- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.

- StatusEffect sounds are configured as child elements of the StatusEffect (instead of attributes).
- Background sprites can emit sounds.
This commit is contained in:
Joonas Rikkonen
2017-08-24 19:56:31 +03:00
parent 7186a8010a
commit 4bdbf05875
23 changed files with 218 additions and 112 deletions
@@ -70,9 +70,9 @@
<Compile Include="Source\Characters\AI\HumanAIController.cs" /> <Compile Include="Source\Characters\AI\HumanAIController.cs" />
<Compile Include="Source\Characters\Animation\Ragdoll.cs" /> <Compile Include="Source\Characters\Animation\Ragdoll.cs" />
<Compile Include="Source\Characters\Attack.cs" /> <Compile Include="Source\Characters\Attack.cs" />
<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreature.cs" /> <Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreature.cs" />
<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreatureManager.cs" /> <Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreatureManager.cs" />
<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreaturePrefab.cs" /> <Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreaturePrefab.cs" />
<Compile Include="Source\Characters\Character.cs" /> <Compile Include="Source\Characters\Character.cs" />
<Compile Include="Source\Characters\CharacterHUD.cs" /> <Compile Include="Source\Characters\CharacterHUD.cs" />
<Compile Include="Source\Characters\CharacterInfo.cs" /> <Compile Include="Source\Characters\CharacterInfo.cs" />
@@ -151,8 +151,8 @@
<Compile Include="Source\Map\FireSource.cs" /> <Compile Include="Source\Map\FireSource.cs" />
<Compile Include="Source\Map\Gap.cs" /> <Compile Include="Source\Map\Gap.cs" />
<Compile Include="Source\Map\Hull.cs" /> <Compile Include="Source\Map\Hull.cs" />
<Compile Include="Source\Map\Levels\BackgroundSpriteManager.cs" /> <Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundSpriteManager.cs" />
<Compile Include="Source\Map\Levels\BackgroundSpritePrefab.cs" /> <Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundSpritePrefab.cs" />
<Compile Include="Source\Map\Levels\CaveGenerator.cs" /> <Compile Include="Source\Map\Levels\CaveGenerator.cs" />
<Compile Include="Source\Map\Levels\Level.cs" /> <Compile Include="Source\Map\Levels\Level.cs" />
<Compile Include="Source\Map\Levels\LevelRenderer.cs" /> <Compile Include="Source\Map\Levels\LevelRenderer.cs" />
@@ -9,6 +9,7 @@ namespace Barotrauma
partial class BackgroundSprite partial class BackgroundSprite
{ {
public ParticleEmitter ParticleEmitter; public ParticleEmitter ParticleEmitter;
public Sound Sound;
} }
partial class BackgroundSpriteManager partial class BackgroundSpriteManager
@@ -21,21 +22,24 @@ namespace Barotrauma
{ {
foreach (BackgroundSprite s in visibleSprites) foreach (BackgroundSprite s in visibleSprites)
{ {
if (s.Prefab.ParticleEmitterPrefab != null) if (s.ParticleEmitter != null)
{ {
Vector2 emitterPos = new Vector2(s.Prefab.EmitterPosition.X, s.Prefab.EmitterPosition.Y) * s.Scale; Vector2 emitterPos = s.LocalToWorld(new Vector2(s.Prefab.EmitterPosition.X, s.Prefab.EmitterPosition.Y));
s.ParticleEmitter.Emit(deltaTime, emitterPos);
}
if (s.Rotation != 0.0f || s.Prefab.SwingAmount != 0.0f) if (s.Sound != null)
{
int sourceIndex;
Vector2 soundPos = s.LocalToWorld(new Vector2(s.Prefab.SoundPosition.X, s.Prefab.SoundPosition.Y));
if (!Sounds.SoundManager.IsPlaying(s.Sound, out sourceIndex))
{ {
var ca = (float)Math.Cos(s.Rotation + swingState * s.Prefab.SwingAmount); s.Sound.Play(soundPos);
var sa = (float)Math.Sin(s.Rotation + swingState * s.Prefab.SwingAmount); }
else
emitterPos = new Vector2( {
ca * emitterPos.X + sa * emitterPos.Y, s.Sound.UpdatePosition(soundPos);
-sa * emitterPos.X + ca * emitterPos.Y);
} }
s.ParticleEmitter.Emit(deltaTime, new Vector2(s.Position.X, s.Position.Y) + emitterPos);
} }
} }
} }
@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Barotrauma namespace Barotrauma
{ {
@@ -6,5 +7,8 @@ namespace Barotrauma
{ {
public readonly Particles.ParticleEmitterPrefab ParticleEmitterPrefab; public readonly Particles.ParticleEmitterPrefab ParticleEmitterPrefab;
public readonly Vector2 EmitterPosition; public readonly Vector2 EmitterPosition;
public readonly XElement SoundElement;
public readonly Vector2 SoundPosition;
} }
} }
@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Xml.Linq;
namespace Barotrauma namespace Barotrauma
{ {
@@ -17,17 +18,21 @@ namespace Barotrauma
private OggSound oggSound; private OggSound oggSound;
string filePath; private readonly string filePath;
private readonly bool destroyOnGameEnd;
private float baseVolume;
private float range;
private int alSourceId; private int alSourceId;
private bool destroyOnGameEnd;
//public float Volume public bool IsPlaying
//{ {
// set { SoundManager.Volume(sourceIndex, value); } get
//} {
return SoundManager.IsPlaying(alSourceId);
}
}
private Sound(string file, bool destroyOnGameEnd) private Sound(string file, bool destroyOnGameEnd)
{ {
@@ -52,11 +57,14 @@ namespace Barotrauma
ALHelper.Check(); ALHelper.Check();
} }
baseVolume = 1.0f;
range = 1000.0f;
this.destroyOnGameEnd = destroyOnGameEnd; this.destroyOnGameEnd = destroyOnGameEnd;
loadedSounds.Add(this); loadedSounds.Add(this);
} }
public string FilePath public string FilePath
{ {
get { return filePath; } get { return filePath; }
@@ -83,6 +91,20 @@ namespace Barotrauma
return new Sound(file, destroyOnGameEnd); return new Sound(file, destroyOnGameEnd);
} }
public static Sound Load(XElement element, bool destroyOnGameEnd = true)
{
string filePath = ToolBox.GetAttributeString(element, "file", "");
var newSound = new Sound(filePath, destroyOnGameEnd);
if (newSound != null)
{
newSound.baseVolume = ToolBox.GetAttributeFloat(element, "volume", 1.0f);
newSound.range = ToolBox.GetAttributeFloat(element, "range", 1000.0f);
}
return newSound;
}
public int Play(float volume = 1.0f) public int Play(float volume = 1.0f)
{ {
if (volume <= 0.0f) return -1; if (volume <= 0.0f) return -1;
@@ -91,77 +113,53 @@ namespace Barotrauma
return alSourceId; return alSourceId;
} }
public int Play(Vector2 position)
{
return Play(baseVolume, range, position);
}
public int Play(float baseVolume, float range, Vector2 position) public int Play(float baseVolume, float range, Vector2 position)
{ {
//position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
//volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(volume * (range - position.Length())/range, 0.0f, 1.0f);
Vector2 relativePos = GetRelativePosition(position); Vector2 relativePos = GetRelativePosition(position);
float volume = GetVolume(relativePos, range, baseVolume); float volume = GetVolume(relativePos, range, baseVolume);
if (volume <= 0.0f) return -1; if (volume <= 0.0f) return -1;
alSourceId = SoundManager.Play(this, relativePos/100.0f, volume); alSourceId = SoundManager.Play(this, relativePos, volume);
return alSourceId; return alSourceId;
//if (newIndex == -1) return -1;
//return UpdatePosition(newIndex, position, range, volume);
} }
//public int Play(float volume, float range, Body body) public void UpdatePosition(Vector2 position)
//{ {
// //Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position); int sourceIndex = -1;
// //bodyPosition.Y = -bodyPosition.Y; if (SoundManager.IsPlaying(this, out sourceIndex))
{
Vector2 relativePos = GetRelativePosition(position);
// alSourceId = Play(volume, range, ConvertUnits.ToDisplayUnits(body.Position)); float volume = GetVolume(relativePos, range, baseVolume);
// return alSourceId;
//}
if (volume <= 0.0f)
{
SoundManager.Stop(this);
return;
}
SoundManager.UpdateSoundPosition(sourceIndex, relativePos, volume);
}
}
private float GetVolume(Vector2 relativePosition, float range, float baseVolume) private float GetVolume(Vector2 relativePosition, float range, float baseVolume)
{ {
float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - relativePosition.Length()) / range, 0.0f, 1.0f); float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - (relativePosition.Length() * 100.0f)) / range, 0.0f, 1.0f);
return volume; return volume;
} }
private Vector2 GetRelativePosition(Vector2 position) private Vector2 GetRelativePosition(Vector2 position)
{ {
return new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y); return new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y) / 100.0f;
} }
//public static int UpdatePosition(int sourceIndex, Vector2 position, float range, float baseVolume = 1.0f)
//{
// position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
// float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - position.Length())/range, 0.0f, 1.0f);
// if (volume <= 0.0f)
// {
// if (sourceIndex > 0)
// {
// SoundManager.Stop(sourceIndex);
// sourceIndex = -1;
// }
// return sourceIndex;
// }
// SoundManager.UpdateSoundPosition(sourceIndex, position, volume, volume);
// return sourceIndex;
//}
//public int UpdatePosition(int sourceIndex, Body body, float range, float baseVolume = 1.0f)
//{
// Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
// bodyPosition.Y = -bodyPosition.Y;
// return UpdatePosition(sourceIndex, bodyPosition, range, baseVolume);
//}
public int Loop(int sourceIndex, float volume) public int Loop(int sourceIndex, float volume)
{ {
if (volume <= 0.0f) if (volume <= 0.0f)
@@ -196,18 +194,10 @@ namespace Barotrauma
return sourceIndex; return sourceIndex;
} }
alSourceId = SoundManager.Loop(this, sourceIndex, relativePos / 100.0f, volume); alSourceId = SoundManager.Loop(this, sourceIndex, relativePos, volume);
return alSourceId; return alSourceId;
} }
public bool IsPlaying
{
get
{
return SoundManager.IsPlaying(alSourceId);
}
}
public static void OnGameEnd() public static void OnGameEnd()
{ {
List<Sound> removableSounds = loadedSounds.FindAll(s => s.destroyOnGameEnd); List<Sound> removableSounds = loadedSounds.FindAll(s => s.destroyOnGameEnd);
@@ -184,7 +184,7 @@ namespace Barotrauma.Sounds
if (Disabled) return; if (Disabled) return;
if (sourceIndex < 1) return; if (sourceIndex < 1) return;
var state = AL.GetSourceState(alSources[sourceIndex]); var state = AL.GetSourceState(alSources[sourceIndex]);
if (state == ALSourceState.Playing || state == ALSourceState.Paused) if (state == ALSourceState.Playing || state == ALSourceState.Paused)
{ {
@@ -195,6 +195,20 @@ namespace Barotrauma.Sounds
} }
} }
public static void Stop(Sound sound)
{
if (Disabled) return;
for (int i = 0; i < soundsPlaying.Length; i++)
{
if (soundsPlaying[i] == sound)
{
Stop(i);
}
}
}
public static Sound GetPlayingSound(int sourceIndex) public static Sound GetPlayingSound(int sourceIndex)
{ {
if (Disabled) return null; if (Disabled) return null;
@@ -215,6 +229,29 @@ namespace Barotrauma.Sounds
return AL.GetSourceState(alSources[sourceIndex]) == ALSourceState.Playing; return AL.GetSourceState(alSources[sourceIndex]) == ALSourceState.Playing;
} }
public static bool IsPlaying(Sound sound)
{
int temp;
return IsPlaying(sound, out temp);
}
public static bool IsPlaying(Sound sound, out int sourceIndex)
{
sourceIndex = -1;
if (Disabled) return false;
for (int i = 0; i < soundsPlaying.Length; i++)
{
if (soundsPlaying[i] == sound && AL.GetSourceState(alSources[i]) == ALSourceState.Playing)
{
sourceIndex = i;
return true;
}
}
return false;
}
public static bool IsPaused(int sourceIndex) public static bool IsPaused(int sourceIndex)
{ {
if (Disabled) return false; if (Disabled) return false;
@@ -1228,6 +1228,9 @@
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\UI\UImsg.ogg"> <None Include="$(MSBuildThisFileDirectory)Content\Sounds\UI\UImsg.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Water\BlackSmoker.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Water\Drown1.ogg"> <None Include="$(MSBuildThisFileDirectory)Content\Sounds\Water\Drown1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
@@ -103,7 +103,8 @@
<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5"> <Holdable slots="Any,RightHand,LeftHand" handle1="0,-5">
<StatusEffect type="Always" target="Hull" oxygen="5000.0"/> <StatusEffect type="Always" target="Hull" oxygen="5000.0"/>
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" sound="Content/Items/Reactor/explosion.ogg"> <StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
<sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/> <Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
</StatusEffect> </StatusEffect>
</Holdable> </Holdable>
@@ -168,7 +169,8 @@
<Projectile launchimpulse="80.0"> <Projectile launchimpulse="80.0">
<Attack damage="1000" bleedingdamage="10" structuredamage="500" damagetype="Blunt"/> <Attack damage="1000" bleedingdamage="10" structuredamage="500" damagetype="Blunt"/>
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Artifacts/alienweapon.ogg"> <StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true">
<sound file="Content/Items/Artifacts/alienweapon.ogg"/>
<Explosion range="1000.0" structuredamage="5000" damage="1000" stun="10" force="50.0"/> <Explosion range="1000.0" structuredamage="5000" damage="1000" stun="10" force="50.0"/>
</StatusEffect> </StatusEffect>
@@ -16,7 +16,8 @@
<Body width="12" height="33" density="5"/> <Body width="12" height="33" density="5"/>
<Pickable holdpos="30,-15" handle1="0,1" slots="RightHand,LeftHand,Any"> <Pickable holdpos="30,-15" handle1="0,1" slots="RightHand,LeftHand,Any">
<StatusEffect type="OnFire" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg" disabledeltatime="true"> <StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true">
<sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="250.0" structuredamage="10" damage="20" stun="5" force="3.0"/> <Explosion range="250.0" structuredamage="10" damage="20" stun="5" force="3.0"/>
</StatusEffect> </StatusEffect>
</Pickable> </Pickable>
@@ -133,7 +134,6 @@
<RequiredItems name="Battery Cell,Fulgurium Battery Cell" type="Contained" msg="Battery Cell required"/> <RequiredItems name="Battery Cell,Fulgurium Battery Cell" type="Contained" msg="Battery Cell required"/>
<StatusEffect type="OnUse" target="Contained" Condition="-1.0"/> <StatusEffect type="OnUse" target="Contained" Condition="-1.0"/>
<sound file="scooter.ogg" type="OnUse" range="500.0" loop="true"/> <sound file="scooter.ogg" type="OnUse" range="500.0" loop="true"/>
<LightComponent LightColor="1.0,1.0,1.0,1.0" Flicker="0.2" range="800"> <LightComponent LightColor="1.0,1.0,1.0,1.0" Flicker="0.2" range="800">
<LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="2.0,1.0"/> <LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="2.0,1.0"/>
</LightComponent> </LightComponent>
@@ -86,7 +86,8 @@
<Body width="24" height="12" density="60"/> <Body width="24" height="12" density="60"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"> <Holdable slots="Any,RightHand,LeftHand" handle1="0,0">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg"> <StatusEffect type="OnBroken" target="This" Condition="-100.0">
<sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="500.0" structuredamage="2" damage="20" stun="5" force="20.0"/> <Explosion range="500.0" structuredamage="2" damage="20" stun="5" force="20.0"/>
<Fire size="100.0"/> <Fire size="100.0"/>
</StatusEffect> </StatusEffect>
@@ -16,7 +16,8 @@
<MeleeWeapon slots="Any,RightHand,LeftHand" <MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0"> aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg"> <StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" >
<sound file="Content/Items/Medical/syringe.ogg" range="500"/>
<RequiredItem name="chem" type="Contained"/> <RequiredItem name="chem" type="Contained"/>
<Use/> <Use/>
</StatusEffect> </StatusEffect>
@@ -42,8 +43,10 @@
<MeleeWeapon slots="Any,RightHand,LeftHand" <MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0"> aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/> <StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="This, Character" bleeding="-0.1" duration="5.0" sound="Content/Items/Medical/bandage.ogg"/> <StatusEffect type="OnUse" target="This, Character" bleeding="-0.1" duration="5.0">
<Sound file="Content/Items/Medical/bandage.ogg" range="500"/>
</StatusEffect>
</MeleeWeapon> </MeleeWeapon>
</Item> </Item>
@@ -275,7 +278,8 @@
<Holdable slots="Any,RightHand,LeftHand"> <Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnFire" target="this" condition="-50"/> <StatusEffect type="OnFire" target="this" condition="-50"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg"> <StatusEffect type="OnBroken" target="This" Condition="-100.0">
<Sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="500" damage="5" stun="3" force="0.1"/> <Explosion range="500" damage="5" stun="3" force="0.1"/>
</StatusEffect> </StatusEffect>
</Holdable> </Holdable>
@@ -27,7 +27,8 @@
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" /> <StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/> <sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/>
<StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg"> <StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true">
<Sound file="Content/Items/Reactor/explosion.ogg" range="5000"/>
<Explosion range ="800" damage="500" structuredamage="400" stun="5.0" force="5.0"/> <Explosion range ="800" damage="500" structuredamage="400" stun="5.0" force="5.0"/>
</StatusEffect> </StatusEffect>
</Reactor> </Reactor>
@@ -117,7 +117,8 @@
<Body width="12" height="33" density="5"/> <Body width="12" height="33" density="5"/>
<Holdable slots="RightHand,Any" holdpos="30,-15" handle1="0,5" handle2="0,-5"> <Holdable slots="RightHand,Any" holdpos="30,-15" handle1="0,5" handle2="0,-5">
<StatusEffect type="OnFire" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg" disabledeltatime="true"> <StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true">
<sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="250.0" structuredamage="15" damage="25" stun="5" force="3.0"/> <Explosion range="250.0" structuredamage="15" damage="25" stun="5" force="3.0"/>
</StatusEffect> </StatusEffect>
</Holdable> </Holdable>
@@ -81,7 +81,8 @@
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/> <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>
<Projectile launchimpulse="5.0"> <Projectile launchimpulse="5.0">
<StatusEffect type="OnImpact" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg"> <StatusEffect type="OnImpact" Condition="-100.0" stun="10.0" disabledeltatime="true">
<sound file="Content/Items/Weapons/bigexplosion.ogg" range="10000"/>
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/> <Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
</StatusEffect> </StatusEffect>
<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/> <StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
@@ -12,7 +12,8 @@
<Body width="16" height="7"/> <Body width="16" height="7"/>
<Pickable slots="Any"> <Pickable slots="Any">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg"> <StatusEffect type="OnBroken" target="This" Condition="-100.0">
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5"/> <Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5"/>
</StatusEffect> </StatusEffect>
</Pickable> </Pickable>
@@ -30,7 +31,8 @@
<Pickable slots="Any"> <Pickable slots="Any">
<StatusEffect type="OnFire" target="This" Condition="-50.0"/> <StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg"> <StatusEffect type="OnBroken" target="This" Condition="-100.0">
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/> <Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/>
</StatusEffect> </StatusEffect>
</Pickable> </Pickable>
@@ -49,7 +51,8 @@
<Pickable slots="Any"> <Pickable slots="Any">
<StatusEffect type="Always" target="This" Condition="-0.35"/> <StatusEffect type="Always" target="This" Condition="-0.35"/>
<StatusEffect type="OnFire" target="This" Condition="-50.0"/> <StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg"> <StatusEffect type="OnBroken" target="This" Condition="-100.0">
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/> <Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/>
</StatusEffect> </StatusEffect>
</Pickable> </Pickable>
@@ -68,7 +71,8 @@
<Pickable slots="Any"> <Pickable slots="Any">
<StatusEffect type="OnFire" target="This" Condition="-50.0"/> <StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg"> <StatusEffect type="OnBroken" target="This" Condition="-100.0">
<sound file="Content/Items/Reactor/explosion.ogg" range="2000"/>
<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/> <Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/>
<Fire size="500"/> <Fire size="500"/>
</StatusEffect> </StatusEffect>
@@ -120,7 +124,8 @@
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/> <StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
<StatusEffect type="OnFire" target="This" Condition="-50.0"/> <StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg"> <StatusEffect type="OnBroken" target="This" Condition="-100.0">
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0" severlimbsprobability="0.4" decal="explosion" decalsize="0.5"/> <Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0" severlimbsprobability="0.4" decal="explosion" decalsize="0.5"/>
</StatusEffect> </StatusEffect>
@@ -12,7 +12,8 @@
<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="128, 128" <Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="128, 128"
rotationlimits="180,360" rotationlimits="180,360"
powerconsumption="20000.0"> powerconsumption="20000.0">
<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg"> <StatusEffect type="OnUse" target="This">
<sound file="Content/Items/Weapons/railgun.ogg" range="5000"/>
<Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0"/> <Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0"/>
</StatusEffect> </StatusEffect>
</Turret> </Turret>
@@ -117,7 +118,8 @@
<Projectile launchimpulse="80.0"> <Projectile launchimpulse="80.0">
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/> <Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg"> <StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true">
<sound file="Content/Items/Weapons/bigexplosion.ogg"/>
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0" severlimbsprobability="0.8" decal="explosion" decalsize="1.0"/> <Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0" severlimbsprobability="0.8" decal="explosion" decalsize="1.0"/>
</StatusEffect> </StatusEffect>
@@ -66,7 +66,8 @@
<Body width="11" height="24" density="30"/> <Body width="11" height="24" density="30"/>
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10"> <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg"> <StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0">
<sound file="Content/Items/Weapons/stungrenade.ogg"/>
<Explosion range="500" damage="5" stun="25" force="0.1"/> <Explosion range="500" damage="5" stun="25" force="0.1"/>
</StatusEffect> </StatusEffect>
</Throwable> </Throwable>
@@ -83,7 +84,8 @@
<Body width="11" height="24" density="30"/> <Body width="11" height="24" density="30"/>
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10"> <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg"> <StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0">
<sound file="Content/Items/Weapons/stungrenade.ogg"/>
<Explosion range="500" damage="5" stun="1" force="0.1"/> <Explosion range="500" damage="5" stun="1" force="0.1"/>
<Fire size="300.0"/> <Fire size="300.0"/>
</StatusEffect> </StatusEffect>
@@ -110,11 +112,13 @@
<MeleeWeapon slots="Any,RightHand,LeftHand" <MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0"> aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/> <Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="15.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg"> <StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="15.0" disabledeltatime="true">
<sound file="Content/Items/Weapons/stunbaton.ogg"/>
<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/> <RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
<Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/> <Explosion range="100.0" force="0.1" shockwave="false" flames="false" camerashake="5.0"/>
</StatusEffect> </StatusEffect>
<StatusEffect type="OnUse" target="Contained,Character" Condition="-15.0" stun="30.0" disabledeltatime="true" sound="Content/Items/Weapons/stunbaton.ogg"> <StatusEffect type="OnUse" target="Contained,Character" Condition="-15.0" stun="30.0" disabledeltatime="true">
<sound file="Content/Items/Weapons/stunbaton.ogg"/>
<RequiredItem name="Fulgurium Battery Cell" type="Contained" msg="Loaded Battery Cell required"/> <RequiredItem name="Fulgurium Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
<Explosion range="100.0" force="0.5" shockwave="false" flames="false" camerashake="5.0"/> <Explosion range="100.0" force="0.5" shockwave="false" flames="false" camerashake="5.0"/>
</StatusEffect> </StatusEffect>
@@ -26,6 +26,7 @@ namespace Barotrauma
private List<ParticleEmitter> particleEmitters; private List<ParticleEmitter> particleEmitters;
private Sound sound; private Sound sound;
private bool loopSound;
#endif #endif
public string[] propertyNames; public string[] propertyNames;
@@ -132,11 +133,10 @@ namespace Barotrauma
case "duration": case "duration":
duration = ToolBox.GetAttributeFloat(attribute, 0.0f); duration = ToolBox.GetAttributeFloat(attribute, 0.0f);
break; break;
#if CLIENT
case "sound": case "sound":
sound = Sound.Load(attribute.Value.ToString()); DebugConsole.ThrowError("Error in StatusEffect " + element.Parent.Name.ToString() +
" - sounds should be defined as child elements of the StatusEffect, not as attributes.");
break; break;
#endif
default: default:
propertyAttributes.Add(attribute); propertyAttributes.Add(attribute);
break; break;
@@ -181,6 +181,10 @@ namespace Barotrauma
case "particleemitter": case "particleemitter":
particleEmitters.Add(new ParticleEmitter(subElement)); particleEmitters.Add(new ParticleEmitter(subElement));
break; break;
case "sound":
sound = Sound.Load(subElement);
loopSound = ToolBox.GetAttributeBool(subElement, "loop", false);
break;
#endif #endif
} }
} }
@@ -227,7 +231,24 @@ namespace Barotrauma
protected void Apply(float deltaTime, Entity entity, List<IPropertyObject> targets) protected void Apply(float deltaTime, Entity entity, List<IPropertyObject> targets)
{ {
#if CLIENT #if CLIENT
if (sound != null) sound.Play(1.0f, 1000.0f, entity.WorldPosition); if (sound != null)
{
if (loopSound)
{
if (!Sounds.SoundManager.IsPlaying(sound))
{
sound.Play(entity.WorldPosition);
}
else
{
sound.UpdatePosition(entity.WorldPosition);
}
}
else
{
sound.Play(entity.WorldPosition);
}
}
#endif #endif
if (useItem) if (useItem)
@@ -53,8 +53,30 @@ namespace Barotrauma
{ {
this.ParticleEmitter = new ParticleEmitter(prefab.ParticleEmitterPrefab); this.ParticleEmitter = new ParticleEmitter(prefab.ParticleEmitterPrefab);
} }
#endif
if (prefab.SoundElement != null)
{
Sound = Sound.Load(prefab.SoundElement, true);
}
#endif
}
public Vector2 LocalToWorld(Vector2 localPosition, float swingState = 0.0f)
{
Vector2 emitterPos = localPosition * Scale;
if (Rotation != 0.0f || Prefab.SwingAmount != 0.0f)
{
float rot = Rotation + swingState * Prefab.SwingAmount;
var ca = (float)Math.Cos(rot);
var sa = (float)Math.Sin(rot);
emitterPos = new Vector2(
ca * emitterPos.X + sa * emitterPos.Y,
-sa * emitterPos.X + ca * emitterPos.Y);
}
return new Vector2(Position.X, Position.Y) + emitterPos;
} }
} }
@@ -97,6 +97,10 @@ namespace Barotrauma
ParticleEmitterPrefab = new Particles.ParticleEmitterPrefab(subElement); ParticleEmitterPrefab = new Particles.ParticleEmitterPrefab(subElement);
EmitterPosition = ToolBox.GetAttributeVector2(subElement, "position", Vector2.Zero); EmitterPosition = ToolBox.GetAttributeVector2(subElement, "position", Vector2.Zero);
break; break;
case "sound":
SoundElement = subElement;
SoundPosition = ToolBox.GetAttributeVector2(subElement, "position", Vector2.Zero);
break;
#endif #endif
} }
} }