diff --git a/Barotrauma/BarotraumaClient/ClientCode.projitems b/Barotrauma/BarotraumaClient/ClientCode.projitems
index a19aa9fe1..7059daf8b 100644
--- a/Barotrauma/BarotraumaClient/ClientCode.projitems
+++ b/Barotrauma/BarotraumaClient/ClientCode.projitems
@@ -80,7 +80,6 @@
-
diff --git a/Barotrauma/BarotraumaClient/Source/DebugConsole.cs b/Barotrauma/BarotraumaClient/Source/DebugConsole.cs
index a13119ae9..065bff81a 100644
--- a/Barotrauma/BarotraumaClient/Source/DebugConsole.cs
+++ b/Barotrauma/BarotraumaClient/Source/DebugConsole.cs
@@ -1296,6 +1296,195 @@ namespace Barotrauma
}));
+ commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
+ {
+ //TODO: maybe do this automatically during loading when possible?
+ if (Screen.Selected == GameMain.SubEditorScreen)
+ {
+ if (!MapEntity.SelectedAny)
+ {
+ ThrowError("You have to select item(s) first!");
+ }
+ else
+ {
+ foreach (var mapEntity in MapEntity.SelectedList)
+ {
+ if (mapEntity is Item item)
+ {
+ item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
+ (int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
+ (int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
+ }
+ else if (mapEntity is Structure structure)
+ {
+ if (!structure.ResizeHorizontal)
+ {
+ structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
+ (int)structure.Prefab.ScaledSize.X,
+ structure.Rect.Height);
+ }
+ if (!structure.ResizeVertical)
+ {
+ structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
+ structure.Rect.Width,
+ (int)structure.Prefab.ScaledSize.Y);
+ }
+ }
+ }
+ }
+ }
+ }, isCheat: false));
+#endif
+
+ GameMain.Config.SaveNewPlayerConfig();
+
+ commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
+ {
+ string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
+ string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
+
+ string[] lines;
+ try
+ {
+ lines = File.ReadAllLines(sourcePath);
+ }
+ catch (Exception e)
+ {
+ ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
+ return;
+ }
+ var doc = XMLExtensions.TryLoadXml(destinationPath);
+ int i = 0;
+ foreach (XElement element in doc.Root.Elements())
+ {
+ if (i >= lines.Length)
+ {
+ ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
+ return;
+ }
+ element.Value = lines[i];
+ i++;
+ }
+ doc.Save(destinationPath);
+ },
+ () =>
+ {
+ var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
+ return new string[][]
+ {
+ files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
+ files.Where(f => Path.GetExtension(f)==".xml").ToArray()
+ };
+ }));
+
+ commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
+ {
+ if (args.Length < 2) return;
+ string sourcePath = args[0];
+ string destinationPath = args[1];
+
+ var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
+ var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
+
+ XElement destinationElement = destinationDoc.Root.Elements().First();
+ foreach (XElement element in sourceDoc.Root.Elements())
+ {
+ if (destinationDoc.Root.Element(element.Name) == null)
+ {
+ element.Value = "!!!!!!!!!!!!!" + element.Value;
+ destinationElement.AddAfterSelf(element);
+ }
+ XNode nextNode = destinationElement.NextNode;
+ while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
+ destinationElement = nextNode as XElement;
+ }
+ destinationDoc.Save(destinationPath);
+ },
+ () =>
+ {
+ var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
+ return new string[][]
+ {
+ files,
+ files
+ };
+ }));
+
+ commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
+ {
+ string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
+ List lines = new List();
+ foreach (MapEntityPrefab me in MapEntityPrefab.List)
+ {
+ lines.Add("" + me.Name + "" + me.Identifier + ".Name>");
+ lines.Add("" + me.Description + "" + me.Identifier + ".Description>");
+ }
+ File.WriteAllLines(filePath, lines);
+ }));
+#if DEBUG
+ commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
+ {
+ if (args.Length != 1) return;
+ TextManager.CheckForDuplicates(args[0]);
+ }));
+
+ commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
+ {
+ TextManager.WriteToCSV();
+ NPCConversation.WriteToCSV();
+ }));
+
+ commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
+ {
+ if (args.Length == 0) return;
+ LocalizationCSVtoXML.Convert(args[0]);
+ }));
+#endif
+
+ commands.Add(new Command("cleanbuild", "", (string[] args) =>
+ {
+ GameMain.Config.MusicVolume = 0.5f;
+ GameMain.Config.SoundVolume = 0.5f;
+ NewMessage("Music and sound volume set to 0.5", Color.Green);
+
+ commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
+ {
+ float defaultZoom = Screen.Selected.Cam.DefaultZoom;
+ if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom);
+
+ float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness;
+ if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness);
+ float moveSmoothness = Screen.Selected.Cam.MoveSmoothness;
+ if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness);
+
+ float minZoom = Screen.Selected.Cam.MinZoom;
+ if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom);
+ float maxZoom = Screen.Selected.Cam.MaxZoom;
+ if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom);
+
+ Screen.Selected.Cam.DefaultZoom = defaultZoom;
+ Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness;
+ Screen.Selected.Cam.MoveSmoothness = moveSmoothness;
+ Screen.Selected.Cam.MinZoom = minZoom;
+ Screen.Selected.Cam.MaxZoom = maxZoom;
+ }));
+
+ commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) =>
+ {
+ float distortScaleX = 0.5f, distortScaleY = 0.5f;
+ float distortStrengthX = 0.5f, distortStrengthY = 0.5f;
+ float blurAmount = 0.0f;
+ if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX);
+ if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY);
+ if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX);
+ if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY);
+ if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount);
+ WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY);
+ WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY);
+ WaterRenderer.BlurAmount = blurAmount;
+ }));
+
+
commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
{
//TODO: maybe do this automatically during loading when possible?
diff --git a/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs b/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs
index 199cdb9d6..dfa896509 100644
--- a/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs
+++ b/Barotrauma/BarotraumaClient/Source/GUI/HUDLayoutSettings.cs
@@ -50,6 +50,11 @@ namespace Barotrauma
get; private set;
}
+ public static Rectangle ObjectiveArea
+ {
+ get; private set;
+ }
+
public static Rectangle InventoryAreaLower
{
get; private set;
@@ -156,6 +161,11 @@ namespace Barotrauma
new Rectangle(Padding, CrewArea.Y, chatBoxWidth, chatBoxHeight) :
new Rectangle(GameMain.GraphicsWidth - Padding - chatBoxWidth, CrewArea.Y, chatBoxWidth, chatBoxHeight);
+ int objectiveAreaWidth = (int)(250 * GUI.Scale);
+ int objectiveAreaHeight = (int)(40 * GUI.Scale);
+ int objectiveAreaOffsetY = (int)(100 * GUI.Scale);
+ ObjectiveArea = new Rectangle(GameMain.GraphicsWidth - Padding - objectiveAreaWidth, CrewArea.Y + crewAreaHeight + objectiveAreaOffsetY, objectiveAreaWidth, objectiveAreaHeight);
+
int lowerAreaHeight = (int)Math.Min(GameMain.GraphicsHeight * 0.25f, 280);
InventoryAreaLower = new Rectangle(Padding, GameMain.GraphicsHeight - lowerAreaHeight, GameMain.GraphicsWidth - Padding * 2, lowerAreaHeight);
diff --git a/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs b/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs
index 524f5bf75..e41b30323 100644
--- a/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs
+++ b/Barotrauma/BarotraumaClient/Source/GUI/VideoPlayer.cs
@@ -88,7 +88,7 @@ namespace Barotrauma
videoView = new GUICustomComponent(new RectTransform(new Point(width, height), videoFrame.RectTransform, Anchor.Center),
(spriteBatch, guiCustomComponent) => { DrawVideo(spriteBatch, guiCustomComponent.Rect); });
- title = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopCenter, Pivot.TopLeft) { AbsoluteOffset = new Point(-225, 10) }, string.Empty, font: GUI.VideoTitleFont, textColor: new Color(253, 174, 0), textAlignment: Alignment.Left);
+ title = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(0, 10) }, string.Empty, font: GUI.VideoTitleFont, textColor: new Color(253, 174, 0), textAlignment: Alignment.Left);
textContent = new GUITextBlock(new RectTransform(new Vector2(1f, .8f), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, borderSize / 2 + titleHeight) }, string.Empty, font: GUI.Font, textAlignment: Alignment.TopLeft);
@@ -214,7 +214,7 @@ namespace Barotrauma
title.Text = TextManager.Get(contentId);
title.RectTransform.NonScaledSize += new Point(textSettings.Width, titleHeight);
- if (textSettings.Text != string.Empty)
+ if (!string.IsNullOrEmpty(textSettings.Text))
{
textSettings.Text = ToolBox.WrapText(textSettings.Text, textSettings.Width, GUI.Font);
int wrappedHeight = textSettings.Text.Split('\n').Length * textHeight;
diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs
index 73244bfff..6cb812ee3 100644
--- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/ContextualTutorial.cs
@@ -4,6 +4,7 @@ using System;
using Microsoft.Xna.Framework;
using Barotrauma.Items.Components;
using System.Linq;
+using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Tutorials
{
@@ -17,8 +18,7 @@ namespace Barotrauma.Tutorials
private TutorialSegment activeSegment;
private List segments;
-
- private SpriteSheetPlayer spriteSheetPlayer;
+
private VideoPlayer videoPlayer;
private Steering navConsole;
@@ -37,6 +37,11 @@ namespace Barotrauma.Tutorials
private bool disableTutorialOnDeficiencyFound = true;
+ private GUIFrame holderFrame, objectiveFrame;
+ private bool objectivesOpen = false;
+ private GUITextBlock objectiveTitle, objectiveText;
+ private List activeObjectives = new List();
+
private class TutorialSegment
{
public string Id;
@@ -87,7 +92,6 @@ namespace Barotrauma.Tutorials
Initialized = true;
base.Initialize();
- spriteSheetPlayer = new SpriteSheetPlayer();
videoPlayer = new VideoPlayer();
characterTimeOnSonar = new List>();
@@ -118,14 +122,13 @@ namespace Barotrauma.Tutorials
}
}
- private void PreloadVideoContent()
+ private void PreloadVideoContent() // Have to see if needed with videos
{
- return;
- for (int i = 0; i < segments.Count; i++)
+ /*for (int i = 0; i < segments.Count; i++)
{
if (segments[i].ContentType != ContentTypes.Video || segments[i].IsTriggered) continue;
spriteSheetPlayer.PreloadContent(playableContentPath, "tutorial", segments[i].Id, segments[i].VideoContent);
- }
+ }*/
}
public void SavePartiallyComplete(XElement element)
@@ -216,8 +219,6 @@ namespace Barotrauma.Tutorials
public void Stop()
{
started = ContentRunning = Initialized = false;
- spriteSheetPlayer.Remove();
- spriteSheetPlayer = null;
videoPlayer.Remove();
videoPlayer = null;
characterTimeOnSonar = null;
@@ -226,14 +227,14 @@ namespace Barotrauma.Tutorials
public override void AddToGUIUpdateList()
{
base.AddToGUIUpdateList();
- if (spriteSheetPlayer != null)
- {
- spriteSheetPlayer.AddToGUIUpdateList();
- }
if (videoPlayer != null)
{
videoPlayer.AddToGUIUpdateList();
}
+ if (objectiveFrame != null && activeObjectives.Count > 0)
+ {
+ objectiveFrame.AddToGUIUpdateList();
+ }
}
public override void Update(float deltaTime)
@@ -241,7 +242,7 @@ namespace Barotrauma.Tutorials
if (!started || ContentRunning) return;
deltaTime *= 0.5f;
-
+
for (int i = 0; i < segments.Count; i++)
{
if (segments[i].IsTriggered) continue;
@@ -250,10 +251,25 @@ namespace Barotrauma.Tutorials
break;
}
}
+
+ for (int i = 0; i < activeObjectives.Count; i++)
+ {
+ CheckActiveObjectives(activeObjectives[i]);
+ }
}
private void CurrentSegmentStopCallback()
{
+ if (!string.IsNullOrEmpty(activeSegment.Objective))
+ {
+ if (objectiveFrame == null)
+ {
+ CreateObjectiveFrame();
+ }
+
+ objectiveText.Text = activeSegment.Objective;
+ }
+
activeSegment = null;
ContentRunning = false;
}
@@ -305,7 +321,9 @@ namespace Barotrauma.Tutorials
tutorialTimer = 30.5f;
}
- break;
+
+ TriggerTutorialSegment(index, GameMain.GameSession.EndLocation.Name);
+ return true;
case 3: // Objective: Travel ~150 meters and while sub is not flooding [Text]
if (Vector2.Distance(subStartingPosition, Submarine.MainSub.WorldPosition) < 12000f || IsFlooding())
{
@@ -382,7 +400,9 @@ namespace Barotrauma.Tutorials
if (member.Vitality < member.MaxVitality && !member.IsDead)
{
injuredFound = true;
- break;
+ TriggerTutorialSegment(index, new string[] { member.DisplayName,
+ (member.Info.Gender == Gender.Male) ? TextManager.Get("PronounPossessiveMale").ToLower() : TextManager.Get("PronounPossessiveFemale").ToLower() });
+ return true;
}
}
@@ -393,7 +413,11 @@ namespace Barotrauma.Tutorials
{
return false;
}
- break;
+ else
+ {
+ TriggerTutorialSegment(index, GameMain.GameSession.EndLocation.Name);
+ return true;
+ }
case 11: // Approach2: Sub is docked [Text]
if (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0)
{
@@ -406,6 +430,29 @@ namespace Barotrauma.Tutorials
return true;
}
+ private void CheckActiveObjectives(TutorialSegment objective)
+ {
+ switch(objective.Id)
+ {
+ case "ReactorCommand": // Reactor up and running
+
+ break;
+ case "NavConsole": // traveled 100 meters
+
+ break;
+ case "Flood": // Hull breaches repaired
+ break;
+ case "EnemyOnSonar":
+ break;
+ case "Degrading2":
+ break;
+ case "Approach1":
+ break;
+ }
+
+ activeObjectives.Remove(objective);
+ }
+
private bool HasOrder(string aiTag)
{
for (int i = 0; i < crew.Count; i++)
@@ -471,22 +518,29 @@ namespace Barotrauma.Tutorials
activeSegment.IsTriggered = true;
string tutorialText = TextManager.GetFormatted(activeSegment.TextContent.GetAttributeString("tag", ""), true, args);
+ string objectiveText = string.Empty;
+
+ if (!string.IsNullOrEmpty(activeSegment.Objective))
+ {
+ if (args.Length == 0)
+ {
+ objectiveText = activeSegment.Objective;
+ }
+ else
+ {
+ objectiveText = string.Format(activeSegment.Objective, args);
+ }
+
+ activeObjectives.Add(activeSegment);
+ }
switch (activeSegment.ContentType)
{
case ContentTypes.None:
break;
case ContentTypes.Video:
- string fileName = activeSegment.VideoContent.GetAttributeString("file", "");
- if (fileName != "")
- {
- videoPlayer.LoadContentWithObjective(playableContentPath + fileName, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.TextContent, args), activeSegment.Id, true, activeSegment.Objective, CurrentSegmentStopCallback);
- }
- else
- {
- spriteSheetPlayer.LoadContent(playableContentPath, activeSegment.VideoContent, activeSegment.Id, true, true, CurrentSegmentStopCallback);
- }
-
+ string fileName = "1_CommandReactor/command_reactor_video.mp4";
+ videoPlayer.LoadContentWithObjective(playableContentPath + fileName, new VideoPlayer.VideoSettings(activeSegment.VideoContent), new VideoPlayer.TextSettings(activeSegment.TextContent, args), activeSegment.Id, true, objectiveText, CurrentSegmentStopCallback);
break;
case ContentTypes.TextOnly:
infoBox = CreateInfoFrame(TextManager.Get(activeSegment.Id), tutorialText,
@@ -504,6 +558,26 @@ namespace Barotrauma.Tutorials
CoroutineManager.StartCoroutine(WaitToStop()); // Completed
}
+ private void CreateObjectiveFrame()
+ {
+ holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
+ objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveArea, holderFrame.RectTransform), style: null);
+ objectiveTitle = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.3f), objectiveFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), TextManager.Get("Objective"), textColor: Color.White, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.BottomRight);
+ objectiveText = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.7f), objectiveFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter), "Repair Hull Breach", textColor: new Color(4, 180, 108), font: GUI.ObjectiveNameFont, textAlignment: Alignment.TopRight);
+
+ int toggleButtonWidth = (int)(30 * GUI.Scale);
+ var toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, HUDLayoutSettings.ObjectiveArea.Height), objectiveFrame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(0, -5) }, style: "UIToggleButton");
+ toggleButton.OnClicked += (GUIButton btn, object userdata) =>
+ {
+ objectivesOpen = !objectivesOpen;
+ foreach (GUIComponent child in btn.Children)
+ {
+ child.SpriteEffects = objectivesOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
+ }
+ return true;
+ };
+ }
+
private IEnumerable