64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
class AIObjective
|
|
{
|
|
protected List<AIObjective> subObjectives;
|
|
|
|
protected float priority;
|
|
|
|
protected Character character;
|
|
|
|
public virtual bool IsCompleted()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public virtual bool CanBeCompleted
|
|
{
|
|
get { return false; }
|
|
}
|
|
|
|
public AIObjective(Character character)
|
|
{
|
|
subObjectives = new List<AIObjective>();
|
|
|
|
this.character = character;
|
|
}
|
|
|
|
/// <summary>
|
|
/// makes the character act according to the objective, or according to any subobjectives that
|
|
/// need to be completed before this one
|
|
/// </summary>
|
|
/// <param name="character">the character who's trying to achieve the objective</param>
|
|
public void TryComplete(float deltaTime)
|
|
{
|
|
foreach (AIObjective objective in subObjectives)
|
|
{
|
|
if (objective.IsCompleted()) continue;
|
|
|
|
objective.TryComplete(deltaTime);
|
|
return;
|
|
}
|
|
|
|
Act(deltaTime);
|
|
}
|
|
|
|
protected virtual void Act(float deltaTime) { }
|
|
|
|
public virtual float GetPriority(Character character)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
public virtual bool IsDuplicate(AIObjective otherObjective)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|