Files
LuaCsForBarotraumaEP/Subsurface/Content/Items/Engine/engine.xml
Regalis 4252f4b9d0 - clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
2016-07-29 18:38:42 +03:00

120 lines
4.2 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Engine"
linkable="true"
category="Machine"
pickthroughwalls="true"
pickdistance="150">
<Sprite texture ="engine.png" depth="0.8" sourcerect="0,0,373,113"/>
<fixrequirement name="Mechanical repairs">
<skill name="Construction" level="40"/>
<item name="Welding Tool"/>
<item name="Wrench"/>
</fixrequirement>
<Engine minvoltage="0.5" powerconsumption="2000.0" maxforce="2000" canbeselected = "true">
<StatusEffect type="InWater" target="This" condition="-2.0"/>
<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
</Engine>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
<input name="set_force"/>
</ConnectionPanel>
</Item>
<Item
name="Shuttle Engine"
linkable="true"
category="Machine"
pickthroughwalls="true"
pickdistance="150">
<Sprite texture ="engine.png" depth="0.8" sourcerect="0,115,224,73"/>
<fixrequirement name="Mechanical repairs">
<skill name="Construction" level="30"/>
<item name="Welding Tool"/>
<item name="Wrench"/>
</fixrequirement>
<Engine minvoltage="0.5" powerconsumption="500.0" maxforce="300" canbeselected = "true">
<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
</Engine>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
<input name="set_force"/>
</ConnectionPanel>
</Item>
<Item
name="Navigation Terminal"
linkable="true"
category="Machine"
pickdistance="150">
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,0,64,128"/>
<fixrequirement name="Electrical repairs">
<skill name="Electrical Engineering" level="40"/>
<item name="Wire"/>
<item name="Screwdriver"/>
</fixrequirement>
<Steering minvoltage="0.5" canbeselected = "true" powerconsumption="10">
<StatusEffect type="InWater" target="This" condition="-1.0"/>
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
</Steering>
<Radar canbeselected = "true" powerconsumption="100">
<sound file="radarPing.ogg" type="OnUse" range="4000.0"/>
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.0"/>
<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
</Radar>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
<input name="velocity_in"/>
<output name="velocity_x_out"/>
<output name="velocity_y_out"/>
</ConnectionPanel>
</Item>
<Item
name="Sonar Monitor"
linkable="true"
category="Machine"
pickdistance="150">
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,0,64,128"/>
<fixrequirement name="Electrical repairs">
<skill name="Electrical Engineering" level="40"/>
<item name="Wire"/>
<item name="Screwdriver"/>
</fixrequirement>
<Radar canbeselected = "true" powerconsumption="100">
<StatusEffect type="InWater" target="This" condition="-1.0"/>
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
</Radar>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
</ConnectionPanel>
</Item>
</Items>