- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server - the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
This commit is contained in:
@@ -45,7 +45,6 @@
|
||||
</fixrequirement>
|
||||
|
||||
<Engine minvoltage="0.5" powerconsumption="500.0" maxforce="300" canbeselected = "true">
|
||||
<StatusEffect type="InWater" target="This" condition="-2.0"/>
|
||||
<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
|
||||
</Engine>
|
||||
|
||||
Reference in New Issue
Block a user