(f8525130a) Added: Objective tracking, UI changes.

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:46:44 +02:00
parent a939cdef91
commit 474099732b
10 changed files with 322 additions and 56 deletions
@@ -4,6 +4,7 @@ using System;
using Microsoft.Xna.Framework;
using Barotrauma.Items.Components;
using System.Linq;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Tutorials
{
@@ -17,8 +18,7 @@ namespace Barotrauma.Tutorials
private TutorialSegment activeSegment;
private List<TutorialSegment> segments;
private SpriteSheetPlayer spriteSheetPlayer;
private VideoPlayer videoPlayer;
private Steering navConsole;
@@ -37,6 +37,11 @@ namespace Barotrauma.Tutorials
private bool disableTutorialOnDeficiencyFound = true;
private GUIFrame holderFrame, objectiveFrame;
private bool objectivesOpen = false;
private GUITextBlock objectiveTitle, objectiveText;
private List<TutorialSegment> activeObjectives = new List<TutorialSegment>();
private class TutorialSegment
{
public string Id;
@@ -87,7 +92,6 @@ namespace Barotrauma.Tutorials
Initialized = true;
base.Initialize();
spriteSheetPlayer = new SpriteSheetPlayer();
videoPlayer = new VideoPlayer();
characterTimeOnSonar = new List<Pair<Character, float>>();
@@ -118,14 +122,13 @@ namespace Barotrauma.Tutorials
}
}
private void PreloadVideoContent()
private void PreloadVideoContent() // Have to see if needed with videos
{
return;
for (int i = 0; i < segments.Count; i++)
/*for (int i = 0; i < segments.Count; i++)
{
if (segments[i].ContentType != ContentTypes.Video || segments[i].IsTriggered) continue;
spriteSheetPlayer.PreloadContent(playableContentPath, "tutorial", segments[i].Id, segments[i].VideoContent);
}
}*/
}
public void SavePartiallyComplete(XElement element)
@@ -216,8 +219,6 @@ namespace Barotrauma.Tutorials
public void Stop()
{
started = ContentRunning = Initialized = false;
spriteSheetPlayer.Remove();
spriteSheetPlayer = null;
videoPlayer.Remove();
videoPlayer = null;
characterTimeOnSonar = null;
@@ -226,14 +227,14 @@ namespace Barotrauma.Tutorials
public override void AddToGUIUpdateList()
{
base.AddToGUIUpdateList();
if (spriteSheetPlayer != null)
{
spriteSheetPlayer.AddToGUIUpdateList();
}
if (videoPlayer != null)
{
videoPlayer.AddToGUIUpdateList();
}
if (objectiveFrame != null && activeObjectives.Count > 0)
{
objectiveFrame.AddToGUIUpdateList();
}
}
public override void Update(float deltaTime)
@@ -241,7 +242,7 @@ namespace Barotrauma.Tutorials
if (!started || ContentRunning) return;
deltaTime *= 0.5f;
for (int i = 0; i < segments.Count; i++)
{
if (segments[i].IsTriggered) continue;
@@ -250,10 +251,25 @@ namespace Barotrauma.Tutorials
break;
}
}
for (int i = 0; i < activeObjectives.Count; i++)
{
CheckActiveObjectives(activeObjectives[i]);
}
}
private void CurrentSegmentStopCallback()
{
if (!string.IsNullOrEmpty(activeSegment.Objective))
{
if (objectiveFrame == null)
{
CreateObjectiveFrame();
}
objectiveText.Text = activeSegment.Objective;
}
activeSegment = null;
ContentRunning = false;
}
@@ -305,7 +321,9 @@ namespace Barotrauma.Tutorials
tutorialTimer = 30.5f;
}
break;
TriggerTutorialSegment(index, GameMain.GameSession.EndLocation.Name);
return true;
case 3: // Objective: Travel ~150 meters and while sub is not flooding [Text]
if (Vector2.Distance(subStartingPosition, Submarine.MainSub.WorldPosition) < 12000f || IsFlooding())
{
@@ -382,7 +400,9 @@ namespace Barotrauma.Tutorials
if (member.Vitality < member.MaxVitality && !member.IsDead)
{
injuredFound = true;
break;
TriggerTutorialSegment(index, new string[] { member.DisplayName,
(member.Info.Gender == Gender.Male) ? TextManager.Get("PronounPossessiveMale").ToLower() : TextManager.Get("PronounPossessiveFemale").ToLower() });
return true;
}
}
@@ -393,7 +413,11 @@ namespace Barotrauma.Tutorials
{
return false;
}
break;
else
{
TriggerTutorialSegment(index, GameMain.GameSession.EndLocation.Name);
return true;
}
case 11: // Approach2: Sub is docked [Text]
if (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0)
{
@@ -406,6 +430,29 @@ namespace Barotrauma.Tutorials
return true;
}
private void CheckActiveObjectives(TutorialSegment objective)
{
switch(objective.Id)
{
case "ReactorCommand": // Reactor up and running
break;
case "NavConsole": // traveled 100 meters
break;
case "Flood": // Hull breaches repaired
break;
case "EnemyOnSonar":
break;
case "Degrading2":
break;
case "Approach1":
break;
}
activeObjectives.Remove(objective);
}
private bool HasOrder(string aiTag)
{
for (int i = 0; i < crew.Count; i++)
@@ -471,22 +518,29 @@ namespace Barotrauma.Tutorials
activeSegment.IsTriggered = true;
string tutorialText = TextManager.GetFormatted(activeSegment.TextContent.GetAttributeString("tag", ""), true, args);
string objectiveText = string.Empty;
if (!string.IsNullOrEmpty(activeSegment.Objective))
{
if (args.Length == 0)
{
objectiveText = activeSegment.Objective;
}
else
{
objectiveText = string.Format(activeSegment.Objective, args);
}
activeObjectives.Add(activeSegment);
}
switch (activeSegment.ContentType)
{
case ContentTypes.None:
break;
case ContentTypes.Video:
string fileName = activeSegment.VideoContent.GetAttributeString("file", "");
if (fileName != "")
{
videoPlayer.LoadContentWithObjective(playableContentPath + fileName, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.TextContent, args), activeSegment.Id, true, activeSegment.Objective, CurrentSegmentStopCallback);
}
else
{
spriteSheetPlayer.LoadContent(playableContentPath, activeSegment.VideoContent, activeSegment.Id, true, true, CurrentSegmentStopCallback);
}
string fileName = "1_CommandReactor/command_reactor_video.mp4";
videoPlayer.LoadContentWithObjective(playableContentPath + fileName, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.TextContent, args), activeSegment.Id, true, objectiveText, CurrentSegmentStopCallback);
break;
case ContentTypes.TextOnly:
infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Id), tutorialText,
@@ -504,6 +558,26 @@ namespace Barotrauma.Tutorials
CoroutineManager.StartCoroutine(WaitToStop()); // Completed
}
private void CreateObjectiveFrame()
{
holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveArea, holderFrame.RectTransform), style: null);
objectiveTitle = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.3f), objectiveFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), TextManager.Get("Objective"), textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.BottomRight);
objectiveText = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.7f), objectiveFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter), "Repair Hull Breach", textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.TopRight);
int toggleButtonWidth = (int)(30 * GUI.Scale);
var toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, HUDLayoutSettings.ObjectiveArea.Height), objectiveFrame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(0, -5) }, style: "UIToggleButton");
toggleButton.OnClicked += (GUIButton btn, object userdata) =>
{
objectivesOpen = !objectivesOpen;
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = objectivesOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
return true;
};
}
private IEnumerable<object> WaitToStop()
{
while (ContentRunning) yield return null;