Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GameMain.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/NetworkMember.cs Subsurface/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
@@ -26,6 +26,9 @@ namespace Barotrauma
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public bool Wrap;
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private bool overflowClipActive;
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public bool OverflowClip;
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private float textDepth;
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public override Vector4 Padding
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@@ -84,13 +87,7 @@ namespace Barotrauma
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get { return textDepth; }
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set { textDepth = MathHelper.Clamp(value, 0.0f, 1.0f); }
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}
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public bool LimitText
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{
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get;
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set;
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}
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public Vector2 TextPos
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{
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get { return textPos; }
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@@ -157,8 +154,8 @@ namespace Barotrauma
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}
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public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, string style = null, GUIComponent parent = null, bool wrap = false)
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: this (rect, text, style, alignment, textAlignment, parent, wrap, null)
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public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, string style = null, GUIComponent parent = null, bool wrap = false, ScalableFont font = null)
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: this (rect, text, style, alignment, textAlignment, parent, wrap, font)
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{
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if (color != null) this.color = (Color)color;
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if (textColor != null) this.textColor = (Color)textColor;
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@@ -198,32 +195,29 @@ namespace Barotrauma
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{
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if (text == null) return;
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overflowClipActive = false;
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wrappedText = text;
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Vector2 size = MeasureText(text);
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Vector2 size = MeasureText(text);
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if (Wrap && rect.Width > 0)
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{
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wrappedText = ToolBox.WrapText(text, rect.Width - padding.X - padding.Z, Font, textScale);
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Vector2 newSize = MeasureText(wrappedText);
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size = newSize;
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size = MeasureText(wrappedText);
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}
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if (LimitText && text.Length>1 && size.Y > rect.Height)
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else if (OverflowClip)
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{
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string[] lines = text.Split('\n');
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text = string.Join("\n", lines, 0, lines.Length-1);
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overflowClipActive = size.X > rect.Width;
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}
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textPos = new Vector2(rect.Width / 2.0f, rect.Height / 2.0f);
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origin = size * 0.5f;
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if (textAlignment.HasFlag(Alignment.Left))
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if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive)
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origin.X += (rect.Width / 2.0f - padding.X) - size.X / 2;
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if (textAlignment.HasFlag(Alignment.Right))
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if (textAlignment.HasFlag(Alignment.Right) || overflowClipActive)
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origin.X -= (rect.Width / 2.0f - padding.Z) - size.X / 2;
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if (textAlignment.HasFlag(Alignment.Top))
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@@ -253,7 +247,7 @@ namespace Barotrauma
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private Vector2 MeasureText(string text)
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{
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if (Font==null) return Vector2.Zero;
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if (Font == null) return Vector2.Zero;
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Vector2 size = Vector2.Zero;
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while (size == Vector2.Zero)
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@@ -280,13 +274,13 @@ namespace Barotrauma
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Rectangle drawRect = rect;
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if (offset != Vector2.Zero) drawRect.Location += offset.ToPoint();
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//if (currColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A / 255.0f), true);
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base.Draw(spriteBatch);
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if (TextGetter != null) Text = TextGetter();
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if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = rect;
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if (!string.IsNullOrEmpty(text))
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{
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Font.DrawString(spriteBatch,
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@@ -297,6 +291,8 @@ namespace Barotrauma
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SpriteEffects.None, textDepth);
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}
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if (overflowClipActive) GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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DrawChildren(spriteBatch);
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if (OutlineColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, OutlineColor * (currColor.A / 255.0f), false);
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