWidth = chatBox.Rect.Width * 2;
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chatMsgBox.Padding = Vector4.Zero;
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chatMsgBox.OnEnterPressed = EnterChatMessage;
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chatMsgBox.OnTextChanged = TypingChatMessage;
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@@ -247,10 +248,9 @@ namespace Barotrauma.Networking
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displayedText = message.SenderName + ": " + displayedText;
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}
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width, 0), displayedText,
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width - 40, 0), displayedText,
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((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, message.Color,
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Alignment.Left, null, null, true);
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msg.Font = GUI.SmallFont;
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Alignment.Left, Alignment.TopLeft, "", null, true, GUI.SmallFont);
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msg.UserData = message.SenderName;
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msg.Padding = new Vector4(20.0f, 0, 0, 0);
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@@ -59,21 +59,21 @@ namespace Barotrauma.Networking
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{
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LogFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, "", LogFrame);
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innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 500, 400), null, Alignment.Center, "", LogFrame);
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innerFrame.Padding = new Vector4(10.0f, 20.0f, 10.0f, 20.0f);
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new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
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new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
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GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, "", innerFrame);
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GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), Alignment.TopRight, "", innerFrame);
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searchBox.Font = GUI.SmallFont;
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searchBox.OnTextChanged = FilterMessages;
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GUIComponent.KeyboardDispatcher.Subscriber = searchBox;
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var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, "", innerFrame);
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var clearButton = new GUIButton(new Rectangle(0, 0, 15, 15), "x", Alignment.TopRight, "", innerFrame);
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clearButton.OnClicked = ClearFilter;
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clearButton.UserData = searchBox;
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listBox = new GUIListBox(new Rectangle(0,20,0,335), "", innerFrame);
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listBox = new GUIListBox(new Rectangle(0, 30, 0, 310), "", innerFrame);
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var currLines = lines.ToList();
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