Human AI improvements, minor UI tweaking

This commit is contained in:
Regalis
2015-11-25 16:04:51 +02:00
parent c456fa3c90
commit 4b5126675c
42 changed files with 687 additions and 321 deletions
@@ -11,14 +11,23 @@ namespace Barotrauma
protected float priority;
protected Character character;
public virtual bool IsCompleted()
{
return false;
}
public AIObjective()
public virtual bool CanBeCompleted
{
get { return false; }
}
public AIObjective(Character character)
{
subObjectives = new List<AIObjective>();
this.character = character;
}
/// <summary>
@@ -26,20 +35,20 @@ namespace Barotrauma
/// need to be completed before this one
/// </summary>
/// <param name="character">the character who's trying to achieve the objective</param>
public void TryComplete(float deltaTime, Character character)
public void TryComplete(float deltaTime)
{
foreach (AIObjective objective in subObjectives)
{
if (objective.IsCompleted()) continue;
objective.TryComplete(deltaTime, character);
objective.TryComplete(deltaTime);
return;
}
Act(deltaTime, character);
Act(deltaTime);
}
protected virtual void Act(float deltaTime, Character character) { }
protected virtual void Act(float deltaTime) { }
public virtual float GetPriority(Character character)
{
@@ -48,7 +57,7 @@ namespace Barotrauma
public virtual bool IsDuplicate(AIObjective otherObjective)
{
return true;
throw new NotImplementedException();
}
}
}
@@ -12,16 +12,26 @@ namespace Barotrauma
const float MinSafety = 50.0f;
AIObjectiveGoTo gotoObjective;
private List<AITarget> unreachable;
float currenthullSafety;
float searchHullTimer;
protected override void Act(float deltaTime, Character character)
public AIObjectiveFindSafety(Character character)
: base(character)
{
unreachable = new List<AITarget>();
}
protected override void Act(float deltaTime)
{
if (character.AnimController.CurrentHull == null || GetHullSafety(character.AnimController.CurrentHull) > MinSafety)
{
character.AIController.SteeringManager.SteeringSeek(character.AnimController.CurrentHull.Position);
character.AIController.SteeringManager.SteeringSeek(character.AnimController.CurrentHull.SimPosition);
character.AIController.SelectTarget(null);
gotoObjective = null;
return;
@@ -32,34 +42,56 @@ namespace Barotrauma
searchHullTimer -= deltaTime;
return;
}
searchHullTimer = SearchHullInterval;
Hull bestHull = null;
float bestValue = currenthullSafety;
foreach (Hull hull in Hull.hullList)
else
{
if (hull == character.AnimController.CurrentHull) continue;
float hullValue = GetHullSafety(hull);
hullValue -= (float)Math.Sqrt(Math.Abs(character.Position.X- hull.Position.X));
hullValue -= (float)Math.Sqrt(Math.Abs(character.Position.Y - hull.Position.Y)*2.0f);
Hull bestHull = null;
float bestValue = currenthullSafety;
if (bestHull==null || hullValue > bestValue)
foreach (Hull hull in Hull.hullList)
{
bestHull = hull;
bestValue = hullValue;
if (hull == character.AnimController.CurrentHull) continue;
if (unreachable.Contains(hull.AiTarget)) continue;
float hullValue = GetHullSafety(hull);
hullValue -= (float)Math.Sqrt(Math.Abs(character.Position.X- hull.Position.X));
hullValue -= (float)Math.Sqrt(Math.Abs(character.Position.Y - hull.Position.Y)*2.0f);
if (bestHull==null || hullValue > bestValue)
{
bestHull = hull;
bestValue = hullValue;
}
}
if (bestHull != null)
{
gotoObjective = new AIObjectiveGoTo(bestHull.AiTarget, character);
//character.AIController.SelectTarget(bestHull.AiTarget);
}
searchHullTimer = SearchHullInterval;
}
if (gotoObjective != null)
{
var pathSteering = character.AIController.SteeringManager as IndoorsSteeringManager;
if (pathSteering!=null && pathSteering.CurrentPath!= null &&
pathSteering.CurrentPath.Unreachable && !unreachable.Contains(gotoObjective.Target))
{
unreachable.Add(gotoObjective.Target);
}
}
if (bestHull != null)
{
gotoObjective = new AIObjectiveGoTo(bestHull.AiTarget, character);
//character.AIController.SelectTarget(bestHull.AiTarget);
}
gotoObjective.TryComplete(deltaTime, character);
gotoObjective.TryComplete(deltaTime);
}
public override bool IsDuplicate(AIObjective otherObjective)
{
return (otherObjective is AIObjectiveFindSafety);
}
public override float GetPriority(Character character)
@@ -77,10 +109,11 @@ namespace Barotrauma
foreach (FireSource fireSource in hull.FireSources)
{
fireAmount += fireSource.Size.X;
fireAmount += Math.Max(fireSource.Size.X,50.0f);
}
float safety = 100.0f - fireAmount - waterPercentage;
float safety = 100.0f - fireAmount;
if (waterPercentage > 30.0f) safety -= waterPercentage;
if (hull.OxygenPercentage < 30.0f) safety -= (30.0f-hull.OxygenPercentage)*3.0f;
return safety;
@@ -0,0 +1,48 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma
{
class AIObjectiveFixLeak : AIObjective
{
Gap leak;
public AIObjectiveFixLeak(Gap leak, Character character)
:base (character)
{
this.leak = leak;
}
public override float GetPriority(Character character)
{
return leak.isHorizontal ? leak.Rect.Height * leak.Open : leak.Rect.Width * leak.Open;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveFixLeak fixLeak = otherObjective as AIObjectiveFixLeak;
if (fixLeak == null) return false;
return fixLeak.leak == leak;
}
protected override void Act(float deltaTime)
{
var weldingTool = character.Inventory.FindItem("Welding Tool");
if (weldingTool == null)
{
subObjectives.Add(new AIObjectiveGetItem(character, "Welding Tool"));
}
else
{
if (Vector2.Distance(character.Position, leak.Position)>10.0f)
{
subObjectives.Add(new AIObjectiveGoTo(leak.Position,character));
}
}
}
}
}
@@ -0,0 +1,78 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma
{
class AIObjectiveGetItem : AIObjective
{
private string itemName;
private Item targetItem;
private int currSearchIndex;
private bool canBeCompleted;
public override bool CanBeCompleted
{
get { return canBeCompleted; }
}
public AIObjectiveGetItem(Character character, string itemName)
: base (character)
{
canBeCompleted = true;
currSearchIndex = 0;
this.itemName = itemName;
}
protected override void Act(float deltaTime)
{
if (targetItem != null)
{
if (Vector2.Distance(character.SimPosition, targetItem.SimPosition) < targetItem.PickDistance)
{
targetItem.Pick(character, false, true);
}
return;
}
if (currSearchIndex >= Item.ItemList.Count)
{
canBeCompleted = false;
return;
}
if (Item.ItemList[currSearchIndex].HasTag(itemName) || Item.ItemList[currSearchIndex].Name == itemName)
{
targetItem = Item.ItemList[currSearchIndex];
while (targetItem.container != null)
{
targetItem = targetItem.container;
}
subObjectives.Add(new AIObjectiveGoTo(targetItem.Position, character));
}
currSearchIndex++;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveGetItem getItem = otherObjective as AIObjectiveGetItem;
if (getItem == null) return false;
return (getItem.itemName == itemName);
}
public override bool IsCompleted()
{
return character.Inventory.Items.FirstOrDefault(i => i != null && (i.HasTag(itemName) || i.Name == itemName)) != null;
}
}
}
@@ -12,22 +12,46 @@ namespace Barotrauma
{
AITarget target;
private Character character;
Vector2 targetPos;
public AIObjectiveGoTo(AITarget target, Character character)
public override bool CanBeCompleted
{
this.character = character;
this.target = target;
get
{
var pathSteering = character.AIController.SteeringManager as IndoorsSteeringManager;
return (pathSteering.CurrentPath == null || !pathSteering.CurrentPath.Unreachable);
}
}
protected override void Act(float deltaTime, Character character)
public AITarget Target
{
if (target == null) return;
get { return target; }
}
public AIObjectiveGoTo(AITarget target, Character character)
: base (character)
{
this.target = target;
}
public AIObjectiveGoTo(Vector2 targetPos, Character character)
: base(character)
{
this.targetPos = targetPos;
}
protected override void Act(float deltaTime)
{
character.AIController.SelectTarget(target);
character.AIController.SteeringManager.SteeringSeek(ConvertUnits.ToDisplayUnits(target.Position));
character.AIController.SteeringManager.SteeringSeek(
target != null ? target.SimPosition : targetPos);
}
public override bool IsCompleted()
{
return Vector2.Distance(target != null ? target.SimPosition : ConvertUnits.ToDisplayUnits(targetPos), character.SimPosition) < 0.5f;
}
}
}
@@ -0,0 +1,90 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma
{
class AIObjectiveIdle : AIObjective
{
AITarget currentTarget;
private float newTargetTimer;
public AIObjectiveIdle(Character character) : base(character)
{
}
public override float GetPriority(Character character)
{
return 1.0f;
}
protected override void Act(float deltaTime)
{
if (newTargetTimer <= 0.0f)
{
currentTarget = FindRandomTarget();
newTargetTimer = currentTarget == null ? 5.0f : 10.0f;
}
else
{
newTargetTimer -= deltaTime;
}
if (currentTarget == null) return;
character.AIController.SteeringManager.SteeringSeek(currentTarget.SimPosition);
var pathSteering = character.AIController.SteeringManager as IndoorsSteeringManager;
if (pathSteering!=null && pathSteering.CurrentPath != null)
{
if (pathSteering.CurrentPath.NextNode==null || pathSteering.CurrentPath.Unreachable)
{
character.AIController.SteeringManager.SteeringWander(1.0f);
}
}
}
private AITarget FindRandomTarget()
{
if (Rand.Int(5)==1)
{
var idCard = character.Inventory.FindItem("ID Card");
if (idCard==null) return null;
foreach (WayPoint wp in WayPoint.WayPointList)
{
if (wp.SpawnType != SpawnType.Human) continue;
foreach (string tag in wp.IdCardTags)
{
if (idCard.HasTag(tag)) return wp.CurrentHull.AiTarget;
}
}
}
else
{
List<Hull> targetHulls = new List<Hull>(Hull.hullList);
//ignore all hulls with fires or water in them
targetHulls.RemoveAll(h => h.FireSources.Any() || (h.Volume/h.FullVolume)>0.1f);
if (!targetHulls.Any()) return null;
return targetHulls[Rand.Range(0, targetHulls.Count)].AiTarget;
}
return null;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
return true;
}
}
}
@@ -10,6 +10,14 @@ namespace Barotrauma
private List<AIObjective> objectives;
private Character character;
public AIObjective CurrentObjective
{
get
{
return objectives.Any() ? objectives[0] : null;
}
}
public AIObjectiveManager(Character character)
{
@@ -33,14 +41,24 @@ namespace Barotrauma
objectives = objectives.FindAll(o => !o.IsCompleted());
//sort objectives according to priority
objectives.Sort((x, y) => x.GetPriority(character).CompareTo(y.GetPriority(character)));
objectives.Sort((x, y) => y.GetPriority(character).CompareTo(x.GetPriority(character)));
if (character.AnimController.CurrentHull!=null)
{
var gaps = character.AnimController.CurrentHull.FindGaps();
foreach (Gap gap in gaps)
{
if (gap.linkedTo.Count > 1) continue;
AddObjective(new AIObjectiveFixLeak(gap, character));
}
}
}
public void DoCurrentObjective(float deltaTime)
{
if (!objectives.Any()) return;
objectives[0].TryComplete(deltaTime, character);
objectives[0].TryComplete(deltaTime);
}
}
}
@@ -9,12 +9,13 @@ namespace Barotrauma
{
private Item targetItem;
public AIObjectiveOperateItem(Item item)
public AIObjectiveOperateItem(Item item, Character character)
:base (character)
{
targetItem = item;
}
protected override void Act(float deltaTime, Character character)
protected override void Act(float deltaTime)
{
//item.AIOperate(float deltaTime, Character character) or something
}