Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp

This commit is contained in:
Regalis
2016-02-11 21:37:37 +02:00
parent 5a38c4b1ef
commit 4f54e04c8c
32 changed files with 435 additions and 161 deletions
@@ -4,7 +4,7 @@
name="Skyholder Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.8" sourcerect="0,0,38,60"/>
<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,38,60"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
@@ -23,7 +23,7 @@
name="Thermal Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.8" sourcerect="74,0,44,61"/>
<Sprite texture="artifact.png" depth="0.7" sourcerect="74,0,44,61"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
@@ -45,7 +45,7 @@
name="Faraday Artifact"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.8" sourcerect="40,0,33,61"/>
<Sprite texture="artifact.png" depth="0.7" sourcerect="40,0,33,61"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>