diff --git a/Barotrauma/BarotraumaClient/BarotraumaClient.csproj b/Barotrauma/BarotraumaClient/BarotraumaClient.csproj index 26772589a..4866af852 100644 --- a/Barotrauma/BarotraumaClient/BarotraumaClient.csproj +++ b/Barotrauma/BarotraumaClient/BarotraumaClient.csproj @@ -9,7 +9,7 @@ WinExe Properties Barotrauma - BarotraumaClient + Barotrauma 512 false publish\ diff --git a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs index bcd84aadb..04e8ef42b 100644 --- a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs @@ -9,7 +9,7 @@ using System.Runtime.InteropServices; [assembly: AssemblyConfiguration("")] [assembly: AssemblyDescription("")] [assembly: AssemblyCompany("")] -[assembly: AssemblyCopyright("Copyright © Undertow Games 2017")] +[assembly: AssemblyCopyright("Copyright © Undertow Games 2018")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.7.0.1")] -[assembly: AssemblyFileVersion("0.7.0.1")] +[assembly: AssemblyVersion("0.8.0.0")] +[assembly: AssemblyFileVersion("0.8.0.0")] diff --git a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs index 3e8f0f237..a460f49a0 100644 --- a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs @@ -9,7 +9,7 @@ using System.Runtime.InteropServices; [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("")] -[assembly: AssemblyCopyright("Copyright © Undertow Games 2017")] +[assembly: AssemblyCopyright("Copyright © Undertow Games 2018")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.7.0.1")] -[assembly: AssemblyFileVersion("0.7.0.1")] +[assembly: AssemblyVersion("0.8.0.0")] +[assembly: AssemblyFileVersion("0.8.0.0")] diff --git a/Barotrauma/BarotraumaShared/README.txt b/Barotrauma/BarotraumaShared/README.txt index 8caf4a01a..2d5ed5b33 100644 --- a/Barotrauma/BarotraumaShared/README.txt +++ b/Barotrauma/BarotraumaShared/README.txt @@ -1,7 +1,7 @@ BAROTRAUMA www.undertowgames.com/barotrauma -Copyright © Undertow Games 2017 +Copyright © Undertow Games 2018 Default controls: WASD - move @@ -71,4 +71,4 @@ Sound effects: ------------------------------------------------------------------------ Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game. -The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/). \ No newline at end of file +The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/). diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index 6c54ab2b7..60c098a4d 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -93,8 +93,8 @@ Multiplayer additions: - Cutting and repairing walls is included in server logs. Multiplayer bugfixes: - - Fixed clients getting disconnected due to desync when a new monster is spawned mid-round by a repeating - monster event. + - Fixed clients getting disconnected due to desync when a new monster is spawned mid-round by + a repeating monster event. - Fixed modified clients being able to chat while unconscious due to the lack of server-side checks. - Fixed modified clients being able to disconnect locked wires due to the lack of server-side checks. - Fixed chat messages being assigned to the wrong sender when their bodies have been eaten. @@ -110,8 +110,8 @@ Multiplayer bugfixes: - Fixed "selected mode" and "mission type" settings not being saved. - Level seed randomization can be toggled on and off via the debug console. - Fixed dedicated server not randomizing the submarine or game mode even if randomization is enabled. - - Lighting is forced back on when a client starts a round (-> can't disable lighting by using the console - command before joining a server). + - Lighting is forced back on when a client starts a round (-> can't disable lighting by using the + console command before joining a server). Bugfixes: - Fixed wire connections being lost when copy-pasting in the submarine editor. @@ -124,6 +124,9 @@ Bugfixes: - Fixed damage modifiers being applied multiple times when wearing an item that takes up multiple slots. Meaning that items such as the diving suit gave the players an excessive protection against damage. - Messagebox overflow fixes. + - Fixed status effects not being able to decrease stun timers. + - Fixed anti-husk medicine being able to reduce husk infection state after the infection has reached + the active state. - Fixed monsters being able to spawn right next to the spawnpoint of the sub. - Fixed hulls not being linked to gaps if the center of the gap is exactly at the edge of the adjacent hulls. diff --git a/Barotrauma/Launcher/Properties/AssemblyInfo.cs b/Barotrauma/Launcher/Properties/AssemblyInfo.cs index c787259e6..478aec347 100644 --- a/Barotrauma/Launcher/Properties/AssemblyInfo.cs +++ b/Barotrauma/Launcher/Properties/AssemblyInfo.cs @@ -10,7 +10,7 @@ using System.Runtime.InteropServices; [assembly: AssemblyConfiguration("")] [assembly: AssemblyDescription("")] [assembly: AssemblyCompany("")] -[assembly: AssemblyCopyright("Copyright © Undertow Games 2017")] +[assembly: AssemblyCopyright("Copyright © Undertow Games 2018")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")]