Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
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@@ -4,7 +4,7 @@
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name="Skyholder Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.8" sourcerect="0,0,38,60"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,38,60"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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@@ -23,7 +23,7 @@
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name="Thermal Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.8" sourcerect="74,0,44,61"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="74,0,44,61"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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@@ -45,7 +45,7 @@
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name="Faraday Artifact"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.8" sourcerect="40,0,33,61"/>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="40,0,33,61"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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