Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/NetworkMember.cs
	Subsurface/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
Regalis
2017-05-01 19:25:07 +03:00
17 changed files with 94 additions and 122 deletions

View File

@@ -104,7 +104,16 @@ namespace Barotrauma
{
get { return NetworkMember as GameClient; }
}
public static RasterizerState ScissorTestEnable
{
get;
private set;
}
/// <summary>
/// Total seconds elapsed after startup
/// </summary>
public double TotalElapsedTime
{
get;
@@ -179,6 +188,8 @@ namespace Barotrauma
CurrGraphicsDevice = GraphicsDevice;
ScissorTestEnable = new RasterizerState() { ScissorTestEnable = true };
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Character));
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Item));
Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Items.Components.ItemComponent));