new hook call method + function to delegate conversion
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@@ -1201,26 +1201,26 @@ namespace Barotrauma
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{
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if (entity is Item item)
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{
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition));
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var result = GameMain.LuaCs.Hook.Call<bool?>("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition);
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if (result.Bool())
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if (result != null && result.Value)
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return;
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}
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if (entity is Character character)
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{
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition));
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var result = GameMain.LuaCs.Hook.Call<bool?>("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition);
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if (result.Bool())
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if (result != null && result.Value)
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return;
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}
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}
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foreach (string luaHooks in luaHook)
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{
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call(luaHooks, this, deltaTime, entity, targets, worldPosition));
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var result = GameMain.LuaCs.Hook.Call<bool?>(luaHooks, this, deltaTime, entity, targets, worldPosition);
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if (result.Bool())
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if (result != null && result.Value)
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return;
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}
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