Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components/Machines/Fabricator.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

243 lines
8.8 KiB
C#

using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Fabricator : Powered, IServerSerializable, IClientSerializable
{
private GUIListBox itemList;
private GUIFrame selectedItemFrame;
private GUIProgressBar progressBar;
private GUIButton activateButton;
partial void InitProjSpecific()
{
GuiFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
itemList = new GUIListBox(new Rectangle(0, 0, GuiFrame.Rect.Width / 2 - 20, 0), "", GuiFrame);
itemList.OnSelected = SelectItem;
foreach (FabricableItem fi in fabricableItems)
{
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, itemList)
{
UserData = fi,
Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f),
HoverColor = Color.Gold * 0.2f,
SelectedColor = Color.Gold * 0.5f,
ToolTip = fi.TargetItem.Description
};
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40, 0, 0, 25),
fi.TargetItem.Name,
Color.Transparent, Color.White,
Alignment.Left, Alignment.Left,
null, frame);
textBlock.ToolTip = fi.TargetItem.Description;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
if (fi.TargetItem.sprite != null)
{
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), fi.TargetItem.sprite, Alignment.Left, frame);
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
img.Color = fi.TargetItem.SpriteColor;
img.ToolTip = fi.TargetItem.Description;
}
}
}
private bool SelectItem(GUIComponent component, object obj)
{
FabricableItem targetItem = obj as FabricableItem;
if (targetItem == null) return false;
if (selectedItemFrame != null) GuiFrame.RemoveChild(selectedItemFrame);
//int width = 200, height = 150;
selectedItemFrame = new GUIFrame(new Rectangle(0, 0, (int)(GuiFrame.Rect.Width * 0.4f), 300), Color.Black * 0.8f, Alignment.CenterY | Alignment.Right, null, GuiFrame);
selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, "", 0.0f, Alignment.BottomCenter, selectedItemFrame);
progressBar.IsHorizontal = true;
if (targetItem.TargetItem.sprite != null)
{
int y = 0;
GUIImage img = new GUIImage(new Rectangle(10, 0, 40, 40), targetItem.TargetItem.sprite, Alignment.TopLeft, selectedItemFrame);
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
img.Color = targetItem.TargetItem.SpriteColor;
new GUITextBlock(
new Rectangle(60, 0, 0, 25),
targetItem.TargetItem.Name,
Color.Transparent, Color.White,
Alignment.TopLeft,
Alignment.TopLeft, null,
selectedItemFrame, true);
y += 40;
if (!string.IsNullOrWhiteSpace(targetItem.TargetItem.Description))
{
var description = new GUITextBlock(
new Rectangle(0, y, 0, 0),
targetItem.TargetItem.Description,
"", Alignment.TopLeft, Alignment.TopLeft,
selectedItemFrame, true, GUI.SmallFont);
y += description.Rect.Height + 10;
}
List<Skill> inadequateSkills = new List<Skill>();
if (Character.Controlled != null)
{
inadequateSkills = targetItem.RequiredSkills.FindAll(skill => Character.Controlled.GetSkillLevel(skill.Name) < skill.Level);
}
Color textColor = Color.White;
string text;
if (!inadequateSkills.Any())
{
text = "Required items:\n";
foreach (Tuple<ItemPrefab, int> ip in targetItem.RequiredItems)
{
text += " - " + ip.Item1.Name + " x" + ip.Item2 + "\n";
}
text += "Required time: " + targetItem.RequiredTime + " s";
}
else
{
text = "Skills required to calibrate:\n";
foreach (Skill skill in inadequateSkills)
{
text += " - " + skill.Name + " lvl " + skill.Level + "\n";
}
textColor = Color.Red;
}
new GUITextBlock(
new Rectangle(0, y, 0, 25),
text,
Color.Transparent, textColor,
Alignment.TopLeft,
Alignment.TopLeft, null,
selectedItemFrame);
activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, "", selectedItemFrame);
activateButton.OnClicked = StartButtonClicked;
activateButton.UserData = targetItem;
activateButton.Enabled = false;
}
return true;
}
private bool StartButtonClicked(GUIButton button, object obj)
{
if (fabricatedItem == null)
{
StartFabricating(obj as FabricableItem, Character.Controlled);
}
else
{
CancelFabricating(Character.Controlled);
}
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
}
else if (GameMain.Client != null)
{
item.CreateClientEvent(this);
}
return true;
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Draw(spriteBatch);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
FabricableItem targetItem = itemList.SelectedData as FabricableItem;
if (targetItem != null)
{
activateButton.Enabled = CanBeFabricated(targetItem, character);
}
if (character != null)
{
bool itemsChanged = false;
if (prevContainedItems == null)
{
itemsChanged = true;
}
else
{
var itemContainer = item.GetComponent<ItemContainer>();
for (int i = 0; i < itemContainer.Inventory.Items.Length; i++)
{
if (prevContainedItems[i] != itemContainer.Inventory.Items[i])
{
itemsChanged = true;
break;
}
}
}
if (itemsChanged) CheckFabricableItems(character);
}
GuiFrame.Update((float)Timing.Step);
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
int itemIndex = fabricatedItem == null ? -1 : fabricableItems.IndexOf(fabricatedItem);
msg.WriteRangedInteger(-1, fabricableItems.Count - 1, itemIndex);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
int itemIndex = msg.ReadRangedInteger(-1, fabricableItems.Count - 1);
if (itemIndex == -1)
{
CancelFabricating();
}
else
{
//if already fabricating the selected item, return
if (fabricatedItem != null && fabricableItems.IndexOf(fabricatedItem) == itemIndex) return;
if (itemIndex < 0 || itemIndex >= fabricableItems.Count) return;
SelectItem(null, fabricableItems[itemIndex]);
StartFabricating(fabricableItems[itemIndex]);
}
}
}
}