[WIP] Overhauled project to make Linux build work out of the box
TODO: fix the Windows build, fix the Debug builds, make OSX configurations, work around a bug in MonoDevelop where copied content files don't respect the original directory structure
This commit is contained in:
@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">ReleaseLinux</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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@@ -9,7 +9,7 @@
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Barotrauma</RootNamespace>
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<AssemblyName>Barotrauma</AssemblyName>
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<AssemblyName>BarotraumaClient</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<PublishUrl>publish\</PublishUrl>
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@@ -28,37 +28,36 @@
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Windows\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;WINDOWS;CLIENT</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Windows\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWS;CLIENT</DefineConstants>
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<AllowedReferenceRelatedFileExtensions>
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<!-- Prevent default XML and PDB files copied to output in RELEASE.
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Only *.allowedextension files will be included, which doesn't exist in my case.
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-->
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.allowedextension
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</AllowedReferenceRelatedFileExtensions>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<ReleaseVersion>0.7.0.1</ReleaseVersion>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>..\BarotraumaShared\Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseLinux|x86' ">
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<Optimize>true</Optimize>
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<OutputPath>..\bin\ReleaseLinux\</OutputPath>
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<DefineConstants>TRACE;LINUX;CLIENT</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugLinux|x86' ">
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<Optimize>false</Optimize>
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<OutputPath>..\bin\DebugLinux\</OutputPath>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWindows|x86' ">
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<Optimize>false</Optimize>
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<OutputPath>..\bin\ReleaseWindows\</OutputPath>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWindows|x86' ">
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<Optimize>false</Optimize>
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<OutputPath>..\bin\DebugWindows\</OutputPath>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Source\Camera.cs" />
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@@ -221,32 +220,38 @@
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<Compile Include="Source\Utils\ToolBox.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="NVorbis, Version=0.8.4.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\Libraries\NuGet\NVorbis.0.8.5.0\lib\NVorbis.dll</HintPath>
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</Reference>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\Libraries\NuGet\OpenTK.2.0.0\lib\net20\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="RestSharp">
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<HintPath>..\..\Libraries\NuGet\RestSharp.105.2.3\lib\net45\RestSharp.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX, Version=2.6.3.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.XML" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="RestSharp">
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<HintPath>..\..\Libraries\NuGet\RestSharp.105.2.3\lib\net45\RestSharp.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Choose>
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<When Condition=" '$(Configuration)'=='ReleaseWindows' Or '$(Configuration)'=='DebugWindows' ">
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<ItemGroup>
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<Reference Include="MonoGame.Framework.WindowsDX">
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<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX">
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<HintPath>..\..\Libraries\NuGet\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
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</Reference>
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</ItemGroup>
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</When>
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<When Condition=" '$(Configuration)'=='ReleaseLinux' Or '$(Configuration)'=='DebugLinux' ">
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<ItemGroup>
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<Reference Include="MonoGame.Framework.DesktopGL">
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<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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</When>
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</Choose>
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<ItemGroup>
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<Content Include="freetype6.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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@@ -257,6 +262,17 @@
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<Content Include="wrap_oal.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="MonoGame.Framework.dll.config">
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<DeployService.Deploy>true</DeployService.Deploy>
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<DeployService.UseProjectRelativePath>true</DeployService.UseProjectRelativePath>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="OpenTK.dll.config">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="SharpFont.dll.config">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.0">
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@@ -299,7 +315,6 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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@@ -312,4 +327,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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@@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<dllmap dll="SDL2.dll" os="osx" target="libSDL2-2.0.0.dylib" />
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<dllmap dll="soft_oal.dll" os="osx" target="libopenal.1.dylib" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86" target="./x86/libSDL2-2.0.so.0" />
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86" target="./x86/libopenal.so.1" />
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<dllmap dll="SDL2.dll" os="linux" cpu="x86-64" target="./x64/libSDL2-2.0.so.0" />
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<dllmap dll="soft_oal.dll" os="linux" cpu="x86-64" target="./x64/libopenal.so.1" />
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</configuration>
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+6
@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<dllmap dll="freetype6" os="linux" target="libfreetype.so.6" />
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<dllmap dll="freetype6" os="osx" target="/Library/Frameworks/Mono.framework/Libraries/libfreetype.6.dylib" />
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<dllmap dll="freetype6" os="freebsd" target="libfreetype.so.6" />
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</configuration>
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@@ -7,6 +7,7 @@ using System.Xml.Linq;
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using System.Windows;
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using System.Xml;
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using System.Text;
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using System.Windows.Forms;
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namespace Barotrauma
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{
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@@ -1,7 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="MonoGame.Framework.DesktopGL" version="3.6.0.1625" targetFramework="net45" />
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<package id="MonoGame.Framework.WindowsDX" version="3.6.0.1625" targetFramework="net45" />
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<package id="NVorbis" version="0.8.5.0" targetFramework="net45" />
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<package id="OpenTK" version="2.0.0" targetFramework="net45" />
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<package id="RestSharp" version="105.2.3" targetFramework="net45" />
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<package id="SharpDX" version="4.0.1" targetFramework="net45" />
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</packages>
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@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Configuration Condition=" '$(Configuration)' == '' ">ReleaseLinux</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{85232B20-074D-4723-B0C6-91495391E448}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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@@ -27,30 +27,35 @@
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\bin\Windows\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;WINDOWS;SERVER</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>..\bin\Windows\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWS;SERVER</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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<ReleaseVersion>0.7.0.1</ReleaseVersion>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>..\BarotraumaShared\Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseLinux|x86' ">
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\ReleaseLinux</OutputPath>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugLinux|x86' ">
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\DebugLinux</OutputPath>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWindows|x86' ">
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\ReleaseWindows</OutputPath>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWindows|x86' ">
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\DebugWindows</OutputPath>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="RestSharp, Version=105.2.3.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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@@ -19,6 +19,8 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\BackgroundSprites\BackgroundCreaturePrefabs.xml">
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<DeployService.Deploy>true</DeployService.Deploy>
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<DeployService.UseProjectRelativePath>true</DeployService.UseProjectRelativePath>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\BackgroundSprites\BackgroundSpritePrefabs.xml">
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@@ -755,6 +757,8 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="$(MSBuildThisFileDirectory)Content\blurshader.xnb">
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<DeployService.Deploy>true</DeployService.Deploy>
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<DeployService.UseProjectRelativePath>true</DeployService.UseProjectRelativePath>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\alarm1.ogg">
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@@ -1522,4 +1526,4 @@
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<Compile Include="$(MSBuildThisFileDirectory)Source\Utils\ToolBox.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Utils\UpdaterUtil.cs" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -3,6 +3,7 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>561357c2-db28-4e01-b275-6bf545f70491</ProjectGuid>
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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<ReleaseVersion>0.7.0.1</ReleaseVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
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Binary file not shown.
Binary file not shown.
@@ -1,7 +1,7 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<PropertyGroup>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">ReleaseLinux</Configuration>
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||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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||||
<ProductVersion>8.0.30703</ProductVersion>
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||||
<SchemaVersion>2.0</SchemaVersion>
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||||
@@ -9,38 +9,42 @@
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||||
<OutputType>WinExe</OutputType>
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||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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||||
<RootNamespace>Launcher</RootNamespace>
|
||||
<AssemblyName>Barotrauma Launcher</AssemblyName>
|
||||
<AssemblyName>Launcher</AssemblyName>
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||||
<FileAlignment>512</FileAlignment>
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
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||||
<MonoGameContentBuilderExe>
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||||
</MonoGameContentBuilderExe>
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||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
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||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\bin\Windows\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
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||||
<Prefer32Bit>false</Prefer32Bit>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\bin\Windows\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<ReleaseVersion>0.7.0.1</ReleaseVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
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||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseLinux|x86' ">
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\ReleaseLinux</OutputPath>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugLinux|x86' ">
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\DebugLinux</OutputPath>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWindows|x86' ">
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\ReleaseWindows</OutputPath>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWindows|x86' ">
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\x86\DebugWindows</OutputPath>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="LauncherMain.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
|
||||
Reference in New Issue
Block a user