Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components/LightComponent.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

28 lines
942 B
C#

using Microsoft.Xna.Framework;
using Barotrauma.Lights;
using System;
using System.Xml.Linq;
using Barotrauma.Networking;
using Lidgren.Network;
namespace Barotrauma.Items.Components
{
partial class LightComponent : Powered, IServerSerializable, IDrawableComponent
{
private LightSource light;
public void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, bool editing = false)
{
if (light.LightSprite != null && (item.body == null || item.body.Enabled))
{
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, item.Sprite.Depth - 0.0001f);
}
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
IsOn = msg.ReadBoolean();
}
}
}