diff --git a/Barotrauma/BarotraumaClient/ClientCode.projitems b/Barotrauma/BarotraumaClient/ClientCode.projitems index a19aa9fe1..7059daf8b 100644 --- a/Barotrauma/BarotraumaClient/ClientCode.projitems +++ b/Barotrauma/BarotraumaClient/ClientCode.projitems @@ -80,7 +80,6 @@ - diff --git a/Barotrauma/BarotraumaClient/Source/DebugConsole.cs b/Barotrauma/BarotraumaClient/Source/DebugConsole.cs index a13119ae9..065bff81a 100644 --- a/Barotrauma/BarotraumaClient/Source/DebugConsole.cs +++ b/Barotrauma/BarotraumaClient/Source/DebugConsole.cs @@ -1296,6 +1296,195 @@ namespace Barotrauma })); + commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) => + { + //TODO: maybe do this automatically during loading when possible? + if (Screen.Selected == GameMain.SubEditorScreen) + { + if (!MapEntity.SelectedAny) + { + ThrowError("You have to select item(s) first!"); + } + else + { + foreach (var mapEntity in MapEntity.SelectedList) + { + if (mapEntity is Item item) + { + item.Rect = new Rectangle(item.Rect.X, item.Rect.Y, + (int)(item.Prefab.sprite.size.X * item.Prefab.Scale), + (int)(item.Prefab.sprite.size.Y * item.Prefab.Scale)); + } + else if (mapEntity is Structure structure) + { + if (!structure.ResizeHorizontal) + { + structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y, + (int)structure.Prefab.ScaledSize.X, + structure.Rect.Height); + } + if (!structure.ResizeVertical) + { + structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y, + structure.Rect.Width, + (int)structure.Prefab.ScaledSize.Y); + } + } + } + } + } + }, isCheat: false)); +#endif + + GameMain.Config.SaveNewPlayerConfig(); + + commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) => + { + string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt"; + string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml"; + + string[] lines; + try + { + lines = File.ReadAllLines(sourcePath); + } + catch (Exception e) + { + ThrowError("Reading the file \"" + sourcePath + "\" failed.", e); + return; + } + var doc = XMLExtensions.TryLoadXml(destinationPath); + int i = 0; + foreach (XElement element in doc.Root.Elements()) + { + if (i >= lines.Length) + { + ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file."); + return; + } + element.Value = lines[i]; + i++; + } + doc.Save(destinationPath); + }, + () => + { + var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/")); + return new string[][] + { + files.Where(f => Path.GetExtension(f)==".txt").ToArray(), + files.Where(f => Path.GetExtension(f)==".xml").ToArray() + }; + })); + + commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) => + { + if (args.Length < 2) return; + string sourcePath = args[0]; + string destinationPath = args[1]; + + var sourceDoc = XMLExtensions.TryLoadXml(sourcePath); + var destinationDoc = XMLExtensions.TryLoadXml(destinationPath); + + XElement destinationElement = destinationDoc.Root.Elements().First(); + foreach (XElement element in sourceDoc.Root.Elements()) + { + if (destinationDoc.Root.Element(element.Name) == null) + { + element.Value = "!!!!!!!!!!!!!" + element.Value; + destinationElement.AddAfterSelf(element); + } + XNode nextNode = destinationElement.NextNode; + while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode; + destinationElement = nextNode as XElement; + } + destinationDoc.Save(destinationPath); + }, + () => + { + var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray(); + return new string[][] + { + files, + files + }; + })); + + commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) => + { + string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt"; + List lines = new List(); + foreach (MapEntityPrefab me in MapEntityPrefab.List) + { + lines.Add("" + me.Name + ""); + lines.Add("" + me.Description + ""); + } + File.WriteAllLines(filePath, lines); + })); +#if DEBUG + commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) => + { + if (args.Length != 1) return; + TextManager.CheckForDuplicates(args[0]); + })); + + commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) => + { + TextManager.WriteToCSV(); + NPCConversation.WriteToCSV(); + })); + + commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) => + { + if (args.Length == 0) return; + LocalizationCSVtoXML.Convert(args[0]); + })); +#endif + + commands.Add(new Command("cleanbuild", "", (string[] args) => + { + GameMain.Config.MusicVolume = 0.5f; + GameMain.Config.SoundVolume = 0.5f; + NewMessage("Music and sound volume set to 0.5", Color.Green); + + commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) => + { + float defaultZoom = Screen.Selected.Cam.DefaultZoom; + if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom); + + float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness; + if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness); + float moveSmoothness = Screen.Selected.Cam.MoveSmoothness; + if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness); + + float minZoom = Screen.Selected.Cam.MinZoom; + if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom); + float maxZoom = Screen.Selected.Cam.MaxZoom; + if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom); + + Screen.Selected.Cam.DefaultZoom = defaultZoom; + Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness; + Screen.Selected.Cam.MoveSmoothness = moveSmoothness; + Screen.Selected.Cam.MinZoom = minZoom; + Screen.Selected.Cam.MaxZoom = maxZoom; + })); + + commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) => + { + float distortScaleX = 0.5f, distortScaleY = 0.5f; + float distortStrengthX = 0.5f, distortStrengthY = 0.5f; + float blurAmount = 0.0f; + if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX); + if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY); + if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX); + if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY); + if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount); + WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY); + WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY); + WaterRenderer.BlurAmount = blurAmount; + })); + + commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) => { //TODO: maybe do this automatically during loading when possible? diff --git a/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs b/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs index 199cdb9d6..dfa896509 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs @@ -50,6 +50,11 @@ namespace Barotrauma get; private set; } + public static Rectangle ObjectiveArea + { + get; private set; + } + public static Rectangle InventoryAreaLower { get; private set; @@ -156,6 +161,11 @@ namespace Barotrauma new Rectangle(Padding, CrewArea.Y, chatBoxWidth, chatBoxHeight) : new Rectangle(GameMain.GraphicsWidth - Padding - chatBoxWidth, CrewArea.Y, chatBoxWidth, chatBoxHeight); + int objectiveAreaWidth = (int)(250 * GUI.Scale); + int objectiveAreaHeight = (int)(40 * GUI.Scale); + int objectiveAreaOffsetY = (int)(100 * GUI.Scale); + ObjectiveArea = new Rectangle(GameMain.GraphicsWidth - Padding - objectiveAreaWidth, CrewArea.Y + crewAreaHeight + objectiveAreaOffsetY, objectiveAreaWidth, objectiveAreaHeight); + int lowerAreaHeight = (int)Math.Min(GameMain.GraphicsHeight * 0.25f, 280); InventoryAreaLower = new Rectangle(Padding, GameMain.GraphicsHeight - lowerAreaHeight, GameMain.GraphicsWidth - Padding * 2, lowerAreaHeight); diff --git a/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs b/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs index 524f5bf75..e41b30323 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs @@ -88,7 +88,7 @@ namespace Barotrauma videoView = new GUICustomComponent(new RectTransform(new Point(width, height), videoFrame.RectTransform, Anchor.Center), (spriteBatch, guiCustomComponent) => { DrawVideo(spriteBatch, guiCustomComponent.Rect); }); - title = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopCenter, Pivot.TopLeft) { AbsoluteOffset = new Point(-225, 10) }, string.Empty, font: GUI.VideoTitleFont, textColor: new Color(253, 174, 0), textAlignment: Alignment.Left); + title = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(0, 10) }, string.Empty, font: GUI.VideoTitleFont, textColor: new Color(253, 174, 0), textAlignment: Alignment.Left); textContent = new GUITextBlock(new RectTransform(new Vector2(1f, .8f), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, borderSize / 2 + titleHeight) }, string.Empty, font: GUI.Font, textAlignment: Alignment.TopLeft); @@ -214,7 +214,7 @@ namespace Barotrauma title.Text = TextManager.Get(contentId); title.RectTransform.NonScaledSize += new Point(textSettings.Width, titleHeight); - if (textSettings.Text != string.Empty) + if (!string.IsNullOrEmpty(textSettings.Text)) { textSettings.Text = ToolBox.WrapText(textSettings.Text, textSettings.Width, GUI.Font); int wrappedHeight = textSettings.Text.Split('\n').Length * textHeight; diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs index 73244bfff..6cb812ee3 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs @@ -4,6 +4,7 @@ using System; using Microsoft.Xna.Framework; using Barotrauma.Items.Components; using System.Linq; +using Microsoft.Xna.Framework.Graphics; namespace Barotrauma.Tutorials { @@ -17,8 +18,7 @@ namespace Barotrauma.Tutorials private TutorialSegment activeSegment; private List segments; - - private SpriteSheetPlayer spriteSheetPlayer; + private VideoPlayer videoPlayer; private Steering navConsole; @@ -37,6 +37,11 @@ namespace Barotrauma.Tutorials private bool disableTutorialOnDeficiencyFound = true; + private GUIFrame holderFrame, objectiveFrame; + private bool objectivesOpen = false; + private GUITextBlock objectiveTitle, objectiveText; + private List activeObjectives = new List(); + private class TutorialSegment { public string Id; @@ -87,7 +92,6 @@ namespace Barotrauma.Tutorials Initialized = true; base.Initialize(); - spriteSheetPlayer = new SpriteSheetPlayer(); videoPlayer = new VideoPlayer(); characterTimeOnSonar = new List>(); @@ -118,14 +122,13 @@ namespace Barotrauma.Tutorials } } - private void PreloadVideoContent() + private void PreloadVideoContent() // Have to see if needed with videos { - return; - for (int i = 0; i < segments.Count; i++) + /*for (int i = 0; i < segments.Count; i++) { if (segments[i].ContentType != ContentTypes.Video || segments[i].IsTriggered) continue; spriteSheetPlayer.PreloadContent(playableContentPath, "tutorial", segments[i].Id, segments[i].VideoContent); - } + }*/ } public void SavePartiallyComplete(XElement element) @@ -216,8 +219,6 @@ namespace Barotrauma.Tutorials public void Stop() { started = ContentRunning = Initialized = false; - spriteSheetPlayer.Remove(); - spriteSheetPlayer = null; videoPlayer.Remove(); videoPlayer = null; characterTimeOnSonar = null; @@ -226,14 +227,14 @@ namespace Barotrauma.Tutorials public override void AddToGUIUpdateList() { base.AddToGUIUpdateList(); - if (spriteSheetPlayer != null) - { - spriteSheetPlayer.AddToGUIUpdateList(); - } if (videoPlayer != null) { videoPlayer.AddToGUIUpdateList(); } + if (objectiveFrame != null && activeObjectives.Count > 0) + { + objectiveFrame.AddToGUIUpdateList(); + } } public override void Update(float deltaTime) @@ -241,7 +242,7 @@ namespace Barotrauma.Tutorials if (!started || ContentRunning) return; deltaTime *= 0.5f; - + for (int i = 0; i < segments.Count; i++) { if (segments[i].IsTriggered) continue; @@ -250,10 +251,25 @@ namespace Barotrauma.Tutorials break; } } + + for (int i = 0; i < activeObjectives.Count; i++) + { + CheckActiveObjectives(activeObjectives[i]); + } } private void CurrentSegmentStopCallback() { + if (!string.IsNullOrEmpty(activeSegment.Objective)) + { + if (objectiveFrame == null) + { + CreateObjectiveFrame(); + } + + objectiveText.Text = activeSegment.Objective; + } + activeSegment = null; ContentRunning = false; } @@ -305,7 +321,9 @@ namespace Barotrauma.Tutorials tutorialTimer = 30.5f; } - break; + + TriggerTutorialSegment(index, GameMain.GameSession.EndLocation.Name); + return true; case 3: // Objective: Travel ~150 meters and while sub is not flooding [Text] if (Vector2.Distance(subStartingPosition, Submarine.MainSub.WorldPosition) < 12000f || IsFlooding()) { @@ -382,7 +400,9 @@ namespace Barotrauma.Tutorials if (member.Vitality < member.MaxVitality && !member.IsDead) { injuredFound = true; - break; + TriggerTutorialSegment(index, new string[] { member.DisplayName, + (member.Info.Gender == Gender.Male) ? TextManager.Get("PronounPossessiveMale").ToLower() : TextManager.Get("PronounPossessiveFemale").ToLower() }); + return true; } } @@ -393,7 +413,11 @@ namespace Barotrauma.Tutorials { return false; } - break; + else + { + TriggerTutorialSegment(index, GameMain.GameSession.EndLocation.Name); + return true; + } case 11: // Approach2: Sub is docked [Text] if (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0) { @@ -406,6 +430,29 @@ namespace Barotrauma.Tutorials return true; } + private void CheckActiveObjectives(TutorialSegment objective) + { + switch(objective.Id) + { + case "ReactorCommand": // Reactor up and running + + break; + case "NavConsole": // traveled 100 meters + + break; + case "Flood": // Hull breaches repaired + break; + case "EnemyOnSonar": + break; + case "Degrading2": + break; + case "Approach1": + break; + } + + activeObjectives.Remove(objective); + } + private bool HasOrder(string aiTag) { for (int i = 0; i < crew.Count; i++) @@ -471,22 +518,29 @@ namespace Barotrauma.Tutorials activeSegment.IsTriggered = true; string tutorialText = TextManager.GetFormatted(activeSegment.TextContent.GetAttributeString("tag", ""), true, args); + string objectiveText = string.Empty; + + if (!string.IsNullOrEmpty(activeSegment.Objective)) + { + if (args.Length == 0) + { + objectiveText = activeSegment.Objective; + } + else + { + objectiveText = string.Format(activeSegment.Objective, args); + } + + activeObjectives.Add(activeSegment); + } switch (activeSegment.ContentType) { case ContentTypes.None: break; case ContentTypes.Video: - string fileName = activeSegment.VideoContent.GetAttributeString("file", ""); - if (fileName != "") - { - videoPlayer.LoadContentWithObjective(playableContentPath + fileName, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.TextContent, args), activeSegment.Id, true, activeSegment.Objective, CurrentSegmentStopCallback); - } - else - { - spriteSheetPlayer.LoadContent(playableContentPath, activeSegment.VideoContent, activeSegment.Id, true, true, CurrentSegmentStopCallback); - } - + string fileName = "1_CommandReactor/command_reactor_video.mp4"; + videoPlayer.LoadContentWithObjective(playableContentPath + fileName, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.TextContent, args), activeSegment.Id, true, objectiveText, CurrentSegmentStopCallback); break; case ContentTypes.TextOnly: infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Id), tutorialText, @@ -504,6 +558,26 @@ namespace Barotrauma.Tutorials CoroutineManager.StartCoroutine(WaitToStop()); // Completed } + private void CreateObjectiveFrame() + { + holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center)); + objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveArea, holderFrame.RectTransform), style: null); + objectiveTitle = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.3f), objectiveFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), TextManager.Get("Objective"), textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.BottomRight); + objectiveText = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.7f), objectiveFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter), "Repair Hull Breach", textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.TopRight); + + int toggleButtonWidth = (int)(30 * GUI.Scale); + var toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, HUDLayoutSettings.ObjectiveArea.Height), objectiveFrame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(0, -5) }, style: "UIToggleButton"); + toggleButton.OnClicked += (GUIButton btn, object userdata) => + { + objectivesOpen = !objectivesOpen; + foreach (GUIComponent child in btn.Children) + { + child.SpriteEffects = objectivesOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None; + } + return true; + }; + } + private IEnumerable WaitToStop() { while (ContentRunning) yield return null; diff --git a/Barotrauma/BarotraumaClient/Source/Networking/GameClient.cs b/Barotrauma/BarotraumaClient/Source/Networking/GameClient.cs index 50beedef1..78b7c6eff 100644 --- a/Barotrauma/BarotraumaClient/Source/Networking/GameClient.cs +++ b/Barotrauma/BarotraumaClient/Source/Networking/GameClient.cs @@ -1383,6 +1383,9 @@ namespace Barotrauma.Networking case ServerNetObject.CLIENT_LIST: ReadClientList(inc); break; + case ServerNetObject.CLIENT_LIST: + ReadClientList(inc); + break; case ServerNetObject.CHAT_MESSAGE: ChatMessage.ClientRead(inc); break; diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs index db83c6407..9852a296a 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs @@ -1197,32 +1197,6 @@ namespace Barotrauma return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize); } - #endregion - - protected override void OnStateChanged(AIState from, AIState to) - { - latchOntoAI?.DeattachFromBody(); - Character.AnimController.ReleaseStuckLimbs(); - } - - private int GetMinimumPassableHoleCount() - { - return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize); - } - - #endregion - - protected override void OnStateChanged(AIState from, AIState to) - { - latchOntoAI?.DeattachFromBody(); - Character.AnimController.ReleaseStuckLimbs(); - } - - private int GetMinimumPassableHoleCount() - { - return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize); - } - private bool CanPassThroughHole(Structure wall, int sectionIndex) { int requiredHoleCount = GetMinimumPassableHoleCount(); diff --git a/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs b/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs index 04ec45762..03514e7e1 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs @@ -1047,6 +1047,8 @@ namespace Barotrauma CheckValidity(); + CheckValidity(); + UpdateNetPlayerPosition(deltaTime); CheckDistFromCollider(); UpdateCollisionCategories(); diff --git a/Barotrauma/BarotraumaShared/Source/Map/Explosion.cs b/Barotrauma/BarotraumaShared/Source/Map/Explosion.cs index 14afb813e..40a6eb205 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/Explosion.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/Explosion.cs @@ -201,6 +201,9 @@ namespace Barotrauma Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false); bool underWater = hull == null || explosionPos.Y < hull.Surface; + Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false); + bool underWater = hull == null || explosionPos.Y < hull.Surface; + explosionPos = ConvertUnits.ToSimUnits(explosionPos); Dictionary distFactors = new Dictionary(); diff --git a/Barotrauma/BarotraumaShared/Source/Physics/PhysicsBody.cs b/Barotrauma/BarotraumaShared/Source/Physics/PhysicsBody.cs index ea2a08faf..2a7d7ce21 100644 --- a/Barotrauma/BarotraumaShared/Source/Physics/PhysicsBody.cs +++ b/Barotrauma/BarotraumaShared/Source/Physics/PhysicsBody.cs @@ -108,6 +108,18 @@ namespace Barotrauma private set; } + public Vector2 LinearVelocity + { + get; + private set; + } + + public float AngularVelocity + { + get; + private set; + } + public readonly float Timestamp; public readonly UInt16 ID;