Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp

This commit is contained in:
Regalis
2016-02-11 21:37:37 +02:00
parent 5a38c4b1ef
commit 4f54e04c8c
32 changed files with 435 additions and 161 deletions
@@ -27,7 +27,7 @@ namespace Barotrauma
public override void Start(Level level)
{
Vector2 position = level.PositionsOfInterest[Rand.Int(level.PositionsOfInterest.Count, false)];
Vector2 position = level.GetRandomInterestingPosition(monster.Mass > 500.0f, true);
monster = Character.Create(monsterFile, position);
monster.Enabled = false;