This commit is contained in:
Joonas Rikkonen
2018-02-21 23:43:56 +02:00
parent b4582b6188
commit 42179f6f98
6 changed files with 17 additions and 14 deletions
@@ -9,7 +9,7 @@
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<AssemblyName>BarotraumaClient</AssemblyName> <AssemblyName>Barotrauma</AssemblyName>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<IsWebBootstrapper>false</IsWebBootstrapper> <IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl> <PublishUrl>publish\</PublishUrl>
@@ -9,7 +9,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")] [assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")] [assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © Undertow Games 2017")] [assembly: AssemblyCopyright("Copyright © Undertow Games 2018")]
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.7.0.1")] [assembly: AssemblyVersion("0.8.0.0")]
[assembly: AssemblyFileVersion("0.7.0.1")] [assembly: AssemblyFileVersion("0.8.0.0")]
@@ -9,7 +9,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")] [assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")] [assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("Copyright © Undertow Games 2017")] [assembly: AssemblyCopyright("Copyright © Undertow Games 2018")]
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.7.0.1")] [assembly: AssemblyVersion("0.8.0.0")]
[assembly: AssemblyFileVersion("0.7.0.1")] [assembly: AssemblyFileVersion("0.8.0.0")]
+1 -1
View File
@@ -1,7 +1,7 @@
BAROTRAUMA BAROTRAUMA
www.undertowgames.com/barotrauma www.undertowgames.com/barotrauma
Copyright © Undertow Games 2017 Copyright © Undertow Games 2018
Default controls: Default controls:
WASD - move WASD - move
+7 -4
View File
@@ -93,8 +93,8 @@ Multiplayer additions:
- Cutting and repairing walls is included in server logs. - Cutting and repairing walls is included in server logs.
Multiplayer bugfixes: Multiplayer bugfixes:
- Fixed clients getting disconnected due to desync when a new monster is spawned mid-round by a repeating - Fixed clients getting disconnected due to desync when a new monster is spawned mid-round by
monster event. a repeating monster event.
- Fixed modified clients being able to chat while unconscious due to the lack of server-side checks. - Fixed modified clients being able to chat while unconscious due to the lack of server-side checks.
- Fixed modified clients being able to disconnect locked wires due to the lack of server-side checks. - Fixed modified clients being able to disconnect locked wires due to the lack of server-side checks.
- Fixed chat messages being assigned to the wrong sender when their bodies have been eaten. - Fixed chat messages being assigned to the wrong sender when their bodies have been eaten.
@@ -110,8 +110,8 @@ Multiplayer bugfixes:
- Fixed "selected mode" and "mission type" settings not being saved. - Fixed "selected mode" and "mission type" settings not being saved.
- Level seed randomization can be toggled on and off via the debug console. - Level seed randomization can be toggled on and off via the debug console.
- Fixed dedicated server not randomizing the submarine or game mode even if randomization is enabled. - Fixed dedicated server not randomizing the submarine or game mode even if randomization is enabled.
- Lighting is forced back on when a client starts a round (-> can't disable lighting by using the console - Lighting is forced back on when a client starts a round (-> can't disable lighting by using the
command before joining a server). console command before joining a server).
Bugfixes: Bugfixes:
- Fixed wire connections being lost when copy-pasting in the submarine editor. - Fixed wire connections being lost when copy-pasting in the submarine editor.
@@ -124,6 +124,9 @@ Bugfixes:
- Fixed damage modifiers being applied multiple times when wearing an item that takes up multiple slots. - Fixed damage modifiers being applied multiple times when wearing an item that takes up multiple slots.
Meaning that items such as the diving suit gave the players an excessive protection against damage. Meaning that items such as the diving suit gave the players an excessive protection against damage.
- Messagebox overflow fixes. - Messagebox overflow fixes.
- Fixed status effects not being able to decrease stun timers.
- Fixed anti-husk medicine being able to reduce husk infection state after the infection has reached
the active state.
- Fixed monsters being able to spawn right next to the spawnpoint of the sub. - Fixed monsters being able to spawn right next to the spawnpoint of the sub.
- Fixed hulls not being linked to gaps if the center of the gap is exactly at the edge of the adjacent - Fixed hulls not being linked to gaps if the center of the gap is exactly at the edge of the adjacent
hulls. hulls.
@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")] [assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")] [assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © Undertow Games 2017")] [assembly: AssemblyCopyright("Copyright © Undertow Games 2018")]
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]