Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
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@@ -27,7 +27,7 @@ namespace Barotrauma
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public override void Start(Level level)
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{
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Vector2 position = level.PositionsOfInterest[Rand.Int(level.PositionsOfInterest.Count, false)];
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Vector2 position = level.GetRandomInterestingPosition(monster.Mass > 500.0f, true);
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monster = Character.Create(monsterFile, position);
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monster.Enabled = false;
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