68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using Barotrauma.Networking;
|
|
using Microsoft.Xna.Framework;
|
|
using System.Xml.Linq;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
class MonsterMission : Mission
|
|
{
|
|
private string monsterFile;
|
|
|
|
private int state;
|
|
|
|
private Character monster;
|
|
|
|
private Vector2 radarPosition;
|
|
|
|
public override Vector2 RadarPosition
|
|
{
|
|
get { return monster != null && !monster.IsDead ? radarPosition : Vector2.Zero; }
|
|
}
|
|
|
|
public MonsterMission(XElement element)
|
|
: base(element)
|
|
{
|
|
monsterFile = ToolBox.GetAttributeString(element, "monsterfile", "");
|
|
}
|
|
|
|
public override void Start(Level level)
|
|
{
|
|
Vector2 position = level.GetRandomInterestingPosition(monster.Mass > 500.0f, true);
|
|
|
|
monster = Character.Create(monsterFile, position);
|
|
monster.Enabled = false;
|
|
radarPosition = monster.Position;
|
|
}
|
|
|
|
public override void Update(float deltaTime)
|
|
{
|
|
switch (state)
|
|
{
|
|
case 0:
|
|
if (monster.Enabled)
|
|
{
|
|
radarPosition = monster.Position;
|
|
}
|
|
else if (GameMain.Client == null)
|
|
{ Vector2 diff = monster.WorldPosition-Submarine.Loaded.WorldPosition;
|
|
monster.Enabled = FarseerPhysics.ConvertUnits.ToSimUnits(diff.Length()) < NetConfig.CharacterIgnoreDistance;
|
|
}
|
|
|
|
if (!monster.IsDead) return;
|
|
ShowMessage(state);
|
|
state = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override void End()
|
|
{
|
|
if (!monster.IsDead) return;
|
|
|
|
GiveReward();
|
|
|
|
completed = true;
|
|
}
|
|
}
|
|
}
|