Files
LuaCsForBarotraumaEP/Subsurface/Source/Characters/AI/Objectives/AIObjectiveIdle.cs
2015-11-25 16:04:51 +02:00

91 lines
2.5 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma
{
class AIObjectiveIdle : AIObjective
{
AITarget currentTarget;
private float newTargetTimer;
public AIObjectiveIdle(Character character) : base(character)
{
}
public override float GetPriority(Character character)
{
return 1.0f;
}
protected override void Act(float deltaTime)
{
if (newTargetTimer <= 0.0f)
{
currentTarget = FindRandomTarget();
newTargetTimer = currentTarget == null ? 5.0f : 10.0f;
}
else
{
newTargetTimer -= deltaTime;
}
if (currentTarget == null) return;
character.AIController.SteeringManager.SteeringSeek(currentTarget.SimPosition);
var pathSteering = character.AIController.SteeringManager as IndoorsSteeringManager;
if (pathSteering!=null && pathSteering.CurrentPath != null)
{
if (pathSteering.CurrentPath.NextNode==null || pathSteering.CurrentPath.Unreachable)
{
character.AIController.SteeringManager.SteeringWander(1.0f);
}
}
}
private AITarget FindRandomTarget()
{
if (Rand.Int(5)==1)
{
var idCard = character.Inventory.FindItem("ID Card");
if (idCard==null) return null;
foreach (WayPoint wp in WayPoint.WayPointList)
{
if (wp.SpawnType != SpawnType.Human) continue;
foreach (string tag in wp.IdCardTags)
{
if (idCard.HasTag(tag)) return wp.CurrentHull.AiTarget;
}
}
}
else
{
List<Hull> targetHulls = new List<Hull>(Hull.hullList);
//ignore all hulls with fires or water in them
targetHulls.RemoveAll(h => h.FireSources.Any() || (h.Volume/h.FullVolume)>0.1f);
if (!targetHulls.Any()) return null;
return targetHulls[Rand.Range(0, targetHulls.Count)].AiTarget;
}
return null;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
return true;
}
}
}