Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Map/Levels/BackgroundSprite/BackgroundSpritePrefab.cs
T
Joonas Rikkonen 4bdbf05875 - The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.
- StatusEffect sounds are configured as child elements of the StatusEffect (instead of attributes).
- Background sprites can emit sounds.
2017-08-24 19:56:31 +03:00

15 lines
367 B
C#

using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Barotrauma
{
partial class BackgroundSpritePrefab
{
public readonly Particles.ParticleEmitterPrefab ParticleEmitterPrefab;
public readonly Vector2 EmitterPosition;
public readonly XElement SoundElement;
public readonly Vector2 SoundPosition;
}
}