Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GameMain.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/NetworkMember.cs Subsurface/Source/Screens/NetLobbyScreen.cs
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@@ -104,7 +104,16 @@ namespace Barotrauma
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{
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get { return NetworkMember as GameClient; }
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}
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public static RasterizerState ScissorTestEnable
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{
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get;
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private set;
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}
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/// <summary>
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/// Total seconds elapsed after startup
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/// </summary>
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public double TotalElapsedTime
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{
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get;
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@@ -179,6 +188,8 @@ namespace Barotrauma
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CurrGraphicsDevice = GraphicsDevice;
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ScissorTestEnable = new RasterizerState() { ScissorTestEnable = true };
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Character));
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Item));
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Items.Components.ItemComponent));
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