diff --git a/Barotrauma/Properties/AssemblyInfo.cs b/Barotrauma/Properties/AssemblyInfo.cs index 155d0f07e..8f0f2c21e 100644 --- a/Barotrauma/Properties/AssemblyInfo.cs +++ b/Barotrauma/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.6.0.1")] -[assembly: AssemblyFileVersion("0.6.0.1")] +[assembly: AssemblyVersion("0.6.0.2")] +[assembly: AssemblyFileVersion("0.6.0.2")] diff --git a/Barotrauma/changelog.txt b/Barotrauma/changelog.txt index 3b74ad6bd..f7b0e5df7 100644 --- a/Barotrauma/changelog.txt +++ b/Barotrauma/changelog.txt @@ -1,3 +1,18 @@ +--------------------------------------------------------------------------------------------------------- +v0.6.0.2 +--------------------------------------------------------------------------------------------------------- + +- Fixed "maximum packet size exceeded" errors when clients join servers. +- Fixed a bug that caused non-interactable checkboxes to always appear unchecked. +- Skill level syncing fix: the syncing isn't dependent on the order of the characters skills anymore. +- IP addresses are included in all login error messages and the errors are also logged to the debug console. +- Servers end rounds if all players are either dead or unconscious when autorestart is on (instead of +waiting for all players to die) +- Fixed nuclear shells and depth charges exploding immediately when launched. +- Fixed a bug that prevented any broken items from being repaired in the single player. +- Fixed items disappearing from inside copypasted items (e.g. cabinets). +- Added character teleporting console command. + --------------------------------------------------------------------------------------------------------- v0.6.0.1 ---------------------------------------------------------------------------------------------------------