Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,169 @@
using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Barotrauma.Networking;
using Lidgren.Network;
using System.Collections.Generic;
using Barotrauma.Items.Components;
namespace Barotrauma
{
partial class CharacterInventory : Inventory
{
private static Texture2D icons;
public Vector2[] SlotPositions;
private GUIButton[] useOnSelfButton;
partial void InitProjSpecific()
{
useOnSelfButton = new GUIButton[2];
if (icons == null) icons = TextureLoader.FromFile("Content/UI/inventoryIcons.png");
SlotPositions = new Vector2[limbSlots.Length];
int rectWidth = 40, rectHeight = 40;
int spacing = 10;
for (int i = 0; i < SlotPositions.Length; i++)
{
switch (i)
{
//head, torso, legs
case 0:
case 1:
case 2:
SlotPositions[i] = new Vector2(
spacing,
GameMain.GraphicsHeight - (spacing + rectHeight) * (3 - i));
break;
//lefthand, righthand
case 3:
case 4:
SlotPositions[i] = new Vector2(
spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 2),
GameMain.GraphicsHeight - (spacing + rectHeight) * 3);
useOnSelfButton[i - 3] = new GUIButton(
new Rectangle((int)SlotPositions[i].X, (int)(SlotPositions[i].Y - spacing - rectHeight),
rectWidth, rectHeight), "Use", "")
{
UserData = i,
OnClicked = UseItemOnSelf
};
break;
case 5:
SlotPositions[i] = new Vector2(
spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 5),
GameMain.GraphicsHeight - (spacing + rectHeight) * 3);
break;
default:
SlotPositions[i] = new Vector2(
spacing * 2 + rectWidth + (spacing + rectWidth) * ((i - 6) % 5),
GameMain.GraphicsHeight - (spacing + rectHeight) * ((i > 10) ? 2 : 1));
break;
}
}
}
private bool UseItemOnSelf(GUIButton button, object obj)
{
if (!(obj is int)) return false;
int slotIndex = (int)obj;
return UseItemOnSelf(slotIndex);
}
protected override void CreateSlots()
{
if (slots == null) slots = new InventorySlot[capacity];
int rectWidth = 40, rectHeight = 40;
Rectangle slotRect = new Rectangle(0, 0, rectWidth, rectHeight);
for (int i = 0; i < capacity; i++)
{
if (slots[i] == null) slots[i] = new InventorySlot(slotRect);
slots[i].Disabled = false;
slotRect.X = (int)(SlotPositions[i].X + DrawOffset.X);
slotRect.Y = (int)(SlotPositions[i].Y + DrawOffset.Y);
slots[i].Rect = slotRect;
slots[i].Color = limbSlots[i] == InvSlotType.Any ? Color.White * 0.2f : Color.White * 0.4f;
}
MergeSlots();
}
public void DrawOwn(SpriteBatch spriteBatch)
{
if (slots == null) CreateSlots();
Rectangle slotRect = new Rectangle(0, 0, 40, 40);
for (int i = 0; i < capacity; i++)
{
slotRect.X = (int)(SlotPositions[i].X + DrawOffset.X);
slotRect.Y = (int)(SlotPositions[i].Y + DrawOffset.Y);
if (i == 1) //head
{
spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
new Rectangle(0, 0, 56, 128), Color.White * 0.7f, 0.0f,
new Vector2(28.0f, 64.0f), Vector2.One,
SpriteEffects.None, 0.1f);
}
else if (i == 3 || i == 4)
{
spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
new Rectangle(92, 41 * (4 - i), 36, 40), Color.White * 0.7f, 0.0f,
new Vector2(18.0f, 20.0f), Vector2.One,
SpriteEffects.None, 0.1f);
}
else if (i == 5)
{
spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y),
new Rectangle(57, 0, 31, 32), Color.White * 0.7f, 0.0f,
new Vector2(15.0f, 16.0f), Vector2.One,
SpriteEffects.None, 0.1f);
}
}
base.Draw(spriteBatch);
if (character == Character.Controlled)
{
for (int i = 0; i < capacity; i++)
{
if (selectedSlot != i &&
Items[i] != null && Items[i].CanUseOnSelf && character.HasSelectedItem(Items[i]))
{
useOnSelfButton[i - 3].Draw(spriteBatch);
}
}
}
if (selectedSlot > -1)
{
DrawSubInventory(spriteBatch, selectedSlot);
if (selectedSlot > -1 &&
!slots[selectedSlot].IsHighlighted &&
(draggingItem == null || draggingItem.Container != Items[selectedSlot]))
{
selectedSlot = -1;
}
}
}
}
}
@@ -0,0 +1,142 @@
using Barotrauma.Lights;
using Barotrauma.Networking;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Door : ItemComponent, IDrawableComponent, IServerSerializable
{
private ConvexHull convexHull;
private ConvexHull convexHull2;
private Vector2[] GetConvexHullCorners(Rectangle rect)
{
Vector2[] corners = new Vector2[4];
corners[0] = new Vector2(rect.X, rect.Y - rect.Height);
corners[1] = new Vector2(rect.X, rect.Y);
corners[2] = new Vector2(rect.Right, rect.Y);
corners[3] = new Vector2(rect.Right, rect.Y - rect.Height);
return corners;
}
private void UpdateConvexHulls()
{
doorRect = new Rectangle(
item.Rect.Center.X - (int)(doorSprite.size.X / 2),
item.Rect.Y - item.Rect.Height / 2 + (int)(doorSprite.size.Y / 2.0f),
(int)doorSprite.size.X,
(int)doorSprite.size.Y);
Rectangle rect = doorRect;
if (isHorizontal)
{
rect.Width = (int)(rect.Width * (1.0f - openState));
}
else
{
rect.Height = (int)(rect.Height * (1.0f - openState));
}
if (window.Height > 0 && window.Width > 0)
{
rect.Height = -window.Y;
rect.Y += (int)(doorRect.Height * openState);
rect.Height = Math.Max(rect.Height - (rect.Y - doorRect.Y), 0);
rect.Y = Math.Min(doorRect.Y, rect.Y);
if (convexHull2 != null)
{
Rectangle rect2 = doorRect;
rect2.Y = rect2.Y + window.Y - window.Height;
rect2.Y += (int)(doorRect.Height * openState);
rect2.Y = Math.Min(doorRect.Y, rect2.Y);
rect2.Height = rect2.Y - (doorRect.Y - (int)(doorRect.Height * (1.0f - openState)));
//convexHull2.SetVertices(GetConvexHullCorners(rect2));
if (rect2.Height == 0)
{
convexHull2.Enabled = false;
}
else
{
convexHull2.Enabled = true;
convexHull2.SetVertices(GetConvexHullCorners(rect2));
}
}
}
if (convexHull == null) return;
if (rect.Height == 0 || rect.Width == 0)
{
convexHull.Enabled = false;
}
else
{
convexHull.Enabled = true;
convexHull.SetVertices(GetConvexHullCorners(rect));
}
}
public void Draw(SpriteBatch spriteBatch, bool editing)
{
Color color = (item.IsSelected) ? Color.Green : Color.White;
color = color * (item.Condition / 100.0f);
color.A = 255;
//prefab.sprite.Draw(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
if (stuck > 0.0f && weldedSprite != null)
{
Vector2 weldSpritePos = new Vector2(item.Rect.Center.X, item.Rect.Y - item.Rect.Height / 2.0f);
if (item.Submarine != null) weldSpritePos += item.Submarine.Position;
weldSpritePos.Y = -weldSpritePos.Y;
weldedSprite.Draw(spriteBatch,
weldSpritePos, Color.White * (stuck / 100.0f), 0.0f, 1.0f);
}
if (openState == 1.0f)
{
body.Enabled = false;
return;
}
if (isHorizontal)
{
Vector2 pos = new Vector2(item.Rect.X, item.Rect.Y - item.Rect.Height / 2);
if (item.Submarine != null) pos += item.Submarine.DrawPosition;
pos.Y = -pos.Y;
spriteBatch.Draw(doorSprite.Texture, pos,
new Rectangle((int)(doorSprite.SourceRect.X + doorSprite.size.X * openState), (int)doorSprite.SourceRect.Y,
(int)(doorSprite.size.X * (1.0f - openState)), (int)doorSprite.size.Y),
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
}
else
{
Vector2 pos = new Vector2(item.Rect.Center.X, item.Rect.Y);
if (item.Submarine != null) pos += item.Submarine.DrawPosition;
pos.Y = -pos.Y;
spriteBatch.Draw(doorSprite.Texture, pos,
new Rectangle(doorSprite.SourceRect.X, (int)(doorSprite.SourceRect.Y + doorSprite.size.Y * openState),
(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
}
}
}
}
@@ -0,0 +1,273 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using System.IO;
namespace Barotrauma.Items.Components
{
class ItemSound
{
public readonly Sound Sound;
public readonly ActionType Type;
public string VolumeProperty;
public float VolumeMultiplier;
public readonly float Range;
public readonly bool Loop;
public ItemSound(Sound sound, ActionType type, float range, bool loop = false)
{
this.Sound = sound;
this.Type = type;
this.Range = range;
this.Loop = loop;
}
}
partial class ItemComponent : IPropertyObject
{
private Dictionary<ActionType, List<ItemSound>> sounds;
private GUIFrame guiFrame;
protected GUIFrame GuiFrame
{
get
{
if (guiFrame == null)
{
DebugConsole.ThrowError("Error: the component " + name + " in " + item.Name + " doesn't have a GuiFrame component");
guiFrame = new GUIFrame(new Rectangle(0, 0, 100, 100), Color.Black);
}
return guiFrame;
}
}
private ItemSound loopingSound;
private int loopingSoundIndex;
public void PlaySound(ActionType type, Vector2 position)
{
if (loopingSound != null)
{
loopingSoundIndex = loopingSound.Sound.Loop(loopingSoundIndex, GetSoundVolume(loopingSound), position, loopingSound.Range);
return;
}
List<ItemSound> matchingSounds;
if (!sounds.TryGetValue(type, out matchingSounds)) return;
ItemSound itemSound = null;
if (!Sounds.SoundManager.IsPlaying(loopingSoundIndex))
{
int index = Rand.Int(matchingSounds.Count);
itemSound = matchingSounds[index];
}
if (itemSound == null) return;
if (itemSound.Loop)
{
loopingSound = itemSound;
loopingSoundIndex = loopingSound.Sound.Loop(loopingSoundIndex, GetSoundVolume(loopingSound), position, loopingSound.Range);
}
else
{
float volume = GetSoundVolume(itemSound);
if (volume == 0.0f) return;
itemSound.Sound.Play(volume, itemSound.Range, position);
}
}
public void StopSounds(ActionType type)
{
if (loopingSoundIndex <= 0) return;
if (loopingSound == null) return;
if (loopingSound.Type != type) return;
if (Sounds.SoundManager.IsPlaying(loopingSoundIndex))
{
Sounds.SoundManager.Stop(loopingSoundIndex);
loopingSound = null;
loopingSoundIndex = -1;
}
}
private float GetSoundVolume(ItemSound sound)
{
if (sound == null) return 0.0f;
if (sound.VolumeProperty == "") return 1.0f;
ObjectProperty op = null;
if (properties.TryGetValue(sound.VolumeProperty.ToLowerInvariant(), out op))
{
float newVolume = 0.0f;
try
{
newVolume = (float)op.GetValue();
}
catch
{
return 0.0f;
}
newVolume *= sound.VolumeMultiplier;
return MathHelper.Clamp(newVolume, 0.0f, 1.0f);
}
return 0.0f;
}
//public virtual void Draw(SpriteBatch spriteBatch, bool editing = false)
//{
// item.drawableComponents = Array.FindAll(item.drawableComponents, i => i != this);
//}
public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
public virtual void AddToGUIUpdateList() { }
public virtual void UpdateHUD(Character character) { }
private bool LoadElemProjSpecific(XElement subElement)
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "guiframe":
string rectStr = ToolBox.GetAttributeString(subElement, "rect", "0.0,0.0,0.5,0.5");
string[] components = rectStr.Split(',');
if (components.Length < 4) break;
Vector4 rect = ToolBox.GetAttributeVector4(subElement, "rect", Vector4.One);
if (components[0].Contains(".")) rect.X *= GameMain.GraphicsWidth;
if (components[1].Contains(".")) rect.Y *= GameMain.GraphicsHeight;
if (components[2].Contains(".")) rect.Z *= GameMain.GraphicsWidth;
if (components[3].Contains(".")) rect.W *= GameMain.GraphicsHeight;
string style = ToolBox.GetAttributeString(subElement, "style", "");
Vector4 color = ToolBox.GetAttributeVector4(subElement, "color", Vector4.One);
Alignment alignment = Alignment.Center;
try
{
alignment = (Alignment)Enum.Parse(typeof(Alignment),
ToolBox.GetAttributeString(subElement, "alignment", "Center"), true);
}
catch
{
DebugConsole.ThrowError("Error in " + subElement.Parent + "! \"" + subElement.Parent.Attribute("type").Value + "\" is not a valid alignment");
}
guiFrame = new GUIFrame(
new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Z, (int)rect.W),
new Color(color.X, color.Y, color.Z) * color.W,
alignment, style);
break;
case "sound":
string filePath = ToolBox.GetAttributeString(subElement, "file", "");
if (filePath == "") filePath = ToolBox.GetAttributeString(subElement, "sound", "");
if (filePath == "")
{
DebugConsole.ThrowError("Error when instantiating item \"" + item.Name + "\" - sound with no file path set");
break;
}
if (!filePath.Contains("/") && !filePath.Contains("\\") && !filePath.Contains(Path.DirectorySeparatorChar))
{
filePath = Path.Combine(Path.GetDirectoryName(item.Prefab.ConfigFile), filePath);
}
ActionType type;
try
{
type = (ActionType)Enum.Parse(typeof(ActionType), ToolBox.GetAttributeString(subElement, "type", ""), true);
}
catch (Exception e)
{
DebugConsole.ThrowError("Invalid sound type in " + subElement + "!", e);
break;
}
Sound sound = Sound.Load(filePath);
float range = ToolBox.GetAttributeFloat(subElement, "range", 800.0f);
bool loop = ToolBox.GetAttributeBool(subElement, "loop", false);
ItemSound itemSound = new ItemSound(sound, type, range, loop);
itemSound.VolumeProperty = ToolBox.GetAttributeString(subElement, "volume", "");
itemSound.VolumeMultiplier = ToolBox.GetAttributeFloat(subElement, "volumemultiplier", 1.0f);
List<ItemSound> soundList = null;
if (!sounds.TryGetValue(itemSound.Type, out soundList))
{
soundList = new List<ItemSound>();
sounds.Add(itemSound.Type, soundList);
}
soundList.Add(itemSound);
break;
default:
return false; //unknown element
}
return true; //element processed
}
//Starts a coroutine that will read the correct state of the component from the NetBuffer when correctionTimer reaches zero.
protected void StartDelayedCorrection(ServerNetObject type, NetBuffer buffer, float sendingTime)
{
if (delayedCorrectionCoroutine != null) CoroutineManager.StopCoroutines(delayedCorrectionCoroutine);
delayedCorrectionCoroutine = CoroutineManager.StartCoroutine(DoDelayedCorrection(type, buffer, sendingTime));
}
private IEnumerable<object> DoDelayedCorrection(ServerNetObject type, NetBuffer buffer, float sendingTime)
{
while (correctionTimer > 0.0f)
{
correctionTimer -= CoroutineManager.DeltaTime;
yield return CoroutineStatus.Running;
}
((IServerSerializable)this).ClientRead(type, buffer, sendingTime);
correctionTimer = 0.0f;
delayedCorrectionCoroutine = null;
yield return CoroutineStatus.Success;
}
public virtual XElement Save(XElement parentElement)
{
XElement componentElement = new XElement(name);
foreach (RelatedItem ri in requiredItems)
{
XElement newElement = new XElement("requireditem");
ri.Save(newElement);
componentElement.Add(newElement);
}
ObjectProperty.SaveProperties(this, componentElement);
parentElement.Add(componentElement);
return componentElement;
}
}
}
@@ -0,0 +1,87 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Items.Components
{
partial class ItemContainer : ItemComponent, IDrawableComponent
{
//TODO: shouldn't this be overriding the base method?
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
if (hideItems || (item.body != null && !item.body.Enabled)) return;
Vector2 transformedItemPos = itemPos;
Vector2 transformedItemInterval = itemInterval;
float currentRotation = itemRotation;
if (item.body == null)
{
transformedItemPos = new Vector2(item.Rect.X, item.Rect.Y);
if (item.Submarine != null) transformedItemPos += item.Submarine.DrawPosition;
transformedItemPos = transformedItemPos + itemPos;
}
else
{
//item.body.Enabled = true;
Matrix transform = Matrix.CreateRotationZ(item.body.Rotation);
if (item.body.Dir == -1.0f)
{
transformedItemPos.X = -transformedItemPos.X;
transformedItemInterval.X = -transformedItemInterval.X;
}
transformedItemPos = Vector2.Transform(transformedItemPos, transform);
transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
transformedItemPos += item.DrawPosition;
currentRotation += item.body.Rotation;
}
foreach (Item containedItem in Inventory.Items)
{
if (containedItem == null) continue;
containedItem.Sprite.Draw(
spriteBatch,
new Vector2(transformedItemPos.X, -transformedItemPos.Y),
-currentRotation,
1.0f,
(item.body != null && item.body.Dir == -1) ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
transformedItemPos += transformedItemInterval;
}
}
public override void UpdateHUD(Character character)
{
Inventory.Update((float)Timing.Step);
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
Inventory.Draw(spriteBatch);
}
public override XElement Save(XElement parentElement)
{
XElement componentElement = base.Save(parentElement);
string[] itemIdStrings = new string[Inventory.Items.Length];
for (int i = 0; i < Inventory.Items.Length; i++)
{
itemIdStrings[i] = (Inventory.Items[i] == null) ? "0" : Inventory.Items[i].ID.ToString();
}
componentElement.Add(new XAttribute("contained", string.Join(",", itemIdStrings)));
return componentElement;
}
}
}
@@ -0,0 +1,89 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class ItemLabel : ItemComponent, IDrawableComponent
{
private GUITextBlock textBlock;
private Color textColor;
[HasDefaultValue("", true), Editable(100)]
public string Text
{
get { return textBlock.Text.Replace("\n", ""); }
set
{
if (value == TextBlock.Text || item.Rect.Width < 5) return;
if (textBlock.Rect.Width != item.Rect.Width || textBlock.Rect.Height != item.Rect.Height)
{
textBlock = null;
}
TextBlock.Text = value;
}
}
[Editable, HasDefaultValue("0.0,0.0,0.0,1.0", true)]
public string TextColor
{
get { return ToolBox.Vector4ToString(textColor.ToVector4()); }
set
{
textColor = new Color(ToolBox.ParseToVector4(value));
if (textBlock != null) textBlock.TextColor = textColor;
}
}
[Editable, HasDefaultValue(1.0f, true)]
public float TextScale
{
get { return textBlock == null ? 1.0f : textBlock.TextScale; }
set
{
if (textBlock != null) textBlock.TextScale = MathHelper.Clamp(value, 0.1f, 10.0f);
}
}
private GUITextBlock TextBlock
{
get
{
if (textBlock == null)
{
textBlock = new GUITextBlock(new Rectangle(item.Rect.X, -item.Rect.Y, item.Rect.Width, item.Rect.Height), "",
Color.Transparent, textColor,
Alignment.TopLeft, Alignment.Center,
null, null, true);
textBlock.Font = GUI.SmallFont;
textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
textBlock.TextDepth = item.Sprite.Depth - 0.0001f;
textBlock.TextScale = TextScale;
}
return textBlock;
}
}
public override void Move(Vector2 amount)
{
textBlock.Rect = new Rectangle(item.Rect.X, -item.Rect.Y, item.Rect.Width, item.Rect.Height);
}
public ItemLabel(Item item, XElement element)
: base(item, element)
{
}
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
var drawPos = new Vector2(
item.DrawPosition.X - item.Rect.Width / 2.0f,
-(item.DrawPosition.Y + item.Rect.Height / 2.0f));
textBlock.Draw(spriteBatch, drawPos - textBlock.Rect.Location.ToVector2());
}
}
}
@@ -0,0 +1,27 @@
using Microsoft.Xna.Framework;
using Barotrauma.Lights;
using System;
using System.Xml.Linq;
using Barotrauma.Networking;
using Lidgren.Network;
namespace Barotrauma.Items.Components
{
partial class LightComponent : Powered, IServerSerializable, IDrawableComponent
{
private LightSource light;
public void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, bool editing = false)
{
if (light.LightSprite != null && (item.body == null || item.body.Enabled))
{
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, item.Sprite.Depth - 0.0001f);
}
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
IsOn = msg.ReadBoolean();
}
}
}
@@ -0,0 +1,61 @@
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
{
GUIProgressBar progressBar;
GUIButton activateButton;
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Draw(spriteBatch);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update((float)Timing.Step);
}
private bool ToggleActive(GUIButton button, object obj)
{
SetActive(!IsActive, Character.Controlled);
currPowerConsumption = IsActive ? powerConsumption : 0.0f;
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
}
else if (GameMain.Client != null)
{
item.CreateClientEvent(this);
}
return true;
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
msg.Write(IsActive);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
SetActive(msg.ReadBoolean());
}
}
}
@@ -0,0 +1,38 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Engine : Powered
{
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
//isActive = true;
GuiFrame.Draw(spriteBatch);
//int width = 300, height = 300;
//int x = Game1.GraphicsWidth / 2 - width / 2;
//int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
GUI.Font.DrawString(spriteBatch, "Force: " + (int)(targetForce) + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
}
}
@@ -0,0 +1,243 @@
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Fabricator : Powered, IServerSerializable, IClientSerializable
{
private GUIListBox itemList;
private GUIFrame selectedItemFrame;
private GUIProgressBar progressBar;
private GUIButton activateButton;
partial void InitProjSpecific()
{
GuiFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
itemList = new GUIListBox(new Rectangle(0, 0, GuiFrame.Rect.Width / 2 - 20, 0), "", GuiFrame);
itemList.OnSelected = SelectItem;
foreach (FabricableItem fi in fabricableItems)
{
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, itemList)
{
UserData = fi,
Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f),
HoverColor = Color.Gold * 0.2f,
SelectedColor = Color.Gold * 0.5f,
ToolTip = fi.TargetItem.Description
};
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40, 0, 0, 25),
fi.TargetItem.Name,
Color.Transparent, Color.White,
Alignment.Left, Alignment.Left,
null, frame);
textBlock.ToolTip = fi.TargetItem.Description;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
if (fi.TargetItem.sprite != null)
{
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), fi.TargetItem.sprite, Alignment.Left, frame);
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
img.Color = fi.TargetItem.SpriteColor;
img.ToolTip = fi.TargetItem.Description;
}
}
}
private bool SelectItem(GUIComponent component, object obj)
{
FabricableItem targetItem = obj as FabricableItem;
if (targetItem == null) return false;
if (selectedItemFrame != null) GuiFrame.RemoveChild(selectedItemFrame);
//int width = 200, height = 150;
selectedItemFrame = new GUIFrame(new Rectangle(0, 0, (int)(GuiFrame.Rect.Width * 0.4f), 300), Color.Black * 0.8f, Alignment.CenterY | Alignment.Right, null, GuiFrame);
selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, "", 0.0f, Alignment.BottomCenter, selectedItemFrame);
progressBar.IsHorizontal = true;
if (targetItem.TargetItem.sprite != null)
{
int y = 0;
GUIImage img = new GUIImage(new Rectangle(10, 0, 40, 40), targetItem.TargetItem.sprite, Alignment.TopLeft, selectedItemFrame);
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
img.Color = targetItem.TargetItem.SpriteColor;
new GUITextBlock(
new Rectangle(60, 0, 0, 25),
targetItem.TargetItem.Name,
Color.Transparent, Color.White,
Alignment.TopLeft,
Alignment.TopLeft, null,
selectedItemFrame, true);
y += 40;
if (!string.IsNullOrWhiteSpace(targetItem.TargetItem.Description))
{
var description = new GUITextBlock(
new Rectangle(0, y, 0, 0),
targetItem.TargetItem.Description,
"", Alignment.TopLeft, Alignment.TopLeft,
selectedItemFrame, true, GUI.SmallFont);
y += description.Rect.Height + 10;
}
List<Skill> inadequateSkills = new List<Skill>();
if (Character.Controlled != null)
{
inadequateSkills = targetItem.RequiredSkills.FindAll(skill => Character.Controlled.GetSkillLevel(skill.Name) < skill.Level);
}
Color textColor = Color.White;
string text;
if (!inadequateSkills.Any())
{
text = "Required items:\n";
foreach (Tuple<ItemPrefab, int> ip in targetItem.RequiredItems)
{
text += " - " + ip.Item1.Name + " x" + ip.Item2 + "\n";
}
text += "Required time: " + targetItem.RequiredTime + " s";
}
else
{
text = "Skills required to calibrate:\n";
foreach (Skill skill in inadequateSkills)
{
text += " - " + skill.Name + " lvl " + skill.Level + "\n";
}
textColor = Color.Red;
}
new GUITextBlock(
new Rectangle(0, y, 0, 25),
text,
Color.Transparent, textColor,
Alignment.TopLeft,
Alignment.TopLeft, null,
selectedItemFrame);
activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, "", selectedItemFrame);
activateButton.OnClicked = StartButtonClicked;
activateButton.UserData = targetItem;
activateButton.Enabled = false;
}
return true;
}
private bool StartButtonClicked(GUIButton button, object obj)
{
if (fabricatedItem == null)
{
StartFabricating(obj as FabricableItem, Character.Controlled);
}
else
{
CancelFabricating(Character.Controlled);
}
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
}
else if (GameMain.Client != null)
{
item.CreateClientEvent(this);
}
return true;
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Draw(spriteBatch);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
FabricableItem targetItem = itemList.SelectedData as FabricableItem;
if (targetItem != null)
{
activateButton.Enabled = CanBeFabricated(targetItem, character);
}
if (character != null)
{
bool itemsChanged = false;
if (prevContainedItems == null)
{
itemsChanged = true;
}
else
{
var itemContainer = item.GetComponent<ItemContainer>();
for (int i = 0; i < itemContainer.Inventory.Items.Length; i++)
{
if (prevContainedItems[i] != itemContainer.Inventory.Items[i])
{
itemsChanged = true;
break;
}
}
}
if (itemsChanged) CheckFabricableItems(character);
}
GuiFrame.Update((float)Timing.Step);
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
int itemIndex = fabricatedItem == null ? -1 : fabricableItems.IndexOf(fabricatedItem);
msg.WriteRangedInteger(-1, fabricableItems.Count - 1, itemIndex);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
int itemIndex = msg.ReadRangedInteger(-1, fabricableItems.Count - 1);
if (itemIndex == -1)
{
CancelFabricating();
}
else
{
//if already fabricating the selected item, return
if (fabricatedItem != null && fabricableItems.IndexOf(fabricatedItem) == itemIndex) return;
if (itemIndex < 0 || itemIndex >= fabricableItems.Count) return;
SelectItem(null, fabricableItems[itemIndex]);
StartFabricating(fabricableItems[itemIndex]);
}
}
}
}
@@ -0,0 +1,129 @@
using System;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Items.Components
{
partial class MiniMap : Powered
{
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (item.Submarine == null) return;
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
if (!hasPower) return;
Rectangle miniMap = new Rectangle(x + 20, y + 40, width - 40, height - 60);
float size = Math.Min((float)miniMap.Width / (float)item.Submarine.Borders.Width, (float)miniMap.Height / (float)item.Submarine.Borders.Height);
foreach (Hull hull in Hull.hullList)
{
Point topLeft = new Point(
miniMap.X + (int)((hull.Rect.X - item.Submarine.HiddenSubPosition.X - item.Submarine.Borders.X) * size),
miniMap.Y - (int)((hull.Rect.Y - item.Submarine.HiddenSubPosition.Y - item.Submarine.Borders.Y) * size));
Point bottomRight = new Point(
topLeft.X + (int)(hull.Rect.Width * size),
topLeft.Y + (int)(hull.Rect.Height * size));
topLeft.X = (int)MathUtils.RoundTowardsClosest(topLeft.X, 4);
topLeft.Y = (int)MathUtils.RoundTowardsClosest(topLeft.Y, 4);
bottomRight.X = (int)MathUtils.RoundTowardsClosest(bottomRight.X, 4);
bottomRight.Y = (int)MathUtils.RoundTowardsClosest(bottomRight.Y, 4);
Rectangle hullRect = new Rectangle(
topLeft, bottomRight - topLeft);
HullData hullData;
hullDatas.TryGetValue(hull, out hullData);
Color borderColor = Color.Green;
//hull integrity -----------------------------------
float? gapOpenSum = 0.0f;
if (ShowHullIntegrity)
{
gapOpenSum = hull.ConnectedGaps.Where(g => !g.IsRoomToRoom).Sum(g => g.Open);
borderColor = Color.Lerp(borderColor, Color.Red, Math.Min((float)gapOpenSum, 1.0f));
}
//oxygen -----------------------------------
float? oxygenAmount = null;
if (RequireOxygenDetectors && (hullData == null || hullData.Oxygen == null))
{
borderColor *= 0.5f;
}
else
{
oxygenAmount = hullData != null && hullData.Oxygen != null ? (float)hullData.Oxygen : hull.OxygenPercentage;
GUI.DrawRectangle(spriteBatch, hullRect, Color.Lerp(Color.Red * 0.5f, Color.Green * 0.3f, (float)oxygenAmount / 100.0f), true);
}
//water -----------------------------------
float? waterAmount = null;
if (RequireWaterDetectors && (hullData == null || hullData.Water == null))
{
borderColor *= 0.5f;
}
else
{
waterAmount = hullData != null && hullData.Water != null ?
(float)hullData.Water :
Math.Min(hull.Volume / hull.FullVolume, 1.0f);
if (hullRect.Height * waterAmount > 3.0f)
{
Rectangle waterRect = new Rectangle(
hullRect.X,
(int)(hullRect.Y + hullRect.Height * (1.0f - waterAmount)),
hullRect.Width,
(int)(hullRect.Height * waterAmount));
waterRect.Inflate(-3, -3);
GUI.DrawRectangle(spriteBatch, waterRect, Color.DarkBlue, true);
GUI.DrawLine(spriteBatch, new Vector2(waterRect.X, waterRect.Y), new Vector2(waterRect.Right, waterRect.Y), Color.LightBlue);
}
}
if (hullRect.Contains(PlayerInput.MousePosition))
{
borderColor = Color.White;
if (gapOpenSum > 0.1f)
{
GUI.DrawString(spriteBatch,
new Vector2(x + 10, y + height - 60),
"Hull breach", Color.Red, Color.Black * 0.5f, 2, GUI.SmallFont);
}
GUI.DrawString(spriteBatch,
new Vector2(x + 10, y + height - 60),
oxygenAmount == null ? "Air quality data not available" : "Air quality: " + (int)oxygenAmount + " %",
oxygenAmount == null ? Color.Red : Color.Lerp(Color.Red, Color.LightGreen, (float)oxygenAmount / 100.0f),
Color.Black * 0.5f, 2, GUI.SmallFont);
GUI.DrawString(spriteBatch,
new Vector2(x + 10, y + height - 40),
waterAmount == null ? "Water level data not available" : "Water level: " + (int)(waterAmount * 100.0f) + " %",
waterAmount == null ? Color.Red : Color.Lerp(Color.LightGreen, Color.Red, (float)waterAmount),
Color.Black * 0.5f, 2, GUI.SmallFont);
}
GUI.DrawRectangle(spriteBatch, hullRect, borderColor, false, 0.0f, 2);
}
}
}
}
@@ -0,0 +1,117 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Specialized;
using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Pump : Powered, IServerSerializable, IClientSerializable
{
private GUITickBox isActiveTickBox;
partial void InitProjSpecific()
{
isActiveTickBox = new GUITickBox(new Rectangle(0, 0, 20, 20), "Running", Alignment.TopLeft, GuiFrame);
isActiveTickBox.OnSelected = (GUITickBox box) =>
{
targetLevel = null;
IsActive = !IsActive;
if (!IsActive) currPowerConsumption = 0.0f;
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + (IsActive ? " turned on " : " turned off ") + item.Name, ServerLog.MessageType.ItemInteraction);
}
else if (GameMain.Client != null)
{
correctionTimer = CorrectionDelay;
item.CreateClientEvent(this);
}
return true;
};
var button = new GUIButton(new Rectangle(160, 40, 35, 30), "OUT", "", GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
FlowPercentage -= 10.0f;
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
}
else if (GameMain.Client != null)
{
correctionTimer = CorrectionDelay;
item.CreateClientEvent(this);
}
return true;
};
button = new GUIButton(new Rectangle(210, 40, 35, 30), "IN", "", GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
FlowPercentage += 10.0f;
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", ServerLog.MessageType.ItemInteraction);
}
else if (GameMain.Client != null)
{
correctionTimer = CorrectionDelay;
item.CreateClientEvent(this);
}
return true;
};
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
GUI.Font.DrawString(spriteBatch, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 40, y + 85), Color.White);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
{
//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
msg.WriteRangedInteger(-10, 10, (int)(flowPercentage / 10.0f));
msg.Write(IsActive);
}
public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer msg, float sendingTime)
{
if (correctionTimer > 0.0f)
{
StartDelayedCorrection(type, msg.ExtractBits(5 + 1), sendingTime);
return;
}
FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
IsActive = msg.ReadBoolean();
}
}
}
@@ -0,0 +1,443 @@
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Voronoi2;
namespace Barotrauma.Items.Components
{
partial class Radar : Powered, IServerSerializable, IClientSerializable
{
private GUITickBox isActiveTickBox;
private List<RadarBlip> radarBlips;
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update((float)Timing.Step);
for (int i = radarBlips.Count - 1; i >= 0; i--)
{
radarBlips[i].FadeTimer -= (float)Timing.Step * 0.5f;
if (radarBlips[i].FadeTimer <= 0.0f) radarBlips.RemoveAt(i);
}
if (IsActive)
{
float pingRadius = displayRadius * pingState;
Ping(item.WorldPosition, pingRadius, prevPingRadius, displayScale, range, 2.0f);
prevPingRadius = pingRadius;
}
float passivePingRadius = (float)Math.Sin(Timing.TotalTime * 10);
if (passivePingRadius > 0.0f)
{
foreach (AITarget t in AITarget.List)
{
if (t.SoundRange <= 0.0f) continue;
if (Vector2.Distance(t.WorldPosition, item.WorldPosition) < t.SoundRange)
{
Ping(t.WorldPosition, t.SoundRange * passivePingRadius * 0.2f, t.SoundRange * prevPassivePingRadius * 0.2f, displayScale, t.SoundRange, 0.5f);
radarBlips.Add(new RadarBlip(t.WorldPosition, 1.0f));
}
}
}
prevPassivePingRadius = passivePingRadius;
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Draw(spriteBatch);
int radius = GuiFrame.Rect.Height / 2 - 10;
DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
}
private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect)
{
center = new Vector2(rect.X + rect.Width * 0.5f, rect.Center.Y);
displayRadius = (rect.Width / 2.0f) * (1.0f - displayBorderSize);
displayScale = displayRadius / range;
if (IsActive)
{
pingCircle.Draw(spriteBatch, center, Color.White * (1.0f - pingState), 0.0f, (displayRadius * 2 / pingCircle.size.X) * pingState);
}
if (item.Submarine != null && !DetectSubmarineWalls)
{
float simScale = displayScale * Physics.DisplayToSimRation;
foreach (Submarine submarine in Submarine.Loaded)
{
if (submarine != item.Submarine && !submarine.DockedTo.Contains(item.Submarine)) continue;
Vector2 offset = ConvertUnits.ToSimUnits(submarine.WorldPosition - item.WorldPosition);
for (int i = 0; i < submarine.HullVertices.Count; i++)
{
Vector2 start = (submarine.HullVertices[i] + offset) * simScale;
start.Y = -start.Y;
Vector2 end = (submarine.HullVertices[(i + 1) % submarine.HullVertices.Count] + offset) * simScale;
end.Y = -end.Y;
GUI.DrawLine(spriteBatch, center + start, center + end, Color.LightBlue);
}
}
}
if (radarBlips.Count > 0)
{
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive);
foreach (RadarBlip radarBlip in radarBlips)
{
DrawBlip(spriteBatch, radarBlip, center, radarBlip.FadeTimer / 2.0f);
}
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
}
if (GameMain.DebugDraw)
{
GUI.DrawString(spriteBatch, rect.Location.ToVector2(), radarBlips.Count.ToString(), Color.White);
}
if (screenOverlay != null)
{
screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X);
}
if (GameMain.GameSession == null) return;
DrawMarker(spriteBatch,
GameMain.GameSession.StartLocation.Name,
(Level.Loaded.StartPosition - item.WorldPosition), displayScale, center, (rect.Width * 0.5f));
DrawMarker(spriteBatch,
GameMain.GameSession.EndLocation.Name,
(Level.Loaded.EndPosition - item.WorldPosition), displayScale, center, (rect.Width * 0.5f));
if (GameMain.GameSession.Mission != null)
{
var mission = GameMain.GameSession.Mission;
if (!string.IsNullOrWhiteSpace(mission.RadarLabel) && mission.RadarPosition != Vector2.Zero)
{
DrawMarker(spriteBatch,
mission.RadarLabel,
mission.RadarPosition - item.WorldPosition, displayScale, center, (rect.Width * 0.55f));
}
}
foreach (Submarine sub in Submarine.Loaded)
{
if (!sub.OnRadar) continue;
if (item.Submarine == sub || sub.DockedTo.Contains(item.Submarine)) continue;
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) continue;
DrawMarker(spriteBatch, sub.Name, sub.WorldPosition - item.WorldPosition, displayScale, center, (rect.Width * 0.45f));
}
if (!GameMain.DebugDraw) return;
var steering = item.GetComponent<Steering>();
if (steering == null || steering.SteeringPath == null) return;
Vector2 prevPos = Vector2.Zero;
foreach (WayPoint wp in steering.SteeringPath.Nodes)
{
Vector2 pos = (wp.Position - item.WorldPosition) * displayScale;
if (pos.Length() > displayRadius) continue;
pos.Y = -pos.Y;
pos += center;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X - 3 / 2, (int)pos.Y - 3, 6, 6), (steering.SteeringPath.CurrentNode == wp) ? Color.LightGreen : Color.Green, false);
if (prevPos != Vector2.Zero)
{
GUI.DrawLine(spriteBatch, pos, prevPos, Color.Green);
}
prevPos = pos;
}
}
private void Ping(Vector2 pingSource, float pingRadius, float prevPingRadius, float displayScale, float range, float pingStrength = 1.0f)
{
foreach (Submarine submarine in Submarine.Loaded)
{
if (item.Submarine == submarine && !DetectSubmarineWalls) continue;
if (item.Submarine != null && item.Submarine.DockedTo.Contains(submarine)) continue;
if (submarine.HullVertices == null) continue;
for (int i = 0; i < submarine.HullVertices.Count; i++)
{
Vector2 start = ConvertUnits.ToDisplayUnits(submarine.HullVertices[i]);
Vector2 end = ConvertUnits.ToDisplayUnits(submarine.HullVertices[(i + 1) % submarine.HullVertices.Count]);
if (item.Submarine == submarine)
{
start += Rand.Vector(500.0f);
end += Rand.Vector(500.0f);
}
CreateBlipsForLine(
start + submarine.WorldPosition,
end + submarine.WorldPosition,
pingRadius, prevPingRadius,
200.0f, 2.0f, range, 1.0f);
}
}
if (Level.Loaded != null && (item.CurrentHull == null || !DetectSubmarineWalls))
{
if (Level.Loaded.Size.Y - pingSource.Y < range)
{
CreateBlipsForLine(
new Vector2(pingSource.X - range, Level.Loaded.Size.Y),
new Vector2(pingSource.X + range, Level.Loaded.Size.Y),
pingRadius, prevPingRadius,
250.0f, 150.0f, range, pingStrength);
}
List<VoronoiCell> cells = Level.Loaded.GetCells(pingSource, 7);
foreach (VoronoiCell cell in cells)
{
foreach (GraphEdge edge in cell.edges)
{
if (!edge.isSolid) continue;
float cellDot = Vector2.Dot(cell.Center - pingSource, (edge.Center + cell.Translation) - cell.Center);
if (cellDot > 0) continue;
float facingDot = Vector2.Dot(
Vector2.Normalize(edge.point1 - edge.point2),
Vector2.Normalize(cell.Center - pingSource));
CreateBlipsForLine(
edge.point1 + cell.Translation,
edge.point2 + cell.Translation,
pingRadius, prevPingRadius,
350.0f, 3.0f * (Math.Abs(facingDot) + 1.0f), range, pingStrength);
}
}
foreach (RuinGeneration.Ruin ruin in Level.Loaded.Ruins)
{
if (!MathUtils.CircleIntersectsRectangle(pingSource, range, ruin.Area)) continue;
foreach (var ruinShape in ruin.RuinShapes)
{
foreach (RuinGeneration.Line wall in ruinShape.Walls)
{
float cellDot = Vector2.Dot(
Vector2.Normalize(ruinShape.Center - pingSource),
Vector2.Normalize((wall.A + wall.B) / 2.0f - ruinShape.Center));
if (cellDot > 0) continue;
CreateBlipsForLine(
wall.A, wall.B,
pingRadius, prevPingRadius,
100.0f, 1000.0f, range, pingStrength);
}
}
}
}
foreach (Character c in Character.CharacterList)
{
if (c.AnimController.CurrentHull != null || !c.Enabled) continue;
if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) continue;
foreach (Limb limb in c.AnimController.Limbs)
{
float pointDist = (limb.WorldPosition - pingSource).Length() * displayScale;
if (limb.SimPosition == Vector2.Zero || pointDist > displayRadius) continue;
if (pointDist > prevPingRadius && pointDist < pingRadius)
{
for (int i = 0; i <= limb.Mass / 100.0f; i++)
{
var blip = new RadarBlip(limb.WorldPosition + Rand.Vector(limb.Mass / 10.0f), MathHelper.Clamp(limb.Mass, 0.1f, pingStrength));
radarBlips.Add(blip);
}
}
}
}
}
private void CreateBlipsForLine(Vector2 point1, Vector2 point2, float pingRadius, float prevPingRadius,
float lineStep, float zStep, float range, float pingStrength)
{
float length = (point1 - point2).Length();
Vector2 lineDir = (point2 - point1) / length;
range *= displayScale;
for (float x = 0; x < length; x += lineStep * Rand.Range(0.8f, 1.2f))
{
Vector2 point = point1 + lineDir * x;
//point += cell.Translation;
float pointDist = Vector2.Distance(item.WorldPosition, point) * displayScale;
if (pointDist > displayRadius) continue;
if (pointDist < prevPingRadius || pointDist > pingRadius) continue;
float alpha = pingStrength * Rand.Range(1.5f, 2.0f);
for (float z = 0; z < displayRadius - pointDist * displayScale; z += zStep)
{
Vector2 pos = point + Rand.Vector(150.0f) + Vector2.Normalize(point - item.WorldPosition) * z / displayScale;
float fadeTimer = alpha * (1.0f - pointDist / range);
int minDist = 200;
radarBlips.RemoveAll(b => b.FadeTimer < fadeTimer && Math.Abs(pos.X - b.Position.X) < minDist && Math.Abs(pos.Y - b.Position.Y) < minDist);
var blip = new RadarBlip(pos, fadeTimer);
radarBlips.Add(blip);
zStep += 0.5f;
if (z == 0)
{
alpha = Math.Min(alpha - 0.5f, 1.5f);
}
else
{
alpha -= 0.1f;
}
if (alpha < 0) break;
}
}
}
private void DrawBlip(SpriteBatch spriteBatch, RadarBlip blip, Vector2 center, float strength)
{
strength = MathHelper.Clamp(strength, 0.0f, 1.0f);
Color[] colors = new Color[] {
Color.TransparentBlack,
new Color(0, 50, 160),
new Color(0, 133, 166),
new Color(2, 159, 30),
new Color(255, 255, 255) };
float scaledT = strength * (colors.Length - 1);
Color color = Color.Lerp(colors[(int)scaledT], colors[(int)Math.Min(scaledT + 1, colors.Length - 1)], (scaledT - (int)scaledT));
Vector2 pos = (blip.Position - item.WorldPosition) * displayScale;
pos.Y = -pos.Y;
if (pos.Length() > displayRadius)
{
blip.FadeTimer = 0.0f;
return;
}
float posDist = pos.Length();
Vector2 dir = pos / posDist;
float distFactor = (posDist / displayRadius);
Vector2 normal = new Vector2(dir.Y, -dir.X);
float scale = (strength + 3.0f) * Math.Max(distFactor * 3.0f, 1.0f);
if (radarBlip == null)
{
GUI.DrawRectangle(spriteBatch, center + pos, Vector2.One * 4, Color.Magenta, true);
return;
}
radarBlip.Draw(spriteBatch, center + pos, color, radarBlip.Origin, MathUtils.VectorToAngle(pos),
new Vector2(scale * 0.3f, scale) * 0.04f, SpriteEffects.None, 0);
pos += Rand.Range(0.0f, 1.0f) * dir + Rand.Range(-scale, scale) * normal;
radarBlip.Draw(spriteBatch, center + pos, color * 0.5f, radarBlip.Origin, MathUtils.VectorToAngle(pos),
new Vector2(scale * 0.3f, scale) * 0.08f, SpriteEffects.None, 0);
}
private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius)
{
//position += Level.Loaded.Position;
float dist = position.Length();
position *= scale;
position.Y = -position.Y;
float textAlpha = MathHelper.Clamp(1.5f - dist / 50000.0f, 0.5f, 1.0f);
Vector2 dir = Vector2.Normalize(position);
Vector2 markerPos = (dist * scale > radius) ? dir * radius : position;
markerPos += center;
markerPos.X = (int)markerPos.X;
markerPos.Y = (int)markerPos.Y;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X, (int)markerPos.Y, 5, 5), Color.LightBlue);
if (dir.X < 0.0f) markerPos.X -= GUI.SmallFont.MeasureString(label).X + 10;
string wrappedLabel = ToolBox.WrapText(label, 150, GUI.SmallFont);
wrappedLabel += "\n" + ((int)(dist * Physics.DisplayToRealWorldRatio) + " m");
GUI.DrawString(spriteBatch,
new Vector2(markerPos.X + 10, markerPos.Y),
wrappedLabel,
Color.LightBlue * textAlpha, Color.Black * textAlpha * 0.5f,
2, GUI.SmallFont);
}
public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
{
msg.Write(IsActive);
}
public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer msg, float sendingTime)
{
if (correctionTimer > 0.0f)
{
StartDelayedCorrection(type, msg.ExtractBits(1), sendingTime);
return;
}
IsActive = msg.ReadBoolean();
isActiveTickBox.Selected = IsActive;
}
}
class RadarBlip
{
public float FadeTimer;
public Vector2 Position;
public RadarBlip(Vector2 pos, float fadeTimer)
{
Position = pos;
FadeTimer = Math.Max(fadeTimer, 0.0f);
}
}
}
@@ -0,0 +1,265 @@
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class Reactor : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
{
private GUITickBox autoTempTickBox;
partial void InitProjSpecific()
{
var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
ShutDownTemp -= 100.0f;
return false;
};
button = new GUIButton(new Rectangle(460, 70, 40, 40), "+", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
ShutDownTemp += 100.0f;
return false;
};
autoTempTickBox = new GUITickBox(new Rectangle(410, 170, 20, 20), "Automatic temperature control", Alignment.TopLeft, GuiFrame);
autoTempTickBox.OnSelected = ToggleAutoTemp;
button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
FissionRate += 1.0f;
return false;
};
button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
FissionRate -= 1.0f;
return false;
};
button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
CoolingRate += 1.0f;
return false;
};
button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
CoolingRate -= 1.0f;
return false;
};
}
private void UpdateGraph(float deltaTime)
{
graphTimer += deltaTime * 1000.0f;
if (graphTimer > updateGraphInterval)
{
UpdateGraph(fissionRateGraph, fissionRate);
UpdateGraph(coolingRateGraph, coolingRate);
UpdateGraph(tempGraph, temperature);
UpdateGraph(loadGraph, load);
graphTimer = 0.0f;
}
}
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
GUI.DrawRectangle(spriteBatch,
new Vector2(item.Rect.X + item.Rect.Width / 2 - 6, -item.Rect.Y + 29),
new Vector2(12, 42), Color.Black);
if (temperature > 0)
GUI.DrawRectangle(spriteBatch,
new Vector2(item.Rect.X + item.Rect.Width / 2 - 5, -item.Rect.Y + 30 + (40.0f * (1.0f - temperature / 10000.0f))),
new Vector2(10, 40 * (temperature / 10000.0f)), new Color(temperature / 10000.0f, 1.0f - (temperature / 10000.0f), 0.0f, 1.0f), true);
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
IsActive = true;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
float xOffset = graphTimer / updateGraphInterval;
//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
GUI.Font.DrawString(spriteBatch, "Output: " + (int)temperature + " kW",
new Vector2(x + 450, y + 30), Color.Red);
GUI.Font.DrawString(spriteBatch, "Grid load: " + (int)load + " kW",
new Vector2(x + 600, y + 30), Color.Yellow);
float maxLoad = 0.0f;
foreach (float loadVal in loadGraph)
{
maxLoad = Math.Max(maxLoad, loadVal);
}
DrawGraph(tempGraph, spriteBatch,
new Rectangle(x + 30, y + 30, 400, 250), Math.Max(10000.0f, maxLoad), xOffset, Color.Red);
DrawGraph(loadGraph, spriteBatch,
new Rectangle(x + 30, y + 30, 400, 250), Math.Max(10000.0f, maxLoad), xOffset, Color.Yellow);
GUI.Font.DrawString(spriteBatch, "Shutdown Temperature: " + (int)shutDownTemp, new Vector2(x + 450, y + 80), Color.White);
//GUI.Font.DrawString(spriteBatch, "Automatic Temperature Control: " + ((autoTemp) ? "ON" : "OFF"), new Vector2(x + 450, y + 180), Color.White);
y += 300;
GUI.Font.DrawString(spriteBatch, "Fission rate: " + (int)fissionRate + " %", new Vector2(x + 30, y), Color.White);
DrawGraph(fissionRateGraph, spriteBatch,
new Rectangle(x + 30, y + 30, 200, 100), 100.0f, xOffset, Color.Orange);
GUI.Font.DrawString(spriteBatch, "Cooling rate: " + (int)coolingRate + " %", new Vector2(x + 320, y), Color.White);
DrawGraph(coolingRateGraph, spriteBatch,
new Rectangle(x + 320, y + 30, 200, 100), 100.0f, xOffset, Color.LightBlue);
//y = y - 260;
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
private bool ToggleAutoTemp(GUITickBox tickBox)
{
unsentChanges = true;
autoTemp = tickBox.Selected;
return true;
}
static void UpdateGraph<T>(IList<T> graph, T newValue)
{
for (int i = graph.Count - 1; i > 0; i--)
{
graph[i] = graph[i - 1];
}
graph[0] = newValue;
}
static void DrawGraph(IList<float> graph, SpriteBatch spriteBatch, Rectangle rect, float maxVal, float xOffset, Color color)
{
float lineWidth = (float)rect.Width / (float)(graph.Count - 2);
float yScale = (float)rect.Height / maxVal;
GUI.DrawRectangle(spriteBatch, rect, Color.White);
Vector2 prevPoint = new Vector2(rect.Right, rect.Bottom - (graph[1] + (graph[0] - graph[1]) * xOffset) * yScale);
float currX = rect.Right - ((xOffset - 1.0f) * lineWidth);
for (int i = 1; i < graph.Count - 1; i++)
{
currX -= lineWidth;
Vector2 newPoint = new Vector2(currX, rect.Bottom - graph[i] * yScale);
GUI.DrawLine(spriteBatch, prevPoint, newPoint - new Vector2(1.0f, 0), color);
prevPoint = newPoint;
}
Vector2 lastPoint = new Vector2(rect.X,
rect.Bottom - (graph[graph.Count - 1] + (graph[graph.Count - 2] - graph[graph.Count - 1]) * xOffset) * yScale);
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color);
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
msg.Write(autoTemp);
msg.WriteRangedSingle(shutDownTemp, 0.0f, 10000.0f, 15);
msg.WriteRangedSingle(coolingRate, 0.0f, 100.0f, 8);
msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
correctionTimer = CorrectionDelay;
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
if (correctionTimer > 0.0f)
{
StartDelayedCorrection(type, msg.ExtractBits(16 + 1 + 15 + 8 + 8), sendingTime);
return;
}
Temperature = msg.ReadRangedSingle(0.0f, 10000.0f, 16);
AutoTemp = msg.ReadBoolean();
ShutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 15);
CoolingRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
FissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
}
}
}
@@ -0,0 +1,268 @@
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Voronoi2;
namespace Barotrauma.Items.Components
{
partial class Steering : Powered, IServerSerializable, IClientSerializable
{
private GUITickBox autopilotTickBox, maintainPosTickBox;
private GUITickBox levelEndTickBox, levelStartTickBox;
public bool LevelStartSelected
{
get { return levelStartTickBox.Selected; }
set { levelStartTickBox.Selected = value; }
}
public bool LevelEndSelected
{
get { return levelEndTickBox.Selected; }
set { levelEndTickBox.Selected = value; }
}
public bool MaintainPos
{
get { return maintainPosTickBox.Selected; }
set { maintainPosTickBox.Selected = value; }
}
partial void InitProjSpecific()
{
autopilotTickBox = new GUITickBox(new Rectangle(0, 25, 20, 20), "Autopilot", Alignment.TopLeft, GuiFrame);
autopilotTickBox.OnSelected = (GUITickBox box) =>
{
AutoPilot = box.Selected;
unsentChanges = true;
return true;
};
maintainPosTickBox = new GUITickBox(new Rectangle(5, 50, 15, 15), "Maintain position", Alignment.TopLeft, GUI.SmallFont, GuiFrame);
maintainPosTickBox.Enabled = false;
maintainPosTickBox.OnSelected = ToggleMaintainPosition;
levelStartTickBox = new GUITickBox(
new Rectangle(5, 70, 15, 15),
GameMain.GameSession == null ? "" : ToolBox.LimitString(GameMain.GameSession.StartLocation.Name, 20),
Alignment.TopLeft, GUI.SmallFont, GuiFrame);
levelStartTickBox.Enabled = false;
levelStartTickBox.OnSelected = SelectDestination;
levelEndTickBox = new GUITickBox(
new Rectangle(5, 90, 15, 15),
GameMain.GameSession == null ? "" : ToolBox.LimitString(GameMain.GameSession.EndLocation.Name, 20),
Alignment.TopLeft, GUI.SmallFont, GuiFrame);
levelEndTickBox.Enabled = false;
levelEndTickBox.OnSelected = SelectDestination;
}
private bool ToggleMaintainPosition(GUITickBox tickBox)
{
unsentChanges = true;
levelStartTickBox.Selected = false;
levelEndTickBox.Selected = false;
if (item.Submarine == null)
{
posToMaintain = null;
}
else
{
posToMaintain = item.Submarine.WorldPosition;
}
tickBox.Selected = true;
return true;
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
//if (voltage < minVoltage) return;
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
if (voltage < minVoltage && powerConsumption > 0.0f) return;
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
//GUI.DrawRectangle(spriteBatch, velRect, Color.White, false);
if (item.Submarine != null && Level.Loaded != null)
{
Vector2 realWorldVelocity = ConvertUnits.ToDisplayUnits(item.Submarine.Velocity * Physics.DisplayToRealWorldRatio) * 3.6f;
float realWorldDepth = Math.Abs(item.Submarine.Position.Y - Level.Loaded.Size.Y) * Physics.DisplayToRealWorldRatio;
GUI.DrawString(spriteBatch, new Vector2(x + 20, y + height - 65),
"Velocity: " + (int)realWorldVelocity.X + " km/h", Color.LightGreen, null, 0, GUI.SmallFont);
GUI.DrawString(spriteBatch, new Vector2(x + 20, y + height - 50),
"Descent velocity: " + -(int)realWorldVelocity.Y + " km/h", Color.LightGreen, null, 0, GUI.SmallFont);
GUI.DrawString(spriteBatch, new Vector2(x + 20, y + height - 30),
"Depth: " + (int)realWorldDepth + " m", Color.LightGreen, null, 0, GUI.SmallFont);
}
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X, velRect.Center.Y),
new Vector2(velRect.Center.X + currVelocity.X, velRect.Center.Y - currVelocity.Y),
Color.Gray);
Vector2 targetVelPos = new Vector2(velRect.Center.X + targetVelocity.X, velRect.Center.Y - targetVelocity.Y);
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X, velRect.Center.Y),
targetVelPos,
Color.LightGray);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)targetVelPos.X - 5, (int)targetVelPos.Y - 5, 10, 10), Color.White);
if (Vector2.Distance(PlayerInput.MousePosition, new Vector2(velRect.Center.X, velRect.Center.Y)) < 200.0f)
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)targetVelPos.X - 10, (int)targetVelPos.Y - 10, 20, 20), Color.Red);
}
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
if (Vector2.Distance(PlayerInput.MousePosition, new Vector2(GuiFrame.Rect.Center.X, GuiFrame.Rect.Center.Y)) < 200.0f)
{
if (PlayerInput.LeftButtonHeld())
{
TargetVelocity = PlayerInput.MousePosition - new Vector2(GuiFrame.Rect.Center.X, GuiFrame.Rect.Center.Y);
targetVelocity.Y = -targetVelocity.Y;
unsentChanges = true;
}
}
}
private bool SelectDestination(GUITickBox tickBox)
{
unsentChanges = true;
if (tickBox == levelStartTickBox)
{
levelEndTickBox.Selected = false;
}
else
{
levelStartTickBox.Selected = false;
}
maintainPosTickBox.Selected = false;
posToMaintain = null;
tickBox.Selected = true;
UpdatePath();
return true;
}
public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
{
msg.Write(autoPilot);
if (!autoPilot)
{
//no need to write steering info if autopilot is controlling
msg.Write(targetVelocity.X);
msg.Write(targetVelocity.Y);
}
else
{
msg.Write(posToMaintain != null);
if (posToMaintain != null)
{
msg.Write(((Vector2)posToMaintain).X);
msg.Write(((Vector2)posToMaintain).Y);
}
else
{
msg.Write(LevelStartSelected);
}
}
}
public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer msg, float sendingTime)
{
long msgStartPos = msg.Position;
bool autoPilot = msg.ReadBoolean();
Vector2 newTargetVelocity = targetVelocity;
bool maintainPos = false;
Vector2? newPosToMaintain = null;
bool headingToStart = false;
if (autoPilot)
{
maintainPos = msg.ReadBoolean();
if (maintainPos)
{
newPosToMaintain = new Vector2(
msg.ReadFloat(),
msg.ReadFloat());
}
else
{
headingToStart = msg.ReadBoolean();
}
}
else
{
newTargetVelocity = new Vector2(msg.ReadFloat(), msg.ReadFloat());
}
if (correctionTimer > 0.0f)
{
int msgLength = (int)(msg.Position - msgStartPos);
msg.Position = msgStartPos;
StartDelayedCorrection(type, msg.ExtractBits(msgLength), sendingTime);
return;
}
AutoPilot = autoPilot;
if (!AutoPilot)
{
targetVelocity = newTargetVelocity;
}
else
{
MaintainPos = newPosToMaintain != null;
posToMaintain = newPosToMaintain;
if (posToMaintain == null)
{
LevelStartSelected = headingToStart;
LevelEndSelected = !headingToStart;
UpdatePath();
}
else
{
LevelStartSelected = false;
LevelEndSelected = false;
}
}
}
}
}
@@ -0,0 +1,110 @@
using System;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using Lidgren.Network;
namespace Barotrauma.Items.Components
{
partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
{
partial void InitProjSpecific()
{
if (canBeSelected)
{
var button = new GUIButton(new Rectangle(160, 50, 30, 30), "-", "", GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
RechargeSpeed = rechargeSpeed - maxRechargeSpeed * 0.1f;
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
}
else if (GameMain.Client != null)
{
item.CreateClientEvent(this);
correctionTimer = CorrectionDelay;
}
return true;
};
button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", "", GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
RechargeSpeed = rechargeSpeed + maxRechargeSpeed * 0.1f;
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
}
else if (GameMain.Client != null)
{
item.CreateClientEvent(this);
correctionTimer = CorrectionDelay;
}
return true;
};
}
}
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
GUI.DrawRectangle(spriteBatch,
new Vector2(item.DrawPosition.X - 4, -item.DrawPosition.Y),
new Vector2(8, 22), Color.Black);
if (charge > 0)
GUI.DrawRectangle(spriteBatch,
new Vector2(item.DrawPosition.X - 3, -item.DrawPosition.Y + 1 + (20.0f * (1.0f - charge / capacity))),
new Vector2(6, 20 * (charge / capacity)), Color.Green, true);
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Draw(spriteBatch);
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
GUI.Font.DrawString(spriteBatch,
"Charge: " + (int)charge + "/" + (int)capacity + " kWm (" + (int)((charge / capacity) * 100.0f) + " %)",
new Vector2(x + 30, y + 30), Color.White);
GUI.Font.DrawString(spriteBatch, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
public void ClientWrite(NetBuffer msg, object[] extraData)
{
msg.WriteRangedInteger(0, 10, (int)(rechargeSpeed / MaxRechargeSpeed * 10));
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
if (correctionTimer > 0.0f)
{
StartDelayedCorrection(type, msg.ExtractBits(4 + 8), sendingTime);
return;
}
RechargeSpeed = msg.ReadRangedInteger(0, 10) / 10.0f * maxRechargeSpeed;
Charge = msg.ReadRangedSingle(0.0f, 1.0f, 8) * capacity;
}
}
}
@@ -0,0 +1,36 @@
using System.Collections.Generic;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Globalization;
using System.Linq;
namespace Barotrauma.Items.Components
{
partial class PowerTransfer : Powered
{
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (!canBeSelected) return;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
GUI.Font.DrawString(spriteBatch, "Power: " + (int)(-currPowerConsumption) + " kW", new Vector2(x + 30, y + 30), Color.White);
GUI.Font.DrawString(spriteBatch, "Load: " + (int)powerLoad + " kW", new Vector2(x + 30, y + 100), Color.White);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
}
}
@@ -0,0 +1,14 @@
using System;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Powered : ItemComponent
{
protected static Sound[] sparkSounds;
private bool powerOnSoundPlayed;
private static Sound powerOnSound;
}
}
@@ -0,0 +1,284 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Connection
{
private static Texture2D panelTexture;
private static Sprite connector;
private static Sprite wireVertical;
public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Character character)
{
int width = 400, height = 200;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = GameMain.GraphicsHeight - height;
Rectangle panelRect = new Rectangle(x, y, width, height);
spriteBatch.Draw(panelTexture, panelRect, new Rectangle(0, 512 - height, width, height), Color.White);
//GUI.DrawRectangle(spriteBatch, panelRect, Color.Black, true);
bool mouseInRect = panelRect.Contains(PlayerInput.MousePosition);
int totalWireCount = 0;
foreach (Connection c in panel.Connections)
{
totalWireCount += c.Wires.Count(w => w != null);
}
Wire equippedWire = null;
//if the Character using the panel has a wire item equipped
//and the wire hasn't been connected yet, draw it on the panel
for (int i = 0; i < character.SelectedItems.Length; i++)
{
Item selectedItem = character.SelectedItems[i];
if (selectedItem == null) continue;
Wire wireComponent = selectedItem.GetComponent<Wire>();
if (wireComponent != null) equippedWire = wireComponent;
}
Vector2 rightPos = new Vector2(x + width - 130, y + 50);
Vector2 leftPos = new Vector2(x + 130, y + 50);
Vector2 rightWirePos = new Vector2(x + width - 5, y + 30);
Vector2 leftWirePos = new Vector2(x + 5, y + 30);
int wireInterval = (height - 20) / Math.Max(totalWireCount, 1);
foreach (Connection c in panel.Connections)
{
//if dragging a wire, let the Inventory know so that the wire can be
//dropped or dragged from the panel to the players inventory
if (draggingConnected != null)
{
int linkIndex = c.FindWireIndex(draggingConnected.Item);
if (linkIndex > -1)
{
Inventory.draggingItem = c.Wires[linkIndex].Item;
}
}
//outputs are drawn at the right side of the panel, inputs at the left
if (c.IsOutput)
{
c.Draw(spriteBatch, panel.Item, rightPos,
new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.Name).X - 20, rightPos.Y + 3),
rightWirePos,
mouseInRect, equippedWire,
wireInterval);
rightPos.Y += 30;
rightWirePos.Y += c.Wires.Count(w => w != null) * wireInterval;
}
else
{
c.Draw(spriteBatch, panel.Item, leftPos,
new Vector2(leftPos.X + 20, leftPos.Y - 12),
leftWirePos,
mouseInRect, equippedWire,
wireInterval);
leftPos.Y += 30;
leftWirePos.Y += c.Wires.Count(w => w != null) * wireInterval;
//leftWireX -= wireInterval;
}
}
if (draggingConnected != null)
{
DrawWire(spriteBatch, draggingConnected, draggingConnected.Item, PlayerInput.MousePosition, new Vector2(x + width / 2, y + height), mouseInRect, null);
if (!PlayerInput.LeftButtonHeld())
{
if (GameMain.Client != null)
{
panel.Item.CreateClientEvent<ConnectionPanel>(panel);
}
else if (GameMain.Server != null)
{
panel.Item.CreateServerEvent<ConnectionPanel>(panel);
}
draggingConnected = null;
}
}
//if the Character using the panel has a wire item equipped
//and the wire hasn't been connected yet, draw it on the panel
if (equippedWire != null)
{
if (panel.Connections.Find(c => c.Wires.Contains(equippedWire)) == null)
{
DrawWire(spriteBatch, equippedWire, equippedWire.Item,
new Vector2(x + width / 2, y + height - 100),
new Vector2(x + width / 2, y + height), mouseInRect, null);
if (draggingConnected == equippedWire) Inventory.draggingItem = equippedWire.Item;
}
}
//stop dragging a wire item if cursor is outside the panel
if (mouseInRect) Inventory.draggingItem = null;
spriteBatch.Draw(panelTexture, panelRect, new Rectangle(0, 0, width, height), Color.White);
}
private void Draw(SpriteBatch spriteBatch, Item item, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
{
//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)position.X - 10, (int)position.Y - 10, 20, 20), Color.White);
spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(64, 256, 32, 32), Color.White);
for (int i = 0; i < MaxLinked; i++)
{
if (Wires[i] == null || Wires[i].Hidden || draggingConnected == Wires[i]) continue;
Connection recipient = Wires[i].OtherConnection(this);
DrawWire(spriteBatch, Wires[i], (recipient == null) ? Wires[i].Item : recipient.item, position, wirePosition, mouseIn, equippedWire);
wirePosition.Y += wireInterval;
}
if (draggingConnected != null && Vector2.Distance(position, PlayerInput.MousePosition) < 13.0f)
{
spriteBatch.Draw(panelTexture, position - new Vector2(21.5f, 21.5f), new Rectangle(106, 250, 43, 43), Color.White);
if (!PlayerInput.LeftButtonHeld())
{
//find an empty cell for the new connection
int index = FindWireIndex(null);
if (index > -1 && !Wires.Contains(draggingConnected))
{
bool alreadyConnected = draggingConnected.IsConnectedTo(item);
draggingConnected.RemoveConnection(item);
if (draggingConnected.Connect(this, !alreadyConnected, true)) Wires[index] = draggingConnected;
}
}
}
int screwIndex = (position.Y % 60 < 30) ? 0 : 1;
if (Wires.Any(w => w != null && w != draggingConnected))
{
spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(screwIndex * 32, 256, 32, 32), Color.White);
}
}
private static void DrawWire(SpriteBatch spriteBatch, Wire wire, Item item, Vector2 end, Vector2 start, bool mouseIn, Wire equippedWire)
{
if (draggingConnected == wire)
{
if (!mouseIn) return;
end = PlayerInput.MousePosition;
start.X = (start.X + end.X) / 2.0f;
}
int textX = (int)start.X;
if (start.X < end.X)
textX -= 10;
else
textX += 10;
bool canDrag = equippedWire == null || equippedWire == wire;
float alpha = canDrag ? 1.0f : 0.5f;
bool mouseOn =
canDrag &&
((PlayerInput.MousePosition.X > Math.Min(start.X, end.X) &&
PlayerInput.MousePosition.X < Math.Max(start.X, end.X) &&
MathUtils.LineToPointDistance(start, end, PlayerInput.MousePosition) < 6) ||
Vector2.Distance(end, PlayerInput.MousePosition) < 20.0f ||
new Rectangle((start.X < end.X) ? textX - 100 : textX, (int)start.Y - 5, 100, 14).Contains(PlayerInput.MousePosition));
string label = wire.Locked ? item.Name + "\n(Locked)" : item.Name;
GUI.DrawString(spriteBatch,
new Vector2(start.X < end.X ? textX - GUI.SmallFont.MeasureString(label).X : textX, start.Y - 5.0f),
label,
(mouseOn ? Color.Gold : Color.White) * (wire.Locked ? 0.6f : 1.0f), Color.Black * 0.8f,
3, GUI.SmallFont);
var wireEnd = end + Vector2.Normalize(start - end) * 30.0f;
float dist = Vector2.Distance(start, wireEnd);
if (mouseOn)
{
spriteBatch.Draw(wireVertical.Texture, new Rectangle(wireEnd.ToPoint(), new Point(18, (int)dist)), wireVertical.SourceRect,
Color.Gold,
MathUtils.VectorToAngle(end - start) + MathHelper.PiOver2, //angle of line (calulated above)
new Vector2(6, 0), // point in line about which to rotate
SpriteEffects.None,
0.0f);
}
spriteBatch.Draw(wireVertical.Texture, new Rectangle(wireEnd.ToPoint(), new Point(12, (int)dist)), wireVertical.SourceRect,
wire.Item.Color * alpha,
MathUtils.VectorToAngle(end - start) + MathHelper.PiOver2, //angle of line (calulated above)
new Vector2(6, 0), // point in line about which to rotate
SpriteEffects.None,
0.0f);
connector.Draw(spriteBatch, end, Color.White, new Vector2(10.0f, 10.0f), MathUtils.VectorToAngle(end - start) + MathHelper.PiOver2);
if (draggingConnected == null && canDrag)
{
if (mouseOn)
{
ConnectionPanel.HighlightedWire = wire;
if (!wire.Locked)
{
//start dragging the wire
if (PlayerInput.LeftButtonHeld()) draggingConnected = wire;
}
}
}
}
public void Save(XElement parentElement)
{
XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name));
Array.Sort(Wires, delegate (Wire wire1, Wire wire2)
{
if (wire1 == null) return 1;
if (wire2 == null) return -1;
return wire1.Item.ID.CompareTo(wire2.Item.ID);
});
for (int i = 0; i < MaxLinked; i++)
{
if (Wires[i] == null) continue;
//Connection recipient = wires[i].OtherConnection(this);
//int connectionIndex = recipient.item.Connections.FindIndex(x => x == recipient);
newElement.Add(new XElement("link",
new XAttribute("w", Wires[i].Item.ID.ToString())));
}
parentElement.Add(newElement);
}
}
}
@@ -0,0 +1,51 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Xml.Linq;
using Lidgren.Network;
namespace Barotrauma.Items.Components
{
partial class ConnectionPanel : ItemComponent, IServerSerializable, IClientSerializable
{
public override void UpdateHUD(Character character)
{
if (character != Character.Controlled || character != user) return;
if (Screen.Selected != GameMain.EditMapScreen &&
character.IsKeyHit(InputType.Select) &&
character.SelectedConstruction == this.item) character.SelectedConstruction = null;
if (HighlightedWire != null)
{
HighlightedWire.Item.IsHighlighted = true;
if (HighlightedWire.Connections[0] != null && HighlightedWire.Connections[0].Item != null) HighlightedWire.Connections[0].Item.IsHighlighted = true;
if (HighlightedWire.Connections[1] != null && HighlightedWire.Connections[1].Item != null) HighlightedWire.Connections[1].Item.IsHighlighted = true;
}
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (character != Character.Controlled || character != user) return;
HighlightedWire = null;
Connection.DrawConnections(spriteBatch, this, character);
}
public override XElement Save(XElement parentElement)
{
XElement componentElement = base.Save(parentElement);
foreach (Connection c in Connections)
{
c.Save(componentElement);
}
return componentElement;
}
}
}
@@ -0,0 +1,256 @@
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
{
partial class WireSection
{
public void Draw(SpriteBatch spriteBatch, Color color, Vector2 offset, float depth, float width = 0.3f)
{
spriteBatch.Draw(wireSprite.Texture,
new Vector2(start.X + offset.X, -(start.Y + offset.Y)), null, color,
-angle,
new Vector2(0.0f, wireSprite.size.Y / 2.0f),
new Vector2(length / wireSprite.Texture.Width, width),
SpriteEffects.None,
depth);
}
public static void Draw(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color, float depth, float width = 0.3f)
{
start.Y = -start.Y;
end.Y = -end.Y;
spriteBatch.Draw(wireSprite.Texture,
start, null, color,
MathUtils.VectorToAngle(end - start),
new Vector2(0.0f, wireSprite.size.Y / 2.0f),
new Vector2((Vector2.Distance(start, end)) / wireSprite.Texture.Width, width),
SpriteEffects.None,
depth);
}
}
public void Draw(SpriteBatch spriteBatch, bool editing)
{
if (sections.Count == 0 && !IsActive)
{
Drawable = false;
return;
}
Vector2 drawOffset = Vector2.Zero;
if (item.Submarine != null)
{
drawOffset = item.Submarine.DrawPosition + item.Submarine.HiddenSubPosition;
}
float depth = item.IsSelected ? 0.0f : wireSprite.Depth + ((item.ID % 100) * 0.00001f);
if (item.IsHighlighted)
{
foreach (WireSection section in sections)
{
section.Draw(spriteBatch, Color.Gold, drawOffset, depth + 0.00001f, 0.7f);
}
}
else if (item.IsSelected)
{
foreach (WireSection section in sections)
{
section.Draw(spriteBatch, Color.Red, drawOffset, depth + 0.00001f, 0.7f);
}
}
foreach (WireSection section in sections)
{
section.Draw(spriteBatch, item.Color, drawOffset, depth, 0.3f);
}
if (IsActive && nodes.Count > 0 && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
{
WireSection.Draw(
spriteBatch,
new Vector2(nodes[nodes.Count - 1].X, nodes[nodes.Count - 1].Y) + drawOffset,
new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
item.Color * 0.5f,
depth,
0.3f);
}
if (!editing || !GameMain.EditMapScreen.WiringMode) return;
for (int i = 0; i < nodes.Count; i++)
{
Vector2 drawPos = nodes[i];
if (item.Submarine != null) drawPos += item.Submarine.Position + item.Submarine.HiddenSubPosition;
drawPos.Y = -drawPos.Y;
if (item.IsSelected)
{
GUI.DrawRectangle(spriteBatch, drawPos + new Vector2(-5, -5), new Vector2(10, 10), item.Color, true, 0.0f);
if (highlightedNodeIndex == i)
{
GUI.DrawRectangle(spriteBatch, drawPos + new Vector2(-10, -10), new Vector2(20, 20), Color.Red, false, 0.0f);
}
}
else
{
GUI.DrawRectangle(spriteBatch, drawPos + new Vector2(-3, -3), new Vector2(6, 6), item.Color, true, 0.0f);
}
}
}
public static void UpdateEditing(List<Wire> wires)
{
//dragging a node of some wire
if (draggingWire != null)
{
//cancel dragging
if (!PlayerInput.LeftButtonHeld())
{
draggingWire = null;
selectedNodeIndex = null;
}
//update dragging
else
{
MapEntity.DisableSelect = true;
Submarine sub = null;
if (draggingWire.connections[0] != null && draggingWire.connections[0].Item.Submarine != null) sub = draggingWire.connections[0].Item.Submarine;
if (draggingWire.connections[1] != null && draggingWire.connections[1].Item.Submarine != null) sub = draggingWire.connections[1].Item.Submarine;
Vector2 nodeWorldPos = GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition) - sub.HiddenSubPosition - sub.Position;// Nodes[(int)selectedNodeIndex];
nodeWorldPos.X = MathUtils.Round(nodeWorldPos.X, Submarine.GridSize.X / 2.0f);
nodeWorldPos.Y = MathUtils.Round(nodeWorldPos.Y, Submarine.GridSize.Y / 2.0f);
draggingWire.nodes[(int)selectedNodeIndex] = nodeWorldPos;
draggingWire.UpdateSections();
MapEntity.SelectEntity(draggingWire.item);
}
return;
}
//a wire has been selected -> check if we should start dragging one of the nodes
float nodeSelectDist = 10, sectionSelectDist = 5;
highlightedNodeIndex = null;
if (MapEntity.SelectedList.Count == 1 && MapEntity.SelectedList[0] is Item)
{
Wire selectedWire = ((Item)MapEntity.SelectedList[0]).GetComponent<Wire>();
if (selectedWire != null)
{
Vector2 mousePos = GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
if (selectedWire.item.Submarine != null) mousePos -= (selectedWire.item.Submarine.Position + selectedWire.item.Submarine.HiddenSubPosition);
//left click while holding ctrl -> check if the cursor is on a wire section,
//and add a new node if it is
if (PlayerInput.KeyDown(Keys.RightControl) || PlayerInput.KeyDown(Keys.LeftControl))
{
if (PlayerInput.LeftButtonClicked())
{
float temp = 0.0f;
int closestSectionIndex = selectedWire.GetClosestSectionIndex(mousePos, sectionSelectDist, out temp);
if (closestSectionIndex > -1)
{
selectedWire.nodes.Insert(closestSectionIndex + 1, mousePos);
selectedWire.UpdateSections();
}
}
}
else
{
//check if close enough to a node
float temp = 0.0f;
int closestIndex = selectedWire.GetClosestNodeIndex(mousePos, nodeSelectDist, out temp);
if (closestIndex > -1)
{
highlightedNodeIndex = closestIndex;
//start dragging the node
if (PlayerInput.LeftButtonHeld())
{
draggingWire = selectedWire;
selectedNodeIndex = closestIndex;
}
//remove the node
else if (PlayerInput.RightButtonClicked() && closestIndex > 0 && closestIndex < selectedWire.nodes.Count - 1)
{
selectedWire.nodes.RemoveAt(closestIndex);
selectedWire.UpdateSections();
}
}
}
}
}
//check which wire is highlighted with the cursor
Wire highlighted = null;
float closestDist = 0.0f;
foreach (Wire w in wires)
{
Vector2 mousePos = GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
if (w.item.Submarine != null) mousePos -= (w.item.Submarine.Position + w.item.Submarine.HiddenSubPosition);
float dist = 0.0f;
if (w.GetClosestNodeIndex(mousePos, highlighted == null ? nodeSelectDist : closestDist, out dist) > -1)
{
highlighted = w;
closestDist = dist;
}
if (w.GetClosestSectionIndex(mousePos, highlighted == null ? sectionSelectDist : closestDist, out dist) > -1)
{
highlighted = w;
closestDist = dist;
}
}
if (highlighted != null)
{
highlighted.item.IsHighlighted = true;
if (PlayerInput.LeftButtonClicked())
{
MapEntity.DisableSelect = true;
MapEntity.SelectEntity(highlighted.item);
}
}
}
public override XElement Save(XElement parentElement)
{
XElement componentElement = base.Save(parentElement);
if (nodes == null || nodes.Count == 0) return componentElement;
string[] nodeCoords = new string[nodes.Count * 2];
for (int i = 0; i < nodes.Count; i++)
{
nodeCoords[i * 2] = nodes[i].X.ToString(CultureInfo.InvariantCulture);
nodeCoords[i * 2 + 1] = nodes[i].Y.ToString(CultureInfo.InvariantCulture);
}
componentElement.Add(new XAttribute("nodes", string.Join(";", nodeCoords)));
return componentElement;
}
}
}
@@ -0,0 +1,64 @@
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma.Items.Components
{
partial class StatusHUD : ItemComponent
{
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (character == null) return;
GUI.DrawRectangle(spriteBatch, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
Color.Green * 0.1f, true);
if (character.ClosestCharacter == null) return;
var target = character.ClosestCharacter;
Vector2 hudPos = GameMain.GameScreen.Cam.WorldToScreen(target.WorldPosition);
hudPos += Vector2.UnitX * 50.0f;
List<string> texts = new List<string>();
texts.Add(target.Name);
if (target.IsDead)
{
texts.Add("Deceased");
}
else
{
if (target.IsUnconscious) texts.Add("Unconscious");
if (target.Stun > 0.01f) texts.Add("Stunned");
int healthTextIndex = target.Health > 95.0f ? 0 :
MathHelper.Clamp((int)Math.Ceiling((1.0f - (target.Health / 200.0f + 0.5f)) * HealthTexts.Length), 0, HealthTexts.Length - 1);
texts.Add(HealthTexts[healthTextIndex]);
int oxygenTextIndex = MathHelper.Clamp((int)Math.Floor((1.0f - (target.Oxygen / 200.0f + 0.5f)) * OxygenTexts.Length), 0, OxygenTexts.Length - 1);
texts.Add(OxygenTexts[oxygenTextIndex]);
if (target.Bleeding > 0.0f)
{
int bleedingTextIndex = MathHelper.Clamp((int)Math.Floor(target.Bleeding / 4.0f) * BleedingTexts.Length, 0, BleedingTexts.Length - 1);
texts.Add(BleedingTexts[bleedingTextIndex]);
}
}
foreach (string text in texts)
{
GUI.DrawString(spriteBatch, hudPos, text, Color.LightGreen, Color.Black * 0.7f, 2);
hudPos.Y += 24.0f;
}
}
}
}
@@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using FarseerPhysics;
using Barotrauma.Networking;
using Lidgren.Network;
namespace Barotrauma.Items.Components
{
partial class Turret : Powered, IDrawableComponent, IServerSerializable
{
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
Vector2 drawPos = new Vector2(item.Rect.X, item.Rect.Y);
if (item.Submarine != null) drawPos += item.Submarine.DrawPosition;
drawPos.Y = -drawPos.Y;
if (barrelSprite != null)
{
barrelSprite.Draw(spriteBatch,
drawPos + barrelPos, Color.White,
rotation + MathHelper.PiOver2, 1.0f,
SpriteEffects.None, item.Sprite.Depth + 0.01f);
}
if (!editing) return;
GUI.DrawLine(spriteBatch,
drawPos + barrelPos,
drawPos + barrelPos + new Vector2((float)Math.Cos(minRotation), (float)Math.Sin(minRotation)) * 60.0f,
Color.Green);
GUI.DrawLine(spriteBatch,
drawPos + barrelPos,
drawPos + barrelPos + new Vector2((float)Math.Cos(maxRotation), (float)Math.Sin(maxRotation)) * 60.0f,
Color.Green);
GUI.DrawLine(spriteBatch,
drawPos + barrelPos,
drawPos + barrelPos + new Vector2((float)Math.Cos((maxRotation + minRotation) / 2), (float)Math.Sin((maxRotation + minRotation) / 2)) * 60.0f,
Color.LightGreen);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
UInt16 projectileID = msg.ReadUInt16();
Item projectile = Entity.FindEntityByID(projectileID) as Item;
if (projectile == null)
{
DebugConsole.ThrowError("Failed to launch a projectile - item with the ID \"" + projectileID + " not found");
return;
}
Launch(projectile);
PlaySound(ActionType.OnUse, item.WorldPosition);
}
}
}
@@ -0,0 +1,75 @@
using Barotrauma.Networking;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Joints;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class DockingPort : ItemComponent, IDrawableComponent, IServerSerializable
{
public void Draw(SpriteBatch spriteBatch, bool editing)
{
if (dockingState == 0.0f) return;
Vector2 drawPos = item.DrawPosition;
drawPos.Y = -drawPos.Y;
var rect = overlaySprite.SourceRect;
if (IsHorizontal)
{
drawPos.Y -= rect.Height / 2;
if (dockingDir == 1)
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos,
new Rectangle(
rect.Center.X + (int)(rect.Width / 2 * (1.0f - dockingState)), rect.Y,
(int)(rect.Width / 2 * dockingState), rect.Height), Color.White);
}
else
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos - Vector2.UnitX * (rect.Width / 2 * dockingState),
new Rectangle(
rect.X, rect.Y,
(int)(rect.Width / 2 * dockingState), rect.Height), Color.White);
}
}
else
{
drawPos.X -= rect.Width / 2;
if (dockingDir == 1)
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos - Vector2.UnitY * (rect.Height / 2 * dockingState),
new Rectangle(
rect.X, rect.Y,
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
}
else
{
spriteBatch.Draw(overlaySprite.Texture,
drawPos,
new Rectangle(
rect.X, rect.Y + rect.Height / 2 + (int)(rect.Height / 2 * (1.0f - dockingState)),
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
}
}
}
}
}
@@ -0,0 +1,191 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma
{
partial class FixRequirement
{
private static GUIFrame frame;
public bool CanBeFixed(Character character, GUIComponent reqFrame = null)
{
foreach (string itemName in requiredItems)
{
Item item = character.Inventory.FindItem(itemName);
bool itemFound = (item != null);
if (reqFrame != null)
{
GUIComponent component = reqFrame.children.Find(c => c.UserData as string == itemName);
GUITextBlock text = component as GUITextBlock;
if (text != null) text.TextColor = itemFound ? Color.LightGreen : Color.Red;
}
}
foreach (Skill skill in requiredSkills)
{
float characterSkill = character.GetSkillLevel(skill.Name);
bool sufficientSkill = characterSkill >= skill.Level;
if (reqFrame != null)
{
GUIComponent component = reqFrame.children.Find(c => c.UserData as Skill == skill);
GUITextBlock text = component as GUITextBlock;
if (text != null) text.TextColor = sufficientSkill ? Color.LightGreen : Color.Red;
}
}
return CanBeFixed(character);
}
private static void CreateGUIFrame(Item item)
{
int width = 400, height = 500;
int y = 0;
frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, "");
frame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
frame.UserData = item;
new GUITextBlock(new Rectangle(0, 0, 200, 20), "Attempting to fix " + item.Name, "", frame);
y = y + 40;
foreach (FixRequirement requirement in item.FixRequirements)
{
GUIFrame reqFrame = new GUIFrame(
new Rectangle(0, y, 0, 20 + Math.Max(requirement.requiredItems.Count, requirement.requiredSkills.Count) * 15),
Color.Transparent, null, frame);
reqFrame.UserData = requirement;
var fixButton = new GUIButton(new Rectangle(0, 0, 50, 20), "Fix", "", reqFrame);
fixButton.OnClicked = FixButtonPressed;
fixButton.UserData = requirement;
var tickBox = new GUITickBox(new Rectangle(70, 0, 20, 20), requirement.name, Alignment.Left, reqFrame);
tickBox.Enabled = false;
int y2 = 20;
foreach (string itemName in requirement.requiredItems)
{
var itemBlock = new GUITextBlock(new Rectangle(30, y2, 200, 15), itemName, "", reqFrame);
itemBlock.Font = GUI.SmallFont;
itemBlock.UserData = itemName;
y2 += 15;
}
y2 = 20;
foreach (Skill skill in requirement.requiredSkills)
{
var skillBlock = new GUITextBlock(new Rectangle(0, y2, 200, 15), skill.Name + " - " + skill.Level, "", Alignment.Right, Alignment.TopLeft, reqFrame);
skillBlock.Font = GUI.SmallFont;
skillBlock.UserData = skill;
y2 += 15;
}
y += reqFrame.Rect.Height;
}
}
private static bool FixButtonPressed(GUIButton button, object obj)
{
FixRequirement requirement = obj as FixRequirement;
if (requirement == null) return true;
Item item = frame.UserData as Item;
if (item == null) return true;
if (!requirement.CanBeFixed(Character.Controlled, button.Parent)) return true;
if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Repair, item.FixRequirements.IndexOf(requirement) });
}
else if (GameMain.Server != null)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
requirement.Fixed = true;
}
else
{
requirement.Fixed = true;
}
return true;
}
private static void UpdateGUIFrame(Item item, Character character)
{
if (frame == null) return;
bool unfixedFound = false;
foreach (GUIComponent child in frame.children)
{
FixRequirement requirement = child.UserData as FixRequirement;
if (requirement == null) continue;
if (requirement.Fixed)
{
child.Color = Color.LightGreen * 0.3f;
child.GetChild<GUITickBox>().Selected = true;
}
else
{
bool canBeFixed = requirement.CanBeFixed(character, child);
unfixedFound = true;
//child.GetChild<GUITickBox>().Selected = canBeFixed;
GUITickBox tickBox = child.GetChild<GUITickBox>();
if (tickBox.Selected)
{
tickBox.Selected = canBeFixed;
requirement.Fixed = canBeFixed;
}
child.Color = Color.Red * 0.2f;
//tickBox.State = GUIComponent.ComponentState.None;
}
}
if (!unfixedFound)
{
item.Condition = 100.0f;
frame = null;
}
}
public static void DrawHud(SpriteBatch spriteBatch, Item item, Character character)
{
if (frame == null) return;
frame.Draw(spriteBatch);
}
public static void AddToGUIUpdateList()
{
if (frame == null) return;
frame.AddToGUIUpdateList();
}
public static void UpdateHud(Item item, Character character)
{
if (frame == null || frame.UserData != item)
{
CreateGUIFrame(item);
}
UpdateGUIFrame(item, character);
if (frame == null) return;
frame.Update((float)Timing.Step);
}
}
}
@@ -0,0 +1,203 @@
using System.Linq;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using Barotrauma.Items.Components;
namespace Barotrauma
{
partial class InventorySlot
{
public GUIComponent.ComponentState State;
public bool IsHighlighted
{
get
{
return State == GUIComponent.ComponentState.Hover;
}
}
public Color Color;
public Color BorderHighlightColor;
private CoroutineHandle BorderHighlightCoroutine;
public void ShowBorderHighlight(Color color, float fadeInDuration, float fadeOutDuration)
{
if (BorderHighlightCoroutine != null)
{
BorderHighlightCoroutine = null;
}
BorderHighlightCoroutine = CoroutineManager.StartCoroutine(UpdateBorderHighlight(color, fadeInDuration, fadeOutDuration));
}
private IEnumerable<object> UpdateBorderHighlight(Color color, float fadeInDuration, float fadeOutDuration)
{
float t = 0.0f;
while (t < fadeInDuration + fadeOutDuration)
{
BorderHighlightColor = (t < fadeInDuration) ?
Color.Lerp(Color.Transparent, color, t / fadeInDuration) :
Color.Lerp(color, Color.Transparent, (t - fadeInDuration) / fadeOutDuration);
t += CoroutineManager.DeltaTime;
yield return CoroutineStatus.Running;
}
yield return CoroutineStatus.Success;
}
}
partial class Inventory
{
public virtual void Draw(SpriteBatch spriteBatch, bool subInventory = false)
{
if (slots == null || isSubInventory != subInventory) return;
for (int i = 0; i < capacity; i++)
{
if (slots[i].Disabled) continue;
//don't draw the item if it's being dragged out of the slot
bool drawItem = draggingItem == null || draggingItem != Items[i] || slots[i].IsHighlighted;
DrawSlot(spriteBatch, slots[i], Items[i], drawItem);
}
if (draggingItem != null &&
(draggingSlot == null || (!draggingSlot.Rect.Contains(PlayerInput.MousePosition) && draggingItem.ParentInventory == this)))
{
Rectangle dragRect = new Rectangle(
(int)PlayerInput.MousePosition.X - 10,
(int)PlayerInput.MousePosition.Y - 10,
40, 40);
DrawSlot(spriteBatch, new InventorySlot(dragRect), draggingItem);
}
for (int i = 0; i < capacity; i++)
{
if (slots[i].IsHighlighted && !slots[i].Disabled && Items[i] != null)
{
string toolTip = "";
if (GameMain.DebugDraw)
{
toolTip = Items[i].ToString();
}
else
{
toolTip = string.IsNullOrEmpty(Items[i].Description) ?
Items[i].Name :
Items[i].Name + '\n' + Items[i].Description;
}
DrawToolTip(spriteBatch, toolTip, slots[i].Rect);
break;
}
}
}
protected void DrawToolTip(SpriteBatch spriteBatch, string toolTip, Rectangle highlightedSlot)
{
int maxWidth = 300;
toolTip = ToolBox.WrapText(toolTip, maxWidth, GUI.Font);
Vector2 textSize = GUI.Font.MeasureString(toolTip);
Vector2 rectSize = textSize * 1.2f;
Vector2 pos = new Vector2(highlightedSlot.Right, highlightedSlot.Y - rectSize.Y);
pos.X = (int)(pos.X + 3);
pos.Y = (int)pos.Y;
GUI.DrawRectangle(spriteBatch, pos, rectSize, Color.Black * 0.8f, true);
GUI.Font.DrawString(spriteBatch, toolTip,
new Vector2((int)(pos.X + rectSize.X * 0.5f), (int)(pos.Y + rectSize.Y * 0.5f)),
Color.White, 0.0f,
new Vector2((int)(textSize.X * 0.5f), (int)(textSize.Y * 0.5f)),
1.0f, SpriteEffects.None, 0.0f);
}
public void DrawSubInventory(SpriteBatch spriteBatch, int slotIndex)
{
var item = Items[slotIndex];
if (item == null) return;
var container = item.GetComponent<ItemContainer>();
if (container == null) return;
if (container.Inventory.slots == null || !container.Inventory.isSubInventory) return;
int itemCapacity = container.Capacity;
#if DEBUG
System.Diagnostics.Debug.Assert(slotIndex >= 0 && slotIndex < Items.Length);
#else
if (slotIndex < 0 || slotIndex >= Items.Length) return;
#endif
var slot = slots[slotIndex];
Rectangle containerRect = new Rectangle(slot.Rect.X - 5, slot.Rect.Y - (40 + 10) * itemCapacity - 5,
slot.Rect.Width + 10, slot.Rect.Height + (40 + 10) * itemCapacity + 10);
GUI.DrawRectangle(spriteBatch, new Rectangle(containerRect.X, containerRect.Y, containerRect.Width, containerRect.Height - slot.Rect.Height - 5), Color.Black * 0.8f, true);
GUI.DrawRectangle(spriteBatch, containerRect, Color.White);
container.Inventory.Draw(spriteBatch, true);
if (!containerRect.Contains(PlayerInput.MousePosition))
{
if (draggingItem == null || draggingItem.Container != item) selectedSlot = -1;
}
}
protected void DrawSlot(SpriteBatch spriteBatch, InventorySlot slot, Item item, bool drawItem = true)
{
Rectangle rect = slot.Rect;
GUI.DrawRectangle(spriteBatch, rect, (slot.IsHighlighted ? Color.Red * 0.4f : slot.Color), true);
if (item != null && drawItem)
{
if (item.Condition < 100.0f)
{
GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Bottom - 8, rect.Width, 8), Color.Black * 0.8f, true);
GUI.DrawRectangle(spriteBatch,
new Rectangle(rect.X, rect.Bottom - 8, (int)(rect.Width * item.Condition / 100.0f), 8),
Color.Lerp(Color.Red, Color.Green, item.Condition / 100.0f) * 0.8f, true);
}
var containedItems = item.ContainedItems;
if (containedItems != null && containedItems.Length == 1 && containedItems[0].Condition < 100.0f)
{
GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Y, rect.Width, 8), Color.Black * 0.8f, true);
GUI.DrawRectangle(spriteBatch,
new Rectangle(rect.X, rect.Y, (int)(rect.Width * containedItems[0].Condition / 100.0f), 8),
Color.Lerp(Color.Red, Color.Green, containedItems[0].Condition / 100.0f) * 0.8f, true);
}
}
GUI.DrawRectangle(spriteBatch, rect, (slot.IsHighlighted ? Color.Red * 0.4f : slot.Color), false);
if (slot.BorderHighlightColor != Color.Transparent)
{
Rectangle highlightRect = slot.Rect;
highlightRect.Inflate(3, 3);
GUI.DrawRectangle(spriteBatch, highlightRect, slot.BorderHighlightColor, false, 0, 5);
}
if (item == null || !drawItem) return;
item.Sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), item.Color);
}
}
}
@@ -0,0 +1,575 @@
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Contacts;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
partial class Item : MapEntity, IDamageable, IPropertyObject, IServerSerializable, IClientSerializable
{
public override Sprite Sprite
{
get { return prefab.sprite; }
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!Visible) return;
Color color = (IsSelected && editing) ? color = Color.Red : spriteColor;
if (isHighlighted) color = Color.Orange;
SpriteEffects oldEffects = prefab.sprite.effects;
prefab.sprite.effects ^= SpriteEffects;
if (prefab.sprite != null)
{
float depth = Sprite.Depth;
depth += (ID % 255) * 0.000001f;
if (body == null)
{
if (prefab.ResizeHorizontal || prefab.ResizeVertical || SpriteEffects.HasFlag(SpriteEffects.FlipHorizontally) || SpriteEffects.HasFlag(SpriteEffects.FlipVertically))
{
prefab.sprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)), new Vector2(rect.Width, rect.Height), color);
}
else
{
prefab.sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, 0.0f, 1.0f, SpriteEffects.None, depth);
}
}
else if (body.Enabled)
{
var holdable = GetComponent<Holdable>();
if (holdable != null && holdable.Picker?.AnimController != null)
{
if (holdable.Picker.SelectedItems[0] == this)
{
depth = holdable.Picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.000001f;
}
else if (holdable.Picker.SelectedItems[1] == this)
{
depth = holdable.Picker.AnimController.GetLimb(LimbType.LeftArm).sprite.Depth - 0.000001f;
}
body.Draw(spriteBatch, prefab.sprite, color, depth);
}
else
{
body.Draw(spriteBatch, prefab.sprite, color, depth);
}
}
}
prefab.sprite.effects = oldEffects;
List<IDrawableComponent> staticDrawableComponents = new List<IDrawableComponent>(drawableComponents); //static list to compensate for drawable toggling
for (int i = 0; i < staticDrawableComponents.Count; i++)
{
staticDrawableComponents[i].Draw(spriteBatch, editing);
}
if (GameMain.DebugDraw && aiTarget != null) aiTarget.Draw(spriteBatch);
if (!editing || (body != null && !body.Enabled))
{
return;
}
if (IsSelected || isHighlighted)
{
GUI.DrawRectangle(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)), new Vector2(rect.Width, rect.Height), Color.Green, false, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
foreach (Rectangle t in prefab.Triggers)
{
Rectangle transformedTrigger = TransformTrigger(t);
Vector2 rectWorldPos = new Vector2(transformedTrigger.X, transformedTrigger.Y);
if (Submarine != null) rectWorldPos += Submarine.Position;
rectWorldPos.Y = -rectWorldPos.Y;
GUI.DrawRectangle(spriteBatch,
rectWorldPos,
new Vector2(transformedTrigger.Width, transformedTrigger.Height),
Color.Green,
false,
0,
(int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
}
}
if (!ShowLinks) return;
foreach (MapEntity e in linkedTo)
{
GUI.DrawLine(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
new Vector2(e.WorldPosition.X, -e.WorldPosition.Y),
Color.Red * 0.3f);
}
}
public override void UpdateEditing(Camera cam)
{
if (editingHUD == null || editingHUD.UserData as Item != this)
{
editingHUD = CreateEditingHUD(Screen.Selected != GameMain.EditMapScreen);
}
editingHUD.Update((float)Timing.Step);
if (Screen.Selected != GameMain.EditMapScreen) return;
if (!prefab.IsLinkable) return;
if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
foreach (MapEntity entity in mapEntityList)
{
if (entity == this || !entity.IsHighlighted) continue;
if (linkedTo.Contains(entity)) continue;
if (!entity.IsMouseOn(position)) continue;
linkedTo.Add(entity);
if (entity.IsLinkable && entity.linkedTo != null) entity.linkedTo.Add(this);
}
}
public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
{
if (editingHUD != null) editingHUD.Draw(spriteBatch);
}
private GUIComponent CreateEditingHUD(bool inGame = false)
{
List<ObjectProperty> editableProperties = inGame ? GetProperties<InGameEditable>() : GetProperties<Editable>();
int requiredItemCount = 0;
if (!inGame)
{
foreach (ItemComponent ic in components)
{
requiredItemCount += ic.requiredItems.Count;
}
}
int width = 450;
int height = 80 + requiredItemCount * 20;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
foreach (var objectProperty in editableProperties)
{
var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
if (editable != null) height += (int)(Math.Ceiling(editable.MaxLength / 40.0f) * 18.0f) + 5;
}
editingHUD = new GUIFrame(new Rectangle(x, y, width, height), "");
editingHUD.Padding = new Vector4(10, 10, 0, 0);
editingHUD.UserData = this;
new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, "",
Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
y += 25;
if (!inGame)
{
if (prefab.IsLinkable)
{
new GUITextBlock(new Rectangle(0, 5, 0, 20), "Hold space to link to another item",
"", Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
}
foreach (ItemComponent ic in components)
{
foreach (RelatedItem relatedItem in ic.requiredItems)
{
new GUITextBlock(new Rectangle(0, y, 100, 15), ic.Name + ": " + relatedItem.Type.ToString() + " required", "", Alignment.TopLeft, Alignment.CenterLeft, editingHUD, false, GUI.SmallFont);
GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 15), Alignment.Right, "", editingHUD);
namesBox.Font = GUI.SmallFont;
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(relatedItem);
PropertyDescriptor property = properties.Find("JoinedNames", false);
namesBox.Text = relatedItem.JoinedNames;
namesBox.UserData = new ObjectProperty(property, relatedItem);
namesBox.OnEnterPressed = EnterProperty;
namesBox.OnTextChanged = PropertyChanged;
y += 20;
}
}
if (requiredItemCount > 0) y += 10;
}
foreach (var objectProperty in editableProperties)
{
int boxHeight = 18;
var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
if (editable != null) boxHeight = (int)(Math.Ceiling(editable.MaxLength / 40.0f) * 18.0f);
object value = objectProperty.GetValue();
if (value is bool)
{
GUITickBox propertyTickBox = new GUITickBox(new Rectangle(10, y, 18, 18), objectProperty.Name,
Alignment.Left, editingHUD);
propertyTickBox.Font = GUI.SmallFont;
propertyTickBox.Selected = (bool)value;
propertyTickBox.UserData = objectProperty;
propertyTickBox.OnSelected = EnterProperty;
}
else
{
new GUITextBlock(new Rectangle(0, y, 100, 18), objectProperty.Name, "", Alignment.TopLeft, Alignment.Left, editingHUD, false, GUI.SmallFont);
GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, boxHeight), "", editingHUD);
propertyBox.Font = GUI.SmallFont;
if (boxHeight > 18) propertyBox.Wrap = true;
if (value != null)
{
if (value is float)
{
propertyBox.Text = ((float)value).ToString("G", System.Globalization.CultureInfo.InvariantCulture);
}
else
{
propertyBox.Text = value.ToString();
}
}
propertyBox.UserData = objectProperty;
propertyBox.OnEnterPressed = EnterProperty;
propertyBox.OnTextChanged = PropertyChanged;
}
y = y + boxHeight + 5;
}
return editingHUD;
}
public virtual void UpdateHUD(Camera cam, Character character)
{
if (condition <= 0.0f)
{
FixRequirement.UpdateHud(this, character);
return;
}
if (HasInGameEditableProperties)
{
UpdateEditing(cam);
}
foreach (ItemComponent ic in components)
{
if (ic.CanBeSelected) ic.UpdateHUD(character);
}
}
public virtual void DrawHUD(SpriteBatch spriteBatch, Camera cam, Character character)
{
if (condition <= 0.0f)
{
FixRequirement.DrawHud(spriteBatch, this, character);
return;
}
if (HasInGameEditableProperties)
{
DrawEditing(spriteBatch, cam);
}
foreach (ItemComponent ic in components)
{
if (ic.CanBeSelected) ic.DrawHUD(spriteBatch, character);
}
}
public override void AddToGUIUpdateList()
{
if (Screen.Selected is EditMapScreen)
{
if (editingHUD != null) editingHUD.AddToGUIUpdateList();
}
else
{
if (HasInGameEditableProperties)
{
if (editingHUD != null) editingHUD.AddToGUIUpdateList();
}
}
if (Character.Controlled != null && Character.Controlled.SelectedConstruction == this)
{
if (condition <= 0.0f)
{
FixRequirement.AddToGUIUpdateList();
return;
}
foreach (ItemComponent ic in components)
{
if (ic.CanBeSelected) ic.AddToGUIUpdateList();
}
}
}
private bool EnterProperty(GUITickBox tickBox)
{
var objectProperty = tickBox.UserData as ObjectProperty;
if (objectProperty == null) return false;
objectProperty.TrySetValue(tickBox.Selected);
return true;
}
private bool EnterProperty(GUITextBox textBox, string text)
{
textBox.Color = Color.DarkGreen;
var objectProperty = textBox.UserData as ObjectProperty;
if (objectProperty == null) return false;
object prevValue = objectProperty.GetValue();
textBox.Deselect();
if (objectProperty.TrySetValue(text))
{
textBox.Text = text;
if (GameMain.Server != null)
{
GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ChangeProperty, objectProperty });
}
else if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ChangeProperty, objectProperty });
}
return true;
}
else
{
if (prevValue != null)
{
textBox.Text = prevValue.ToString();
}
return false;
}
}
private bool PropertyChanged(GUITextBox textBox, string text)
{
textBox.Color = Color.Red;
return true;
}
public override XElement Save(XElement parentElement)
{
XElement element = new XElement("Item");
element.Add(new XAttribute("name", prefab.Name),
new XAttribute("ID", ID));
System.Diagnostics.Debug.Assert(Submarine != null);
if (ResizeHorizontal || ResizeVertical)
{
element.Add(new XAttribute("rect",
(int)(rect.X - Submarine.HiddenSubPosition.X) + "," +
(int)(rect.Y - Submarine.HiddenSubPosition.Y) + "," +
rect.Width + "," + rect.Height));
}
else
{
element.Add(new XAttribute("rect",
(int)(rect.X - Submarine.HiddenSubPosition.X) + "," +
(int)(rect.Y - Submarine.HiddenSubPosition.Y)));
}
if (linkedTo != null && linkedTo.Count > 0)
{
string[] linkedToIDs = new string[linkedTo.Count];
for (int i = 0; i < linkedTo.Count; i++)
{
linkedToIDs[i] = linkedTo[i].ID.ToString();
}
element.Add(new XAttribute("linked", string.Join(",", linkedToIDs)));
}
ObjectProperty.SaveProperties(this, element);
foreach (ItemComponent ic in components)
{
ic.Save(element);
}
parentElement.Add(element);
return element;
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
if (type == ServerNetObject.ENTITY_POSITION)
{
ClientReadPosition(type, msg, sendingTime);
return;
}
NetEntityEvent.Type eventType =
(NetEntityEvent.Type)msg.ReadRangedInteger(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
switch (eventType)
{
case NetEntityEvent.Type.ComponentState:
int componentIndex = msg.ReadRangedInteger(0, components.Count - 1);
(components[componentIndex] as IServerSerializable).ClientRead(type, msg, sendingTime);
break;
case NetEntityEvent.Type.InventoryState:
ownInventory.ClientRead(type, msg, sendingTime);
break;
case NetEntityEvent.Type.Status:
condition = msg.ReadRangedSingle(0.0f, 100.0f, 8);
if (FixRequirements.Count > 0)
{
if (Condition <= 0.0f)
{
for (int i = 0; i < FixRequirements.Count; i++)
FixRequirements[i].Fixed = msg.ReadBoolean();
}
else
{
for (int i = 0; i < FixRequirements.Count; i++)
FixRequirements[i].Fixed = true;
}
}
break;
case NetEntityEvent.Type.ApplyStatusEffect:
ActionType actionType = (ActionType)msg.ReadRangedInteger(0, Enum.GetValues(typeof(ActionType)).Length - 1);
ushort targetID = msg.ReadUInt16();
Character target = FindEntityByID(targetID) as Character;
ApplyStatusEffects(actionType, (float)Timing.Step, target, true);
break;
case NetEntityEvent.Type.ChangeProperty:
ReadPropertyChange(msg);
break;
}
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
{
return;
}
NetEntityEvent.Type eventType = (NetEntityEvent.Type)extraData[0];
msg.WriteRangedInteger(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1, (int)eventType);
switch (eventType)
{
case NetEntityEvent.Type.ComponentState:
int componentIndex = (int)extraData[1];
msg.WriteRangedInteger(0, components.Count - 1, componentIndex);
(components[componentIndex] as IClientSerializable).ClientWrite(msg, extraData);
break;
case NetEntityEvent.Type.InventoryState:
ownInventory.ClientWrite(msg, extraData);
break;
case NetEntityEvent.Type.Repair:
if (FixRequirements.Count > 0)
{
int requirementIndex = (int)extraData[1];
msg.WriteRangedInteger(0, FixRequirements.Count - 1, requirementIndex);
}
break;
case NetEntityEvent.Type.ApplyStatusEffect:
//no further data needed, the server applies the effect
//on the character of the client who sent the message
break;
case NetEntityEvent.Type.ChangeProperty:
WritePropertyChange(msg, extraData);
break;
}
msg.WritePadBits();
}
public void ClientReadPosition(ServerNetObject type, NetBuffer msg, float sendingTime)
{
Vector2 newPosition = new Vector2(msg.ReadFloat(), msg.ReadFloat());
float newRotation = msg.ReadRangedSingle(0.0f, MathHelper.TwoPi, 7);
bool awake = msg.ReadBoolean();
Vector2 newVelocity = Vector2.Zero;
if (awake)
{
newVelocity = new Vector2(
msg.ReadRangedSingle(-MaxVel, MaxVel, 12),
msg.ReadRangedSingle(-MaxVel, MaxVel, 12));
}
if (body == null)
{
DebugConsole.ThrowError("Received a position update for an item with no physics body (" + Name + ")");
return;
}
body.FarseerBody.Awake = awake;
if (body.FarseerBody.Awake)
{
if ((newVelocity - body.LinearVelocity).Length() > 8.0f) body.LinearVelocity = newVelocity;
}
else
{
body.FarseerBody.Enabled = false;
}
if ((newPosition - SimPosition).Length() > body.LinearVelocity.Length() * 2.0f)
{
body.SetTransform(newPosition, newRotation);
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
}
}
public void CreateClientEvent<T>(T ic) where T : ItemComponent, IClientSerializable
{
if (GameMain.Client == null) return;
int index = components.IndexOf(ic);
if (index == -1) return;
GameMain.Client.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ComponentState, index });
}
}
}
@@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Barotrauma
{
partial class ItemPrefab : MapEntityPrefab
{
public override void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (PlayerInput.RightButtonClicked())
{
selected = null;
return;
}
if (!resizeHorizontal && !resizeVertical)
{
sprite.Draw(spriteBatch, new Vector2(position.X + sprite.size.X / 2.0f, -position.Y + sprite.size.Y / 2.0f), SpriteColor);
}
else
{
Vector2 placeSize = size;
if (placePosition == Vector2.Zero)
{
if (PlayerInput.LeftButtonHeld()) placePosition = position;
}
else
{
if (resizeHorizontal)
placeSize.X = Math.Max(position.X - placePosition.X, size.X);
if (resizeVertical)
placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y);
position = placePosition;
}
if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, SpriteColor);
}
//if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
}
}
}
@@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using FarseerPhysics;
using FarseerPhysics.Collision.Shapes;
using FarseerPhysics.Common;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Joints;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Items.Components
{
partial class Rope : ItemComponent, IDrawableComponent
{
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
if (!IsActive) return;
RevoluteJoint firstJoint = null;
for (int i = 0; i < ropeBodies.Length - 1; i++)
{
if (!ropeBodies[i].Enabled) continue;
if (firstJoint == null) firstJoint = ropeJoints[i];
DrawSection(spriteBatch, ropeJoints[i].WorldAnchorA, ropeJoints[i + 1].WorldAnchorA, i);
}
if (gunJoint == null || firstJoint == null) return;
DrawSection(spriteBatch, gunJoint.WorldAnchorA, firstJoint.WorldAnchorA, 0);
}
private void DrawSection(SpriteBatch spriteBatch, Vector2 start, Vector2 end, int i)
{
start.Y = -start.Y;
end.Y = -end.Y;
spriteBatch.Draw(sprite.Texture,
ConvertUnits.ToDisplayUnits(start), null, Color.White,
MathUtils.VectorToAngle(end - start),
new Vector2(0.0f, sprite.size.Y / 2.0f),
new Vector2((ConvertUnits.ToDisplayUnits(Vector2.Distance(start, end))) / sprite.Texture.Width, 1.0f),
SpriteEffects.None,
sprite.Depth + i * 0.00001f);
}
}
}