new hook call method + function to delegate conversion
This commit is contained in:
@@ -923,7 +923,7 @@ namespace Barotrauma
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SoundManager?.Update();
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GameMain.LuaCs.Update();
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GameMain.LuaCs.HookBase.Call("think");
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GameMain.LuaCs.Hook.Call("think");
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Timing.Accumulator -= Timing.Step;
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@@ -2830,9 +2830,8 @@ namespace Barotrauma.Networking
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public override void AddChatMessage(ChatMessage message)
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{
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("chatMessage", message.Text, message.SenderClient, message.Type, message));
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if (should.Bool()) return;
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var should = GameMain.LuaCs.Hook.Call<bool?>("chatMessage", message.Text, message.SenderClient, message.Type, message);
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if (should != null && should.Value) return;
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base.AddChatMessage(message);
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@@ -562,7 +562,7 @@ namespace Barotrauma
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allowInput = true;
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}
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GameMain.LuaCs.HookBase.Call("keyUpdate", deltaTime);
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GameMain.LuaCs.Hook.Call("keyUpdate", deltaTime);
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oldMouseState = mouseState;
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mouseState = latestMouseState;
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@@ -25,7 +25,7 @@ namespace Barotrauma
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
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}
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}
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GameMain.LuaCs.HookBase.Call("characterDeath", this,causeOfDeathAffliction);
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GameMain.LuaCs.Hook.Call("characterDeath", this,causeOfDeathAffliction);
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if (HasAbilityFlag(AbilityFlags.RetainExperienceForNewCharacter))
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{
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@@ -348,9 +348,9 @@ namespace Barotrauma
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CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
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GameMain.LuaCs.Update();
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GameMain.LuaCs.HookBase.Call("think", new object[] { });
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GameMain.LuaCs.Hook.Call("think", new object[] { });
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performanceCounterTimer.Stop();
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LuaTimer.LastUpdateTime = performanceCounterTimer.ElapsedMilliseconds;
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LuaCsTimer.LastUpdateTime = performanceCounterTimer.ElapsedMilliseconds;
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performanceCounterTimer.Reset();
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Timing.Accumulator -= Timing.Step;
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@@ -133,9 +133,9 @@ namespace Barotrauma.Networking
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return;
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}
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("chatMessage", txt, c, type));
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var should = GameMain.LuaCs.Hook.Call<bool?>("chatMessage", txt, c, type);
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if (should.Bool())
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if (should != null && should.Value)
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{
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return;
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}
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@@ -290,7 +290,7 @@ namespace Barotrauma.Networking
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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GameMain.LuaCs.HookBase.Call("clientConnected", newClient);
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GameMain.LuaCs.Hook.Call("clientConnected", newClient);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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@@ -1804,7 +1804,7 @@ namespace Barotrauma.Networking
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outmsg.Write((byte)ServerNetObject.CLIENT_LIST);
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outmsg.Write(LastClientListUpdateID);
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GameMain.LuaCs.HookBase.Call("writeClientList", c, outmsg);
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GameMain.LuaCs.Hook.Call("writeClientList", c, outmsg);
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outmsg.Write((byte)connectedClients.Count);
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foreach (Client client in connectedClients)
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@@ -2251,7 +2251,7 @@ namespace Barotrauma.Networking
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AssignJobs(teamClients);
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("jobsAssigned"));
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GameMain.LuaCs.Hook.Call("jobsAssigned");
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List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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foreach (Client client in teamClients)
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@@ -2455,7 +2455,7 @@ namespace Barotrauma.Networking
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roundStartTime = DateTime.Now;
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GameMain.LuaCs.HookBase.Call("roundStart");
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GameMain.LuaCs.Hook.Call("roundStart");
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startGameCoroutine = null;
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yield return CoroutineStatus.Success;
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@@ -2586,7 +2586,7 @@ namespace Barotrauma.Networking
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Log("Ending the round...", ServerLog.MessageType.ServerMessage);
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}
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GameMain.LuaCs.HookBase.Call("roundEnd");
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GameMain.LuaCs.Hook.Call("roundEnd");
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string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
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@@ -2697,12 +2697,12 @@ namespace Barotrauma.Networking
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newName = Client.SanitizeName(newName);
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if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("tryChangeClientName", c, newName, newJob, newTeam));
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var result = GameMain.LuaCs.Hook.Call<bool?>("tryChangeClientName", c, newName, newJob, newTeam);
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if (!result.IsNull())
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if (result != null)
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{
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LastClientListUpdateID++;
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return result.Bool();
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return result.Value;
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}
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c.PreferredJob = newJob;
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@@ -2892,7 +2892,7 @@ namespace Barotrauma.Networking
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{
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if (client == null) return;
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GameMain.LuaCs.HookBase.Call("clientDisconnected", client);
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GameMain.LuaCs.Hook.Call("clientDisconnected", client);
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if (gameStarted && client.Character != null)
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{
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@@ -3142,9 +3142,9 @@ namespace Barotrauma.Networking
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var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("modifyChatMessage", hookChatMsg, senderRadio));
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var should = GameMain.LuaCs.Hook.Call<bool?>("modifyChatMessage", hookChatMsg, senderRadio);
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if (should.Bool())
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if (should != null && should.Value)
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return;
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@@ -3874,7 +3874,7 @@ namespace Barotrauma.Networking
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{
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if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
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GameMain.LuaCs?.HookBase?.Call("serverLog", line, messageType);
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GameMain.LuaCs?.Hook?.Call("serverLog", line, messageType);
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GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
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@@ -184,9 +184,9 @@ namespace Barotrauma.Networking
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var skipDeny = false;
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{
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("lidgren.handleConnection", inc));
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if (!result.IsNull()) {
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if (result.Bool()) skipDeny = true;
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var result = GameMain.LuaCs.Hook.Call<bool?>("lidgren.handleConnection", inc);
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if (result != null) {
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if (result.Value) skipDeny = true;
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else return;
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}
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}
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@@ -206,18 +206,16 @@ namespace Barotrauma.Networking
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protected void UpdatePendingClient(PendingClient pendingClient)
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{
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("handlePendingClient", pendingClient));
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var skipRemove = false;
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var result = GameMain.LuaCs.Hook.Call<bool?>("handlePendingClient", pendingClient);
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if (result.Bool())
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goto ignore;
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if (result != null) skipRemove = result.Value;
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if (connectedClients.Count >= serverSettings.MaxPlayers)
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if (!skipRemove && connectedClients.Count >= serverSettings.MaxPlayers)
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{
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RemovePendingClient(pendingClient, DisconnectReason.ServerFull, "");
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}
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ignore:
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if (IsPendingClientBanned(pendingClient, out string banReason))
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{
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RemovePendingClient(pendingClient, DisconnectReason.Banned, banReason);
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@@ -94,19 +94,19 @@ namespace Barotrauma.Networking
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ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
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ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
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{
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("canUseVoiceRadio", new object[] { sender, recipient }));
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var should = GameMain.LuaCs.Hook.Call<bool?>("canUseVoiceRadio", new object[] { sender, recipient });
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if (!should.IsNull())
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return should.Bool();
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if (should != null)
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return should.Value;
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if (recipientRadio.CanReceive(senderRadio)) { return true; }
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}
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var should2 = new LuaResult(GameMain.LuaCs.HookBase.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
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var should2 = GameMain.LuaCs.Hook.Call<float?>("changeLocalVoiceRange", sender, recipient);
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float range = 1.0f;
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if (!should2.IsNull())
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range = should2.Float();
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if (should2 != null)
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range = should2.Value;
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//otherwise do a distance check
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@@ -92,8 +92,8 @@ namespace Barotrauma
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var traitorCandidates = new List<Tuple<Client, Character>>();
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foreach (Client c in server.ConnectedClients)
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{
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("traitor.findTraitorCandidate", new object[] { c, team }));
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if (result.Bool())
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var result = GameMain.LuaCs.Hook.Call<bool?>("traitor.findTraitorCandidate", c, team);
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if (result != null && result.Value)
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{
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traitorCandidates.Add(Tuple.Create(c, c.Character));
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continue;
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@@ -234,7 +234,7 @@ namespace Barotrauma
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foreach (var traitor in Traitors.Values)
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{
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traitor.Greet(server, CodeWords, CodeResponse, message => pendingMessages[traitor].Add(message));
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GameMain.LuaCs.HookBase.Call("traitor.traitorAssigned", new object[] { traitor });
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GameMain.LuaCs.Hook.Call("traitor.traitorAssigned", new object[] { traitor });
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}
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pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessage(message, Identifier)));
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pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessageBox(message, Identifier)));
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@@ -64,6 +64,8 @@
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<Content Remove="..\BarotraumaShared\**\*.cs" />
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<Content Remove="..\BarotraumaShared\**\*.props" />
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<Compile Include="..\BarotraumaShared\**\*.cs" />
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<Compile Remove="..\BarotraumaShared\SharedSource\Cs\CsHook.cs" />
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<Compile Remove="..\BarotraumaShared\SharedSource\Lua\LuaClasses\LuaHook.cs" />
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<Content Remove="DedicatedServer.exe" />
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</ItemGroup>
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@@ -80,9 +80,9 @@ namespace Barotrauma
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public void AddObjective<T>(T objective) where T : AIObjective
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{
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("AI.AddObjective", this, objective));
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var result = GameMain.LuaCs.Hook.Call<bool?>("AI.AddObjective", this, objective);
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if (result.Bool()) return;
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if (result != null && result.Value) return;
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if (objective == null)
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{
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@@ -1440,11 +1440,11 @@ namespace Barotrauma
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// -> the character should be revived if there are no major afflictions in addition to lack of oxygen
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target.Oxygen = Math.Max(target.Oxygen + 10.0f, 10.0f);
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GameMain.LuaCs.HookBase.Call("human.CPRSuccess", this);
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GameMain.LuaCs.Hook.Call("human.CPRSuccess", this);
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}
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else
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{
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GameMain.LuaCs.HookBase.Call("human.CPRFailed", this);
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GameMain.LuaCs.Hook.Call("human.CPRFailed", this);
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}
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}
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}
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@@ -745,11 +745,11 @@ namespace Barotrauma
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float impactDamage = Math.Min((impact - ImpactTolerance) * ImpactDamageMultiplayer, character.MaxVitality * MaxImpactDamage);
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("changeFallDamage", new object[] { impactDamage, character, impactPos, velocity }));
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var should = GameMain.LuaCs.Hook.Call<float?>("changeFallDamage", impactDamage, character, impactPos, velocity);
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if (!should.IsNull())
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if (should != null)
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{
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impactDamage = should.Float();
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impactDamage = should.Value;
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}
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character.LastDamageSource = null;
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@@ -1043,7 +1043,7 @@ namespace Barotrauma
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}
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#endif
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GameMain.LuaCs.HookBase.Call("characterCreated", new object[] { newCharacter });
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GameMain.LuaCs.Hook.Call("characterCreated", new object[] { newCharacter });
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return newCharacter;
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}
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@@ -388,7 +388,7 @@ namespace Barotrauma
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AdditionStrength -= amount;
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}
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#if SERVER
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GameMain.LuaCs.HookBase.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
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GameMain.LuaCs.Hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
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#endif
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}
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@@ -308,7 +308,7 @@ namespace Barotrauma
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if (client != null)
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{
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GameMain.Server.SetClientCharacter(client, husk);
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GameMain.LuaCs.HookBase.Call("husk.clientControlHusk", new object[] { client, husk });
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GameMain.LuaCs.Hook.Call("husk.clientControlHusk", new object[] { client, husk });
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}
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#else
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if (!character.IsRemotelyControlled && character == Character.Controlled)
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@@ -541,9 +541,9 @@ namespace Barotrauma
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return;
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}
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
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var should = GameMain.LuaCs.Hook.Call<bool?>("character.applyDamage", this, attackResult, hitLimb, allowStacking);
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if (should.Bool())
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if (should != null && should.Value)
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return;
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foreach (Affliction newAffliction in attackResult.Afflictions)
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@@ -674,9 +674,9 @@ namespace Barotrauma
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}
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}
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
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var should = GameMain.LuaCs.Hook.Call<bool?>("character.applyAffliction", this, limbHealth, newAffliction, allowStacking);
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if (should.Bool())
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if (should != null && should.Value)
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return;
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Affliction existingAffliction = null;
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@@ -9,12 +9,6 @@ namespace Barotrauma
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private static List<ACsMod> mods = new List<ACsMod>();
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public static List<ACsMod> LoadedMods { get => mods; }
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//public static ACsMod CreateInstance(Type type)
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//{
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// if (!type.IsSubclassOf(typeof(ACsMod))) throw new Exception("Type argument is not the subclass of ACsMod.");
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// return type.GetConstructor(new Type[] { }).Invoke(new object[] { }) as ACsMod;
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//}
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public bool IsDisposed { get; private set; }
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public ACsMod()
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@@ -1,27 +0,0 @@
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using System;
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using System.Reflection;
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namespace Barotrauma
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{
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partial class LuaCsSetup
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{
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// CSharp wrapper for LuaCsHook
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public class CsHook : LuaCsHookWrapper
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{
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public CsHook(LuaCsHook hook) : base(hook) { }
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public void HookMethod(string identifier, MethodInfo method, CsPatchDelegate hook, HookMethodType hookType = HookMethodType.Before, ACsMod owner = null) =>
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_hook.HookCsMethod(identifier, method, hook, hookType, owner);
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public void UnhookMethod(string identifier, MethodInfo method, HookMethodType hookType = HookMethodType.Before) =>
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_hook.RemovePatch(identifier, method, hookType);
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public void Add(string name, string hookName, CsHookDelegate hook, ACsMod owner = null) =>
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_hook.AddCsHook(name, hookName, hook, owner);
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}
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}
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}
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@@ -1,10 +1,8 @@
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Microsoft.CodeAnalysis.Scripting;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection.Metadata;
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@@ -28,7 +26,7 @@ namespace Barotrauma {
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};
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private static string[] typessProhibited = new string[] {
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//"System.Reflection",
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"System.IO.File",
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"System.IO",
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};
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public static bool IsTypeAllowed(string usingName)
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{
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@@ -48,22 +48,13 @@ namespace Barotrauma
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{
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var s = str.Replace("\\", "/");
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if (s.EndsWith(".cs"))
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{
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LuaCsSetup.PrintCsMessage(s);
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scriptFiles.Add(s);
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}
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if (s.EndsWith(".cs") && LuaCsFile.IsPathAllowedCsException(s)) scriptFiles.Add(s);
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}
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try
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{
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if (scriptFiles.Count <= 0) return;
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var mainFile = scriptFiles.Find(s => s.EndsWith("Main.cs"));
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if (mainFile == null) throw new Exception("Mod folder has no Main.cs file");
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scriptFiles.Remove(mainFile);
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scriptFiles.Add(mainFile);
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// Check file content for prohibited stuff
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foreach (var file in scriptFiles)
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{
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@@ -526,7 +526,7 @@ namespace Barotrauma
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HintManager.OnRoundStarted();
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GameMain.LuaCs.HookBase.Call("roundStart");
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GameMain.LuaCs.Hook.Call("roundStart");
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#endif
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||||
}
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|
||||
@@ -781,7 +781,7 @@ namespace Barotrauma
|
||||
RoundEnding = true;
|
||||
|
||||
#if CLIENT
|
||||
GameMain.LuaCs.HookBase.Call("roundEnd");
|
||||
GameMain.LuaCs.Hook.Call("roundEnd");
|
||||
#endif
|
||||
//Clear the grids to allow for garbage collection
|
||||
Powered.Grids.Clear();
|
||||
|
||||
@@ -387,7 +387,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
Limb targetLimb = target.UserData as Limb;
|
||||
Character targetCharacter = targetLimb?.character ?? target.UserData as Character;
|
||||
GameMain.LuaCs.HookBase.Call("meleeWeapon.handleImpact", this, target);
|
||||
GameMain.LuaCs.Hook.Call("meleeWeapon.handleImpact", this, target);
|
||||
if (Attack != null)
|
||||
{
|
||||
Attack.SetUser(User);
|
||||
|
||||
@@ -325,8 +325,8 @@ namespace Barotrauma.Items.Components
|
||||
Connection connection = recipient;
|
||||
|
||||
object[] obj = new object[] { signal, connection };
|
||||
GameMain.LuaCs.HookBase.Call("signalReceived", obj);
|
||||
GameMain.LuaCs.HookBase.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
|
||||
GameMain.LuaCs.Hook.Call("signalReceived", obj);
|
||||
GameMain.LuaCs.Hook.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
|
||||
|
||||
foreach (ItemComponent ic in recipient.item.Components)
|
||||
{
|
||||
|
||||
@@ -205,9 +205,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void TransmitSignal(Signal signal, bool sentFromChat)
|
||||
{
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat }));
|
||||
var should = GameMain.LuaCs.Hook.Call<bool?>("wifiSignalTransmitted", this, signal, sentFromChat);
|
||||
|
||||
if (should.Bool())
|
||||
if (should != null && should.Value)
|
||||
return;
|
||||
|
||||
if (sentFromChat)
|
||||
|
||||
@@ -540,9 +540,9 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("inventoryPutItem", new object[] { this, item, user, i, removeItem }));
|
||||
var should = GameMain.LuaCs.Hook.Call<bool?>("inventoryPutItem", this, item, user, i, removeItem);
|
||||
|
||||
if (should.Bool())
|
||||
if (should != null && should.Value)
|
||||
return;
|
||||
|
||||
if (Owner == null) { return; }
|
||||
@@ -648,10 +648,10 @@ namespace Barotrauma
|
||||
if (slots[index].Items.Any(it => !it.IsInteractable(user))) { return false; }
|
||||
if (!AllowSwappingContainedItems) { return false; }
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("inventoryItemSwap", new object[] { this, item, user, index, swapWholeStack }));
|
||||
var should = GameMain.LuaCs.Hook.Call<bool?>("inventoryItemSwap", this, item, user, index, swapWholeStack);
|
||||
|
||||
if (!should.IsNull())
|
||||
return should.Bool();
|
||||
if (should != null)
|
||||
return should.Value;
|
||||
|
||||
//swap to InvSlotType.Any if possible
|
||||
Inventory otherInventory = item.ParentInventory;
|
||||
|
||||
@@ -999,7 +999,7 @@ namespace Barotrauma
|
||||
if (Components.Any(ic => ic is Wire) && Components.All(ic => ic is Wire || ic is Holdable)) { isWire = true; }
|
||||
if (HasTag("logic")) { isLogic = true; }
|
||||
|
||||
GameMain.LuaCs.HookBase.Call("item.created", this);
|
||||
GameMain.LuaCs.Hook.Call("item.created", this);
|
||||
|
||||
ApplyStatusEffects(ActionType.OnSpawn, 1.0f);
|
||||
Components.ForEach(c => c.ApplyStatusEffects(ActionType.OnSpawn, 1.0f));
|
||||
@@ -2469,9 +2469,9 @@ namespace Barotrauma
|
||||
|
||||
if (condition == 0.0f) { return; }
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("item.use", new object[] { this, character, targetLimb }));
|
||||
var should = GameMain.LuaCs.Hook.Call<bool?>("item.use", new object[] { this, character, targetLimb });
|
||||
|
||||
if (should.Bool())
|
||||
if (should != null && should.Value)
|
||||
return;
|
||||
|
||||
bool remove = false;
|
||||
@@ -2507,9 +2507,9 @@ namespace Barotrauma
|
||||
{
|
||||
if (condition == 0.0f) { return; }
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("item.secondaryUse", new object[] { this, character}));
|
||||
var should = GameMain.LuaCs.Hook.Call<bool?>("item.secondaryUse", this, character);
|
||||
|
||||
if (should.Bool())
|
||||
if (should != null && should.Value)
|
||||
return;
|
||||
|
||||
bool remove = false;
|
||||
@@ -2851,8 +2851,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("item.readPropertyChange", this, property, parentObject, allowEditing));
|
||||
if (result.Bool())
|
||||
var result = GameMain.LuaCs.Hook.Call<bool?>("item.readPropertyChange", this, property, parentObject, allowEditing);
|
||||
if (result != null && result.Value)
|
||||
return;
|
||||
|
||||
Type type = property.PropertyType;
|
||||
@@ -3343,7 +3343,7 @@ namespace Barotrauma
|
||||
body = null;
|
||||
}
|
||||
|
||||
GameMain.LuaCs.HookBase.Call("item.removed", this);
|
||||
GameMain.LuaCs.Hook.Call("item.removed", this);
|
||||
}
|
||||
|
||||
public override void Remove()
|
||||
@@ -3427,7 +3427,7 @@ namespace Barotrauma
|
||||
|
||||
RemoveProjSpecific();
|
||||
|
||||
GameMain.LuaCs.HookBase.Call("item.removed", this);
|
||||
GameMain.LuaCs.Hook.Call("item.removed", this);
|
||||
}
|
||||
|
||||
partial void RemoveProjSpecific();
|
||||
|
||||
@@ -324,14 +324,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void AddCommand(string name, string help, object onExecute, object getValidArgs = null, bool isCheat = false)
|
||||
public void AddCommand(string name, string help, CsAction onExecute, CsFunc getValidArgs = null, bool isCheat = false)
|
||||
{
|
||||
var cmd = new DebugConsole.Command(name, help, (string[] arg1) => { GameMain.LuaCs.CallLuaFunction(onExecute, new object[] { arg1 }); },
|
||||
var cmd = new DebugConsole.Command(name, help, (string[] arg1) => { onExecute(arg1); },
|
||||
() =>
|
||||
{
|
||||
if (getValidArgs == null) return null;
|
||||
var result = new LuaResult(GameMain.LuaCs.CallLuaFunction(getValidArgs, new object[] { }));
|
||||
var obj = result.Object();
|
||||
var obj = getValidArgs();
|
||||
if (obj is LuaResult res) obj = res.Object();
|
||||
if (obj is string[][]) return (string[][])obj;
|
||||
return null;
|
||||
}, isCheat);
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
|
||||
partial class LuaCsSetup
|
||||
{
|
||||
// CSharp wrapper for LuaCsHook
|
||||
public class LuaHook : LuaCsHookWrapper
|
||||
{
|
||||
public LuaHook(LuaCsHook hook) : base(hook) { }
|
||||
|
||||
public class HookMethodTypeProxy
|
||||
{
|
||||
public HookMethodTypeProxy() { }
|
||||
public const HookMethodType Before = Barotrauma.HookMethodType.Before;
|
||||
public const HookMethodType After = Barotrauma.HookMethodType.After;
|
||||
}
|
||||
public static readonly HookMethodTypeProxy HookMethodType = new HookMethodTypeProxy();
|
||||
|
||||
public void HookMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = Barotrauma.HookMethodType.Before) =>
|
||||
_hook.HookLuaMethod(identifier, className, methodName, parameterNames, hookMethod, hookMethodType);
|
||||
|
||||
public void HookMethod(string identifier, string className, string methodName, object hookMethod, HookMethodType hookMethodType = Barotrauma.HookMethodType.Before) =>
|
||||
_hook.HookLuaMethod(identifier, className, methodName, null, hookMethod, hookMethodType);
|
||||
|
||||
public void HookMethod(string className, string methodName, object hookMethod, HookMethodType hookMethodType = Barotrauma.HookMethodType.Before) =>
|
||||
_hook.HookLuaMethod("", className, methodName, null, hookMethod, hookMethodType);
|
||||
|
||||
public void HookMethod(string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = Barotrauma.HookMethodType.Before) =>
|
||||
_hook.HookLuaMethod("", className, methodName, parameterNames, hookMethod, hookMethodType);
|
||||
|
||||
public void Add(string name, string hookName, object function) =>
|
||||
_hook.AddLuaHook(name, hookName, function);
|
||||
|
||||
public void EnqueueFunction(object function, params object[] args) =>
|
||||
_hook.EnqueueLuaFunction(function, args);
|
||||
|
||||
public void EnqueueTimedFunction(float time, object function, params object[] args) =>
|
||||
_hook.EnqueueTimedLuaFunction(time, function, args);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using MoonSharp.Interpreter;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Barotrauma.Networking;
|
||||
using Barotrauma.Items.Components;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using System.Reflection;
|
||||
using HarmonyLib;
|
||||
using MoonSharp.Interpreter.Interop;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class LuaResult
|
||||
{
|
||||
object result;
|
||||
public LuaResult(object arg)
|
||||
{
|
||||
result = arg;
|
||||
}
|
||||
|
||||
public bool IsNull()
|
||||
{
|
||||
if (result == null)
|
||||
return true;
|
||||
|
||||
if (result is DynValue dynValue)
|
||||
return dynValue.IsNil();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Bool()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
return dynValue.CastToBool();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public float Float()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
var num = dynValue.CastToNumber();
|
||||
if (num == null) { return 0f; }
|
||||
return (float)num.Value;
|
||||
}
|
||||
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public double Double()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
var num = dynValue.CastToNumber();
|
||||
if (num == null) { return 0f; }
|
||||
return num.Value;
|
||||
}
|
||||
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public string String()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
var str = dynValue.CastToString();
|
||||
if (str == null) { return ""; }
|
||||
return str;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
public object Object()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
return dynValue.ToObject();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public DynValue DynValue()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
return dynValue;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static implicit operator bool(LuaResult res) => res.Bool();
|
||||
public static implicit operator float(LuaResult res) => res.Float();
|
||||
public static implicit operator string(LuaResult res) => res.String();
|
||||
public static implicit operator double(LuaResult res) => res.Double();
|
||||
public static implicit operator DynValue(LuaResult res) => res.DynValue();
|
||||
}
|
||||
}
|
||||
@@ -23,6 +23,10 @@ namespace Barotrauma
|
||||
var function = v.Function;
|
||||
return (Func<Fixture, Vector2, Vector2, float, float>)((Fixture a, Vector2 b, Vector2 c, float d) => new LuaResult(function.Call(a, b, c, d)).Float());
|
||||
});
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Closure), v => v.Function);
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(CsAction), v => (CsAction)( args => GameMain.LuaCs.CallLuaFunction(v.Function, args) ));
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(CsFunc), v => (CsFunc)( args => new LuaResult(GameMain.LuaCs.CallLuaFunction(v.Function, args)).Object() ));
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(CsPatch), v => (CsPatch)( (self, args) => new LuaResult(GameMain.LuaCs.CallLuaFunction(v.Function, self, args)).Object() ));
|
||||
|
||||
#if CLIENT
|
||||
RegisterAction<float>();
|
||||
|
||||
@@ -13,14 +13,14 @@ namespace Barotrauma
|
||||
|
||||
public override object LoadFile(string file, Table globalContext)
|
||||
{
|
||||
if (!LuaFile.IsPathAllowedLuaException(file, false)) return null;
|
||||
if (!LuaCsFile.IsPathAllowedLuaException(file, false)) return null;
|
||||
|
||||
return File.ReadAllText(file);
|
||||
}
|
||||
|
||||
public override bool ScriptFileExists(string file)
|
||||
{
|
||||
if (!LuaFile.IsPathAllowedLuaException(file, false)) return false;
|
||||
if (!LuaCsFile.IsPathAllowedLuaException(file, false)) return false;
|
||||
|
||||
return File.Exists(file);
|
||||
}
|
||||
|
||||
@@ -5,39 +5,21 @@ using MoonSharp.Interpreter;
|
||||
using HarmonyLib;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using MoonSharp.Interpreter.Interop;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public enum HookMethodType
|
||||
{
|
||||
Before, After
|
||||
}
|
||||
|
||||
public delegate object CsHookDelegate(params object[] args);
|
||||
public delegate object CsPatchDelegate(object self, params object[] args);
|
||||
|
||||
public abstract class LuaCsHookWrapper {
|
||||
|
||||
protected LuaCsHook _hook;
|
||||
|
||||
public LuaCsHookWrapper(LuaCsHook hook)
|
||||
{
|
||||
_hook = hook;
|
||||
}
|
||||
|
||||
public void Remove(string name, string hookName) =>
|
||||
_hook.RemoveHook(name, hookName);
|
||||
|
||||
public void Update() =>
|
||||
_hook.Update();
|
||||
|
||||
public object Call(string name, params object[] args) =>
|
||||
_hook.Call(name, args);
|
||||
|
||||
}
|
||||
public delegate void CsAction(params object[] args);
|
||||
public delegate object CsFunc(params object[] args);
|
||||
public delegate object CsPatch(object self, params object[] args);
|
||||
|
||||
public class LuaCsHook
|
||||
{
|
||||
public enum HookMethodType
|
||||
{
|
||||
Before, After
|
||||
}
|
||||
|
||||
private class LuaHookFunction
|
||||
{
|
||||
public string name;
|
||||
@@ -51,82 +33,41 @@ namespace Barotrauma
|
||||
function = func;
|
||||
}
|
||||
}
|
||||
private class LuaCsHookCallback
|
||||
{
|
||||
public string name;
|
||||
public string hookName;
|
||||
public CsFunc func;
|
||||
|
||||
private Dictionary<string, Dictionary<string, LuaHookFunction>> luaHookFunctions;
|
||||
private Dictionary<string, Dictionary<string, (CsHookDelegate, ACsMod)>> csHookFunctions;
|
||||
public LuaCsHookCallback(string name, string hookName, CsFunc func)
|
||||
{
|
||||
this.name = name;
|
||||
this.hookName = hookName;
|
||||
this.func = func;
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<long, HashSet<(string, object)>> luaHookPrefixMethods;
|
||||
private Dictionary<long, HashSet<(string, object)>> luaHookPostfixMethods;
|
||||
private Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csHookPrefixMethods;
|
||||
private Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csHookPostfixMethods;
|
||||
private Dictionary<string, Dictionary<string, (LuaCsHookCallback, ACsMod)>> hookFunctions;
|
||||
|
||||
private Queue<Tuple<float, object, object[]>> queuedFunctionCalls;
|
||||
private Dictionary<long, HashSet<(string, CsPatch, ACsMod)>> hookPrefixMethods;
|
||||
private Dictionary<long, HashSet<(string, CsPatch, ACsMod)>> hookPostfixMethods;
|
||||
|
||||
private Queue<(float, CsAction, object[])> queuedFunctionCalls;
|
||||
|
||||
private LuaCsHook() {
|
||||
luaHookFunctions = new Dictionary<string, Dictionary<string, LuaHookFunction>>();
|
||||
csHookFunctions = new Dictionary<string, Dictionary<string, (CsHookDelegate, ACsMod)>>();
|
||||
hookFunctions = new Dictionary<string, Dictionary<string, (LuaCsHookCallback, ACsMod)>>();
|
||||
|
||||
luaHookPrefixMethods = new Dictionary<long, HashSet<(string, object)>>();
|
||||
luaHookPostfixMethods = new Dictionary<long, HashSet<(string, object)>>();
|
||||
csHookPrefixMethods = new Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>>();
|
||||
csHookPostfixMethods = new Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>>();
|
||||
hookPrefixMethods = new Dictionary<long, HashSet<(string, CsPatch, ACsMod)>>();
|
||||
hookPostfixMethods = new Dictionary<long, HashSet<(string, CsPatch, ACsMod)>>();
|
||||
|
||||
queuedFunctionCalls = new Queue<Tuple<float, object, object[]>>();
|
||||
queuedFunctionCalls = new Queue<(float, CsAction, object[])>();
|
||||
}
|
||||
|
||||
private static LuaCsHook _inst;
|
||||
static LuaCsHook() => _inst = new LuaCsHook();
|
||||
public static LuaCsHook Instance { get => _inst; }
|
||||
|
||||
|
||||
static void _hookLuaPatch(MethodBase __originalMethod, object[] __args, object __instance, out LuaResult result, HookMethodType hookMethodType)
|
||||
{
|
||||
result = new LuaResult(null);
|
||||
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return;
|
||||
#endif
|
||||
|
||||
try
|
||||
{
|
||||
var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
|
||||
HashSet<(string, object)> methodSet = null;
|
||||
switch (hookMethodType)
|
||||
{
|
||||
case HookMethodType.Before:
|
||||
_inst.luaHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
case HookMethodType.After:
|
||||
_inst.luaHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (methodSet != null)
|
||||
{
|
||||
var @params = __originalMethod.GetParameters();
|
||||
var ptable = new Dictionary<string, object>();
|
||||
for (int i = 0; i < @params.Length; i++)
|
||||
{
|
||||
ptable.Add(@params[i].Name, __args[i]);
|
||||
}
|
||||
|
||||
foreach (var tuple in methodSet)
|
||||
{
|
||||
var luaResult = new LuaResult(GameMain.LuaCs.lua.Call(tuple.Item2, __instance, ptable));
|
||||
if (!luaResult.IsNull()) result = luaResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.LuaCs.HandleException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
static void _hookCsPatch(MethodBase __originalMethod, object[] __args, object __instance, ref object result, HookMethodType hookMethodType)
|
||||
private static void _hookLuaCsPatch(MethodBase __originalMethod, object[] __args, object __instance, ref object result, HookMethodType hookMethodType)
|
||||
{
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
@@ -135,14 +76,14 @@ namespace Barotrauma
|
||||
try
|
||||
{
|
||||
var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer());
|
||||
HashSet<(string, CsPatchDelegate, ACsMod)> methodSet = null;
|
||||
HashSet<(string, CsPatch, ACsMod)> methodSet = null;
|
||||
switch (hookMethodType)
|
||||
{
|
||||
case HookMethodType.Before:
|
||||
_inst.csHookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
_inst.hookPrefixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
case HookMethodType.After:
|
||||
_inst.csHookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
_inst.hookPostfixMethods.TryGetValue(funcAddr, out methodSet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -157,94 +98,78 @@ namespace Barotrauma
|
||||
args.Add(@params[i].Name, __args[i]);
|
||||
}
|
||||
|
||||
var outOfSocpe = new HashSet<(string, CsPatchDelegate, ACsMod)>();
|
||||
var outOfSocpe = new HashSet<(string, CsPatch, ACsMod)>();
|
||||
foreach (var tuple in methodSet)
|
||||
{
|
||||
if (tuple.Item3 != null && tuple.Item3.IsDisposed)
|
||||
outOfSocpe.Add(tuple);
|
||||
else
|
||||
result = tuple.Item2(__instance, args) ?? result;
|
||||
{
|
||||
var _result = tuple.Item2(__instance, args);
|
||||
if (_result is LuaResult res && !res.IsNull()) result = _result;
|
||||
else if (_result != null) result = _result;
|
||||
}
|
||||
}
|
||||
foreach (var tuple in outOfSocpe) methodSet.Remove(tuple);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.LuaCs.HandleException(ex, exceptionType: LuaCsSetup.ExceptionType.CSharp);
|
||||
GameMain.LuaCs.HandleException(ex, exceptionType: LuaCsSetup.ExceptionType.Both);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static bool HookLuaPatchPrefix(MethodBase __originalMethod, object[] __args, object __instance)
|
||||
private static bool HookLuaCsPatchPrefix(MethodBase __originalMethod, object[] __args, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
|
||||
|
||||
return result.IsNull();
|
||||
}
|
||||
|
||||
private static bool HookLuaPatchRetPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.Before);
|
||||
|
||||
if (!result.IsNull())
|
||||
object result = null;
|
||||
_hookLuaCsPatch(__originalMethod, __args, __instance, ref result, HookMethodType.Before);
|
||||
if (result != null)
|
||||
{
|
||||
|
||||
if (__originalMethod is MethodInfo mi)
|
||||
{
|
||||
__result = result.DynValue().ToObject(mi.ReturnType);
|
||||
}
|
||||
else
|
||||
{
|
||||
__result = result.Object();
|
||||
}
|
||||
|
||||
if (result is LuaResult res) return res.IsNull();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
else return true;
|
||||
}
|
||||
|
||||
private static void HookLuaPatchPostfix(MethodBase __originalMethod, object[] __args, object __instance)
|
||||
private static void HookLuaCsPatchPostfix(MethodBase __originalMethod, object[] __args, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
||||
object result = null;
|
||||
_hookLuaCsPatch(__originalMethod, __args, __instance, ref result, HookMethodType.After);
|
||||
}
|
||||
private static void HookLuaPatchRetPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||
private static bool HookLuaCsPatchRetPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||
{
|
||||
_hookLuaPatch(__originalMethod, __args, __instance, out LuaResult result, HookMethodType.After);
|
||||
|
||||
if (!result.IsNull())
|
||||
_hookLuaCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.Before);
|
||||
if (__result != null)
|
||||
{
|
||||
if (__originalMethod is MethodInfo mi)
|
||||
if (__result is LuaResult res)
|
||||
{
|
||||
__result = result.DynValue().ToObject(mi.ReturnType);
|
||||
if (!res.IsNull() && __originalMethod is MethodInfo mi) __result = res.DynValue().ToObject(mi.ReturnType);
|
||||
else __result = res.Object();
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else return true;
|
||||
}
|
||||
private static void HookLuaCsPatchRetPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||
{
|
||||
_hookLuaCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.After);
|
||||
if (__result != null)
|
||||
{
|
||||
if (__result is LuaResult res)
|
||||
{
|
||||
__result = result.Object();
|
||||
if (!res.IsNull() && __originalMethod is MethodInfo mi) __result = res.DynValue().ToObject(mi.ReturnType);
|
||||
else __result = res.Object();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool HookCsPatchPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance)
|
||||
{
|
||||
_hookCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.Before);
|
||||
|
||||
if (__result != null) return false;
|
||||
else return true;
|
||||
}
|
||||
private static void HookCsPatchPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance) =>
|
||||
_hookCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.After);
|
||||
|
||||
|
||||
private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
|
||||
private static MethodInfo _miHookLuaPatchPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookLuaPatchRetPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
|
||||
private static MethodInfo _miHookCsPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookCsPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookCsPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookCsPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
|
||||
private static MethodInfo _miHookLuaCsPatchPrefix = typeof(LuaCsHook).GetMethod("HookLuaCsPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaCsPatchPostfix = typeof(LuaCsHook).GetMethod("HookLuaCsPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaCsPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookLuaCsPatchRetPrefix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
private static MethodInfo _miHookLuaCsPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookLuaCsPatchRetPostfix", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
|
||||
private static MethodInfo ResolveMethod(string where, string className, string methodName, string[] parameterNames)
|
||||
{
|
||||
@@ -277,216 +202,145 @@ namespace Barotrauma
|
||||
return methodInfo;
|
||||
}
|
||||
|
||||
public void HookLuaMethod(string identifier, string className, string methodName, string[] parameterNames, object hookMethod, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
public void HookMethod(string identifier, MethodInfo method, CsPatch patch, HookMethodType hookType = HookMethodType.Before, ACsMod owner = null)
|
||||
{
|
||||
|
||||
MethodInfo methodInfo = ResolveMethod("HookMethod", className, methodName, parameterNames);
|
||||
if (methodInfo == null) return;
|
||||
|
||||
identifier = identifier.ToLower();
|
||||
var funcAddr = ((long)methodInfo.MethodHandle.GetFunctionPointer());
|
||||
var patches = Harmony.GetPatchInfo(methodInfo);
|
||||
|
||||
if (hookMethodType == HookMethodType.Before)
|
||||
{
|
||||
if (methodInfo.ReturnType == typeof(void))
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPrefix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchPrefix));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPrefix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, prefix: new HarmonyMethod(_miHookLuaPatchRetPrefix));
|
||||
}
|
||||
}
|
||||
|
||||
if (luaHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(string, object)> methodSet))
|
||||
{
|
||||
if (identifier != "")
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
}
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add((identifier, hookMethod));
|
||||
}
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
{
|
||||
luaHookPrefixMethods.Add(funcAddr, new HashSet<(string, object)>() { (identifier, hookMethod) });
|
||||
}
|
||||
|
||||
}
|
||||
else if (hookMethodType == HookMethodType.After)
|
||||
{
|
||||
if (methodInfo.ReturnType == typeof(void))
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchPostfix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchPostfix));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaPatchRetPostfix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(methodInfo, postfix: new HarmonyMethod(_miHookLuaPatchRetPostfix));
|
||||
}
|
||||
}
|
||||
|
||||
if (luaHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(string, object)> methodSet))
|
||||
{
|
||||
if (identifier != "")
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
}
|
||||
if (hookMethod != null)
|
||||
{
|
||||
methodSet.Add((identifier, hookMethod));
|
||||
}
|
||||
}
|
||||
else if (hookMethod != null)
|
||||
{
|
||||
luaHookPostfixMethods.Add(funcAddr, new HashSet<(string, object)>() { (identifier, hookMethod) });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void HookCsMethod(string identifier, MethodInfo method, CsPatchDelegate hook, HookMethodType hookType = HookMethodType.Before, ACsMod owner = null)
|
||||
{
|
||||
if (identifier == null || method == null || hook == null) throw new ArgumentNullException("Identifier, Method and Hook arguments must not be null.");
|
||||
if (identifier == null || method == null || patch == null) throw new ArgumentNullException("Identifier, Method and Patch arguments must not be null.");
|
||||
|
||||
var funcAddr = ((long)method.MethodHandle.GetFunctionPointer());
|
||||
var patches = Harmony.GetPatchInfo(method);
|
||||
|
||||
if (hookType == HookMethodType.Before)
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookCsPatchRetPrefix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(method, prefix: new HarmonyMethod(_miHookCsPatchRetPrefix));
|
||||
if (method.ReturnType != typeof(void))
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaCsPatchRetPrefix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(method, prefix: new HarmonyMethod(_miHookLuaCsPatchRetPrefix));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaCsPatchPrefix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(method, prefix: new HarmonyMethod(_miHookLuaCsPatchPrefix));
|
||||
}
|
||||
}
|
||||
|
||||
if (csHookPrefixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatchDelegate, ACsMod)> methodSet))
|
||||
if (hookPrefixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatch, ACsMod)> methodSet))
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
methodSet.Add((identifier, hook, owner));
|
||||
methodSet.Add((identifier, patch, owner));
|
||||
}
|
||||
else if (hook != null)
|
||||
else if (patch != null)
|
||||
{
|
||||
csHookPrefixMethods.Add(funcAddr, new HashSet<(string, CsPatchDelegate, ACsMod)>() { (identifier, hook, owner) });
|
||||
hookPrefixMethods.Add(funcAddr, new HashSet<(string, CsPatch, ACsMod)>() { (identifier, patch, owner) });
|
||||
}
|
||||
|
||||
}
|
||||
else if (hookType == HookMethodType.After)
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookCsPatchRetPrefix) == null)
|
||||
if (method.ReturnType != typeof(void))
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(method, postfix: new HarmonyMethod(_miHookCsPatchRetPostfix));
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaCsPatchRetPostfix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(method, postfix: new HarmonyMethod(_miHookLuaCsPatchRetPostfix));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaCsPatchPostfix) == null)
|
||||
{
|
||||
GameMain.LuaCs.harmony.Patch(method, postfix: new HarmonyMethod(_miHookLuaCsPatchPostfix));
|
||||
}
|
||||
}
|
||||
|
||||
if (csHookPostfixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatchDelegate, ACsMod)> methodSet))
|
||||
if (hookPostfixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatch, ACsMod)> methodSet))
|
||||
{
|
||||
methodSet.RemoveWhere(tuple => tuple.Item1 == identifier);
|
||||
methodSet.Add((identifier, hook, owner));
|
||||
methodSet.Add((identifier, patch, owner));
|
||||
}
|
||||
else if (hook != null)
|
||||
else if (patch != null)
|
||||
{
|
||||
csHookPostfixMethods.Add(funcAddr, new HashSet<(string, CsPatchDelegate, ACsMod)>() { (identifier, hook, owner) });
|
||||
hookPostfixMethods.Add(funcAddr, new HashSet<(string, CsPatch, ACsMod)>() { (identifier, patch, owner) });
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void RemoveLuaPatch(string identifier, string className, string methodName, string[] parameterNames, HookMethodType hookType = HookMethodType.Before)
|
||||
{
|
||||
MethodInfo methodInfo = ResolveMethod("UnhookMathod", className, methodName, parameterNames);
|
||||
protected void HookMethod(string identifier, string className, string methodName, string[] parameterNames, CsPatch patch, HookMethodType hookMethodType = HookMethodType.Before)
|
||||
{
|
||||
|
||||
MethodInfo methodInfo = ResolveMethod("HookMethod", className, methodName, parameterNames);
|
||||
if (methodInfo == null) return;
|
||||
RemovePatch(identifier, methodInfo, hookType);
|
||||
HookMethod(identifier, methodInfo, patch, hookMethodType);
|
||||
}
|
||||
public void RemovePatch(string identifier, MethodInfo method, HookMethodType hookType = HookMethodType.Before)
|
||||
protected void HookMethod(string identifier, string className, string methodName, CsPatch patch, HookMethodType hookMethodType = HookMethodType.Before) =>
|
||||
HookMethod(identifier, className, methodName, null, patch, hookMethodType);
|
||||
protected void HookMethod(string className, string methodName, CsPatch patch, HookMethodType hookMethodType = HookMethodType.Before) =>
|
||||
HookMethod("", className, methodName, null, patch, hookMethodType);
|
||||
protected void HookMethod(string className, string methodName, string[] parameterNames, CsPatch patch, HookMethodType hookMethodType = HookMethodType.Before) =>
|
||||
HookMethod("", className, methodName, parameterNames, patch, hookMethodType);
|
||||
|
||||
|
||||
public void UnhookMethod(string identifier, MethodInfo method, HookMethodType hookType = HookMethodType.Before)
|
||||
{
|
||||
var funcAddr = ((long)method.MethodHandle.GetFunctionPointer());
|
||||
|
||||
Dictionary<long, HashSet<(string, object)>> luaMethods;
|
||||
Dictionary<long, HashSet<(string, CsPatchDelegate, ACsMod)>> csMethods;
|
||||
if (hookType == HookMethodType.Before)
|
||||
{
|
||||
luaMethods = luaHookPrefixMethods;
|
||||
csMethods = csHookPrefixMethods;
|
||||
}
|
||||
else if (hookType == HookMethodType.After)
|
||||
{
|
||||
luaMethods = luaHookPostfixMethods;
|
||||
csMethods = csHookPostfixMethods;
|
||||
}
|
||||
Dictionary<long, HashSet<(string, CsPatch, ACsMod)>> methods;
|
||||
if (hookType == HookMethodType.Before) methods = hookPrefixMethods;
|
||||
else if (hookType == HookMethodType.After) methods = hookPostfixMethods;
|
||||
else throw null;
|
||||
|
||||
if (luaMethods.ContainsKey(funcAddr)) luaMethods[funcAddr]?.RemoveWhere(t => t.Item1 == identifier);
|
||||
if (csMethods.ContainsKey(funcAddr)) csMethods[funcAddr]?.RemoveWhere(t => t.Item1 == identifier);
|
||||
if (methods.ContainsKey(funcAddr)) methods[funcAddr]?.RemoveWhere(t => t.Item1 == identifier);
|
||||
}
|
||||
|
||||
|
||||
public void EnqueueLuaFunction(object function, params object[] args)
|
||||
protected void UnhookMethod(string identifier, string className, string methodName, string[] parameterNames, HookMethodType hookType = HookMethodType.Before)
|
||||
{
|
||||
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(0, function, args));
|
||||
MethodInfo methodInfo = ResolveMethod("UnhookMathod", className, methodName, parameterNames);
|
||||
if (methodInfo == null) return;
|
||||
UnhookMethod(identifier, methodInfo, hookType);
|
||||
}
|
||||
|
||||
public void EnqueueTimedLuaFunction(float time, object function, params object[] args)
|
||||
|
||||
public void Enqueue(CsAction action, params object[] args)
|
||||
{
|
||||
queuedFunctionCalls.Enqueue(new Tuple<float, object, object[]>(time, function, args));
|
||||
queuedFunctionCalls.Enqueue((0, action, args));
|
||||
}
|
||||
|
||||
|
||||
public void AddLuaHook(string name, string hookName, object function)
|
||||
public void EnqueueTimed(float time, CsAction action, params object[] args)
|
||||
{
|
||||
if (name == null || hookName == null || function == null) return;
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!luaHookFunctions.ContainsKey(name))
|
||||
luaHookFunctions.Add(name, new Dictionary<string, LuaHookFunction>());
|
||||
|
||||
luaHookFunctions[name][hookName] = new LuaHookFunction(name, hookName, function);
|
||||
queuedFunctionCalls.Enqueue((time, action, args));
|
||||
}
|
||||
|
||||
public void AddCsHook(string name, string hookName, CsHookDelegate hook, ACsMod owner = null)
|
||||
protected void EnqueueFunction(CsAction function, params object[] args) => Enqueue(function, args);
|
||||
protected void EnqueueTimedFunction(float time, CsAction function, params object[] args) => EnqueueTimed(time, function, args);
|
||||
|
||||
|
||||
public void Add(string name, string hookName, CsFunc hook, ACsMod owner = null)
|
||||
{
|
||||
if (name == null || hookName == null || hook == null) throw new ArgumentNullException("Names and Hook must not be null");
|
||||
|
||||
if (!csHookFunctions.ContainsKey(name))
|
||||
csHookFunctions.Add(name, new Dictionary<string, (CsHookDelegate, ACsMod)>());
|
||||
if (!hookFunctions.ContainsKey(name))
|
||||
hookFunctions.Add(name, new Dictionary<string, (LuaCsHookCallback, ACsMod)>());
|
||||
|
||||
csHookFunctions[name][hookName] = (hook, owner);
|
||||
hookFunctions[name][hookName] = (new LuaCsHookCallback(name, hookName, hook), owner);
|
||||
}
|
||||
|
||||
public void RemoveHook(string name, string hookName)
|
||||
public void Remove(string name, string hookName)
|
||||
{
|
||||
if (name == null || hookName == null) return;
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (luaHookFunctions.ContainsKey(name) && luaHookFunctions[name].ContainsKey(hookName))
|
||||
luaHookFunctions[name].Remove(hookName);
|
||||
if (csHookFunctions.ContainsKey(name) && csHookFunctions[name].ContainsKey(hookName))
|
||||
csHookFunctions[name].Remove(hookName);
|
||||
if (hookFunctions.ContainsKey(name) && hookFunctions[name].ContainsKey(hookName))
|
||||
hookFunctions[name].Remove(hookName);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
luaHookFunctions.Clear();
|
||||
csHookFunctions.Clear();
|
||||
hookFunctions.Clear();
|
||||
|
||||
luaHookPrefixMethods.Clear();
|
||||
luaHookPostfixMethods.Clear();
|
||||
csHookPrefixMethods.Clear();
|
||||
csHookPostfixMethods.Clear();
|
||||
hookPrefixMethods.Clear();
|
||||
hookPostfixMethods.Clear();
|
||||
|
||||
queuedFunctionCalls.Clear();
|
||||
|
||||
@@ -498,43 +352,53 @@ namespace Barotrauma
|
||||
{
|
||||
try
|
||||
{
|
||||
if (queuedFunctionCalls.TryPeek(out Tuple<float, object, object[]> result))
|
||||
if (queuedFunctionCalls.TryPeek(out (float, CsAction, object[]) result))
|
||||
{
|
||||
if (Timing.TotalTime >= result.Item1)
|
||||
{
|
||||
GameMain.LuaCs.CallLuaFunction(result.Item2, result.Item3);
|
||||
|
||||
result.Item2(result.Item3);
|
||||
queuedFunctionCalls.Dequeue();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GameMain.LuaCs.HandleException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}");
|
||||
GameMain.LuaCs.HandleException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}", LuaCsSetup.ExceptionType.Both);
|
||||
}
|
||||
}
|
||||
|
||||
public object Call(string name, params object[] args)
|
||||
public T Call<T>(string name, params object[] args)
|
||||
{
|
||||
if (
|
||||
typeof(T) != typeof(object) &&
|
||||
!name.StartsWith("think") &&
|
||||
!name.StartsWith("gapOxygenUpdate") &&
|
||||
!name.StartsWith("statusEffect")
|
||||
) Console.WriteLine($" --== '{name}'");
|
||||
#if CLIENT
|
||||
if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer)
|
||||
return null;
|
||||
//return null;
|
||||
return default(T);
|
||||
#endif
|
||||
if (GameMain.LuaCs == null) return null;
|
||||
if (name == null) return null;
|
||||
//if (GameMain.LuaCs == null) return null;
|
||||
//if (name == null) return null;
|
||||
if (GameMain.LuaCs == null) return default(T);
|
||||
if (name == null) return default(T);
|
||||
if (args == null) { args = new object[] { }; }
|
||||
|
||||
name = name.ToLower();
|
||||
|
||||
if (!luaHookFunctions.ContainsKey(name))
|
||||
return null;
|
||||
if (!hookFunctions.ContainsKey(name))
|
||||
//return null;
|
||||
return default(T);
|
||||
|
||||
object lastResult = null;
|
||||
//object lastResult = null;
|
||||
T lastResult = default(T);
|
||||
|
||||
if (csHookFunctions.ContainsKey(name))
|
||||
if (hookFunctions.ContainsKey(name))
|
||||
{
|
||||
var outOfScope = new List<string>();
|
||||
foreach ((var key, var tuple) in csHookFunctions[name])
|
||||
foreach ((var key, var tuple) in hookFunctions[name])
|
||||
{
|
||||
if (tuple.Item2 != null && tuple.Item2.IsDisposed)
|
||||
outOfScope.Add(key);
|
||||
@@ -542,8 +406,9 @@ namespace Barotrauma
|
||||
{
|
||||
try
|
||||
{
|
||||
var result = tuple.Item1(args);
|
||||
if (result != null) lastResult = result;
|
||||
var result = tuple.Item1.func(args);
|
||||
if (result is LuaResult lRes && !lRes.IsNull()) lastResult = lRes.DynValue().ToObject<T>();
|
||||
else if (result != null && result is T cRes) lastResult = cRes;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -551,40 +416,15 @@ namespace Barotrauma
|
||||
foreach (var arg in args) argsSb.Append(arg + " ");
|
||||
GameMain.LuaCs.HandleException(
|
||||
e, $"Error in Hook '{name}'->'{key}', with args '{argsSb}':\n{e}",
|
||||
LuaCsSetup.ExceptionType.CSharp);
|
||||
LuaCsSetup.ExceptionType.Both);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var key in outOfScope) csHookFunctions[name].Remove(key);
|
||||
}
|
||||
|
||||
if (luaHookFunctions.ContainsKey(name))
|
||||
{
|
||||
foreach (LuaHookFunction hf in luaHookFunctions[name].Values)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (hf.function is Closure)
|
||||
{
|
||||
var result = GameMain.LuaCs.lua.Call(hf.function, args);
|
||||
if (!result.IsNil())
|
||||
lastResult = result;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
StringBuilder argsSb = new StringBuilder();
|
||||
foreach (var arg in args)
|
||||
{
|
||||
argsSb.Append(arg + " ");
|
||||
}
|
||||
|
||||
GameMain.LuaCs.HandleException(e, $"Error in Hook '{name}'->'{hf.hookName}', with args '{argsSb}'");
|
||||
}
|
||||
}
|
||||
foreach (var key in outOfScope) hookFunctions[name].Remove(key);
|
||||
}
|
||||
|
||||
return lastResult;
|
||||
}
|
||||
public object Call(string name, params object[] args) => Call<object>(name, args);
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,8 @@ using MoonSharp.Interpreter.Interop;
|
||||
using System.IO.Compression;
|
||||
using HarmonyLib;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: InternalsVisibleTo("NetScriptAssembly", AllInternalsVisible = true)]
|
||||
namespace Barotrauma
|
||||
@@ -20,12 +22,10 @@ namespace Barotrauma
|
||||
|
||||
public Script lua;
|
||||
|
||||
private LuaHook luaHook;
|
||||
public CsHook Hook { get; private set; }
|
||||
internal LuaCsHook HookBase { get; private set; }
|
||||
internal LuaCsHook Hook { get; private set; }
|
||||
|
||||
public LuaGame game;
|
||||
public LuaNetworking networking;
|
||||
public LuaCsNetworking networking;
|
||||
public Harmony harmony;
|
||||
|
||||
public LuaScriptLoader luaScriptLoader;
|
||||
@@ -33,12 +33,10 @@ namespace Barotrauma
|
||||
|
||||
public LuaCsSetup()
|
||||
{
|
||||
HookBase = LuaCsHook.Instance;
|
||||
Hook = new CsHook(HookBase);
|
||||
luaHook = new LuaHook(HookBase);
|
||||
Hook = LuaCsHook.Instance;
|
||||
|
||||
game = new LuaGame();
|
||||
networking = new LuaNetworking();
|
||||
networking = new LuaCsNetworking();
|
||||
}
|
||||
|
||||
|
||||
@@ -66,13 +64,15 @@ namespace Barotrauma
|
||||
public enum ExceptionType
|
||||
{
|
||||
Lua,
|
||||
CSharp
|
||||
CSharp,
|
||||
Both
|
||||
}
|
||||
public void HandleException(Exception ex, string extra = "", ExceptionType exceptionType = ExceptionType.Lua)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(extra))
|
||||
if (exceptionType == ExceptionType.Lua) PrintError(extra);
|
||||
else PrintCsError(extra);
|
||||
else if (exceptionType == ExceptionType.CSharp) PrintCsError(extra);
|
||||
else PrintBothError(extra);
|
||||
|
||||
if (ex is InterpreterException)
|
||||
{
|
||||
@@ -84,7 +84,8 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
if (exceptionType == ExceptionType.Lua) PrintError(ex);
|
||||
else PrintCsError(ex);
|
||||
else if (exceptionType == ExceptionType.CSharp) PrintCsError(ex);
|
||||
else PrintBothError(ex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -119,9 +120,11 @@ namespace Barotrauma
|
||||
#if SERVER
|
||||
private void PrintError(object message) => PrintErrorBase("[SV LUA ERROR] ", message, "nil");
|
||||
public static void PrintCsError(object message) => PrintErrorBase("[SV CS ERROR] ", message, "Null");
|
||||
public static void PrintBothError(object message) => PrintErrorBase("[SV ERROR] ", message, "Null");
|
||||
#else
|
||||
private void PrintError(object message) => PrintErrorBase("[CL LUA ERROR] ", message, "nil");
|
||||
public static void PrintCsError(object message) => PrintErrorBase("[CL CS ERROR] ", message, "Null");
|
||||
public static void PrintBothError(object message) => PrintErrorBase("[CL ERROR] ", message, "Null");
|
||||
#endif
|
||||
|
||||
private static void PrintMessageBase(string prefix, object message, string empty)
|
||||
@@ -172,8 +175,8 @@ namespace Barotrauma
|
||||
|
||||
public DynValue DoFile(string file, Table globalContext = null, string codeStringFriendly = null)
|
||||
{
|
||||
if (!LuaFile.IsPathAllowedLuaException(file, false)) return null;
|
||||
if (!LuaFile.Exists(file))
|
||||
if (!LuaCsFile.IsPathAllowedLuaException(file, false)) return null;
|
||||
if (!LuaCsFile.Exists(file))
|
||||
{
|
||||
HandleException(new Exception($"dofile: File {file} not found."));
|
||||
return null;
|
||||
@@ -210,8 +213,8 @@ namespace Barotrauma
|
||||
|
||||
public DynValue LoadFile(string file, Table globalContext = null, string codeStringFriendly = null)
|
||||
{
|
||||
if (!LuaFile.IsPathAllowedLuaException(file, false)) return null;
|
||||
if (!LuaFile.Exists(file))
|
||||
if (!LuaCsFile.IsPathAllowedLuaException(file, false)) return null;
|
||||
if (!LuaCsFile.Exists(file))
|
||||
{
|
||||
HandleException(new Exception($"loadfile: File {file} not found."));
|
||||
return null;
|
||||
@@ -266,22 +269,22 @@ namespace Barotrauma
|
||||
|
||||
public void Update()
|
||||
{
|
||||
HookBase?.Update();
|
||||
Hook?.Update();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
foreach (var mod in ACsMod.LoadedMods.ToArray()) mod.Dispose();
|
||||
ACsMod.LoadedMods.Clear();
|
||||
HookBase?.Call("stop");
|
||||
Hook?.Call("stop");
|
||||
|
||||
game?.Stop();
|
||||
//harmony?.UnpatchAll();
|
||||
|
||||
//HookBase = new LuaCsHook();
|
||||
HookBase.Clear();
|
||||
//Hook = new LuaCsHook();
|
||||
Hook.Clear();
|
||||
game = new LuaGame();
|
||||
networking = new LuaNetworking();
|
||||
networking = new LuaCsNetworking();
|
||||
luaScriptLoader = null;
|
||||
}
|
||||
|
||||
@@ -321,21 +324,34 @@ namespace Barotrauma
|
||||
harmony = new Harmony("com.LuaForBarotrauma");
|
||||
harmony.UnpatchAll();
|
||||
|
||||
//HookBase = new LuaCsHook();
|
||||
//Hook = new LuaCsHook();
|
||||
game = new LuaGame();
|
||||
networking = new LuaNetworking();
|
||||
networking = new LuaCsNetworking();
|
||||
|
||||
//UserData.RegisterType<LuaCsHook>();
|
||||
UserData.RegisterType<LuaHook>();
|
||||
UserData.RegisterType<LuaGame>();
|
||||
UserData.RegisterType<LuaTimer>();
|
||||
UserData.RegisterType<LuaFile>();
|
||||
UserData.RegisterType<LuaNetworking>();
|
||||
UserData.RegisterType<LuaCsTimer>();
|
||||
UserData.RegisterType<LuaCsFile>();
|
||||
UserData.RegisterType<LuaCsNetworking>();
|
||||
UserData.RegisterType<LuaUserData>();
|
||||
UserData.RegisterType<IUserDataDescriptor>();
|
||||
|
||||
lua.Globals["printerror"] = (Action<object>)PrintError;
|
||||
|
||||
var hookType = UserData.RegisterType<LuaCsHook>();
|
||||
var hookDesc = (StandardUserDataDescriptor)hookType;
|
||||
typeof(LuaCsHook).GetMethods(BindingFlags.NonPublic | BindingFlags.Instance).ToList().ForEach(m => {
|
||||
if (
|
||||
m.Name.Contains("HookMethod") ||
|
||||
m.Name.Contains("UnhookMethod") ||
|
||||
m.Name.Contains("EnqueueFunction") ||
|
||||
m.Name.Contains("EnqueueTimedFunction")
|
||||
)
|
||||
{
|
||||
hookDesc.AddMember(m.Name, new MethodMemberDescriptor(m, InteropAccessMode.Default));
|
||||
}
|
||||
});
|
||||
|
||||
lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
|
||||
|
||||
lua.Globals["dofile"] = (Func<string, Table, string, DynValue>)DoFile;
|
||||
@@ -347,13 +363,12 @@ namespace Barotrauma
|
||||
|
||||
lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
|
||||
lua.Globals["Game"] = game;
|
||||
//lua.Globals["Hook"] = HookBase;
|
||||
lua.Globals["Hook"] = luaHook;
|
||||
lua.Globals["Timer"] = new LuaTimer();
|
||||
lua.Globals["File"] = UserData.CreateStatic<LuaFile>();
|
||||
lua.Globals["Hook"] = Hook;
|
||||
lua.Globals["Timer"] = new LuaCsTimer();
|
||||
lua.Globals["File"] = UserData.CreateStatic<LuaCsFile>();
|
||||
lua.Globals["Networking"] = networking;
|
||||
|
||||
bool isServer = true;
|
||||
bool isServer;
|
||||
|
||||
#if SERVER
|
||||
isServer = true;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using MoonSharp.Interpreter;
|
||||
@@ -17,7 +17,7 @@ using System.Diagnostics;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public partial class LuaTimer
|
||||
public partial class LuaCsTimer
|
||||
{
|
||||
public static long LastUpdateTime = 0;
|
||||
|
||||
@@ -29,9 +29,9 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void Wait(object function, int millisecondDelay)
|
||||
public void Wait(CsAction action, int millisecondDelay)
|
||||
{
|
||||
GameMain.LuaCs.HookBase.EnqueueTimedLuaFunction((float)Timing.TotalTime + (millisecondDelay / 1000f), function);
|
||||
GameMain.LuaCs.Hook.EnqueueTimed((float)Timing.TotalTime + (millisecondDelay / 1000f), action);
|
||||
}
|
||||
|
||||
public static double GetTime()
|
||||
@@ -49,7 +49,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
partial class LuaFile
|
||||
partial class LuaCsFile
|
||||
{
|
||||
public static bool CanReadFromPath(string path)
|
||||
{
|
||||
@@ -115,7 +115,7 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsPathAllowedLuaException(string path, bool write = true)
|
||||
public static bool IsPathAllowedException(string path, bool write = true, LuaCsSetup.ExceptionType exceptionType = LuaCsSetup.ExceptionType.Both)
|
||||
{
|
||||
if (write)
|
||||
{
|
||||
@@ -123,9 +123,9 @@ namespace Barotrauma
|
||||
return true;
|
||||
else
|
||||
GameMain.LuaCs.HandleException(new Exception("File access to \"" + path + "\" not allowed."));
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CanReadFromPath(path))
|
||||
return true;
|
||||
else
|
||||
@@ -134,10 +134,14 @@ namespace Barotrauma
|
||||
|
||||
return false;
|
||||
}
|
||||
public static bool IsPathAllowedLuaException(string path, bool write = true) =>
|
||||
IsPathAllowedException(path, write, LuaCsSetup.ExceptionType.Lua);
|
||||
public static bool IsPathAllowedCsException(string path, bool write = true) =>
|
||||
IsPathAllowedException(path, write, LuaCsSetup.ExceptionType.CSharp);
|
||||
|
||||
public static string Read(string path)
|
||||
{
|
||||
if (!IsPathAllowedLuaException(path, false))
|
||||
if (!IsPathAllowedException(path, false))
|
||||
return "";
|
||||
|
||||
return File.ReadAllText(path);
|
||||
@@ -145,7 +149,7 @@ namespace Barotrauma
|
||||
|
||||
public static void Write(string path, string text)
|
||||
{
|
||||
if (!IsPathAllowedLuaException(path))
|
||||
if (!IsPathAllowedException(path))
|
||||
return;
|
||||
|
||||
File.WriteAllText(path, text);
|
||||
@@ -153,7 +157,7 @@ namespace Barotrauma
|
||||
|
||||
public static bool Exists(string path)
|
||||
{
|
||||
if (!IsPathAllowedLuaException(path, false))
|
||||
if (!IsPathAllowedException(path, false))
|
||||
return false;
|
||||
|
||||
return File.Exists(path);
|
||||
@@ -161,7 +165,7 @@ namespace Barotrauma
|
||||
|
||||
public static bool CreateDirectory(string path)
|
||||
{
|
||||
if (!IsPathAllowedLuaException(path))
|
||||
if (!IsPathAllowedException(path))
|
||||
return false;
|
||||
|
||||
Directory.CreateDirectory(path);
|
||||
@@ -171,7 +175,7 @@ namespace Barotrauma
|
||||
|
||||
public static bool DirectoryExists(string path)
|
||||
{
|
||||
if (!IsPathAllowedLuaException(path, false))
|
||||
if (!IsPathAllowedException(path, false))
|
||||
return false;
|
||||
|
||||
return Directory.Exists(path);
|
||||
@@ -179,7 +183,7 @@ namespace Barotrauma
|
||||
|
||||
public static string[] GetFiles(string path)
|
||||
{
|
||||
if (!IsPathAllowedLuaException(path, false))
|
||||
if (!IsPathAllowedException(path, false))
|
||||
return null;
|
||||
|
||||
return Directory.GetFiles(path);
|
||||
@@ -187,7 +191,7 @@ namespace Barotrauma
|
||||
|
||||
public static string[] GetDirectories(string path)
|
||||
{
|
||||
if (!IsPathAllowedLuaException(path, false))
|
||||
if (!IsPathAllowedException(path, false))
|
||||
return new string[] { };
|
||||
|
||||
return Directory.GetDirectories(path);
|
||||
@@ -195,7 +199,7 @@ namespace Barotrauma
|
||||
|
||||
public static string[] DirSearch(string sDir)
|
||||
{
|
||||
if (!IsPathAllowedLuaException(sDir, false))
|
||||
if (!IsPathAllowedException(sDir, false))
|
||||
return new string[] { };
|
||||
|
||||
List<string> files = new List<string>();
|
||||
@@ -225,11 +229,10 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
partial class LuaNetworking
|
||||
partial class LuaCsNetworking
|
||||
{
|
||||
public bool restrictMessageSize = true;
|
||||
|
||||
public Dictionary<string, object> LuaNetReceives = new Dictionary<string, object>();
|
||||
public Dictionary<string, CsAction> LuaCsNetReceives = new Dictionary<string, CsAction>();
|
||||
|
||||
#if SERVER
|
||||
[MoonSharpHidden]
|
||||
@@ -238,12 +241,11 @@ namespace Barotrauma
|
||||
if (header == ClientPacketHeader.LUA_NET_MESSAGE)
|
||||
{
|
||||
string netMessageName = netMessage.ReadString();
|
||||
if (LuaNetReceives[netMessageName] is Closure)
|
||||
GameMain.LuaCs.CallLuaFunction(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
||||
if (LuaCsNetReceives.ContainsKey(netMessageName)) LuaCsNetReceives[netMessageName](netMessage, client);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.LuaCs.HookBase.Call("netMessageReceived", netMessage, header, client);
|
||||
GameMain.LuaCs.Hook.Call("netMessageReceived", netMessage, header, client);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -254,19 +256,17 @@ namespace Barotrauma
|
||||
if (header == ServerPacketHeader.LUA_NET_MESSAGE)
|
||||
{
|
||||
string netMessageName = netMessage.ReadString();
|
||||
if (LuaNetReceives[netMessageName] is Closure)
|
||||
GameMain.LuaCs.lua.Call(LuaNetReceives[netMessageName], new object[] { netMessage, client });
|
||||
if (LuaCsNetReceives.ContainsKey(netMessageName)) LuaCsNetReceives[netMessageName](netMessage, client);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.LuaCs.HookBase.Call("netMessageReceived", netMessage, header, client);
|
||||
GameMain.LuaCs.Hook.Call("netMessageReceived", netMessage, header, client);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public void Receive(string netMessageName, object callback)
|
||||
public void Receive(string netMessageName, CsAction callback)
|
||||
{
|
||||
LuaNetReceives[netMessageName] = callback;
|
||||
LuaCsNetReceives[netMessageName] = callback;
|
||||
}
|
||||
|
||||
public IWriteMessage Start(string netMessageName)
|
||||
@@ -275,7 +275,7 @@ namespace Barotrauma
|
||||
#if SERVER
|
||||
message.Write((byte)ServerPacketHeader.LUA_NET_MESSAGE);
|
||||
#else
|
||||
message.Write((byte)ClientPacketHeader.LUA_NET_MESSAGE);
|
||||
message.Write((byte)ClientPacketHeader.LUA_NET_MESSAGE);
|
||||
#endif
|
||||
message.Write(netMessageName);
|
||||
return ((IWriteMessage)message);
|
||||
@@ -304,13 +304,13 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
#else
|
||||
public void Send(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
|
||||
{
|
||||
GameMain.Client.ClientPeer.Send(netMessage, deliveryMethod);
|
||||
}
|
||||
public void Send(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
|
||||
{
|
||||
GameMain.Client.ClientPeer.Send(netMessage, deliveryMethod);
|
||||
}
|
||||
#endif
|
||||
|
||||
public void RequestPostHTTP(string url, object callback, string data, string contentType = "application/json")
|
||||
public void RequestPostHTTP(string url, CsAction callback, string data, string contentType = "application/json")
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -327,22 +327,22 @@ namespace Barotrauma
|
||||
{
|
||||
var httpResponse = httpWebRequest.EndGetResponse(result);
|
||||
using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, streamReader.ReadToEnd());
|
||||
GameMain.LuaCs.Hook.Enqueue(callback, streamReader.ReadToEnd());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.Hook.Enqueue(callback, e.ToString());
|
||||
}
|
||||
}), null);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.Hook.Enqueue(callback, e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestGetHTTP(string url, object callback)
|
||||
public void RequestGetHTTP(string url, CsAction callback)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -354,17 +354,17 @@ namespace Barotrauma
|
||||
{
|
||||
var httpResponse = httpWebRequest.EndGetResponse(result);
|
||||
using (var streamReader = new StreamReader(httpResponse.GetResponseStream()))
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, streamReader.ReadToEnd());
|
||||
GameMain.LuaCs.Hook.Enqueue(callback, streamReader.ReadToEnd());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.Hook.Enqueue(callback, e.ToString());
|
||||
}
|
||||
}), null);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GameMain.LuaCs.HookBase.EnqueueLuaFunction(callback, e.ToString());
|
||||
GameMain.LuaCs.Hook.Enqueue(callback, e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -393,90 +393,4 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class LuaResult
|
||||
{
|
||||
object result;
|
||||
public LuaResult(object arg)
|
||||
{
|
||||
result = arg;
|
||||
}
|
||||
|
||||
public bool IsNull()
|
||||
{
|
||||
if (result == null)
|
||||
return true;
|
||||
|
||||
if (result is DynValue dynValue)
|
||||
return dynValue.IsNil();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Bool()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
return dynValue.CastToBool();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public float Float()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
var num = dynValue.CastToNumber();
|
||||
if (num == null) { return 0f; }
|
||||
return (float)num.Value;
|
||||
}
|
||||
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public double Double()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
var num = dynValue.CastToNumber();
|
||||
if (num == null) { return 0f; }
|
||||
return num.Value;
|
||||
}
|
||||
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public string String()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
var str = dynValue.CastToString();
|
||||
if (str == null) { return ""; }
|
||||
return str;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
public object Object()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
return dynValue.ToObject();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public DynValue DynValue()
|
||||
{
|
||||
if (result is DynValue dynValue)
|
||||
{
|
||||
return dynValue;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -660,10 +660,9 @@ namespace Barotrauma
|
||||
if (Math.Max(hull1.WorldSurface + hull1.WaveY[hull1.WaveY.Length - 1], hull2.WorldSurface + hull2.WaveY[0]) > WorldRect.Y) { return; }
|
||||
}
|
||||
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("gapOxygenUpdate", this, hull1, hull2));
|
||||
var should = GameMain.LuaCs.Hook.Call<bool?>("gapOxygenUpdate", this, hull1, hull2);
|
||||
|
||||
if (should.Bool())
|
||||
return;
|
||||
if (should != null && should.Value) return;
|
||||
|
||||
float totalOxygen = hull1.Oxygen + hull2.Oxygen;
|
||||
float totalVolume = hull1.Volume + hull2.Volume;
|
||||
|
||||
@@ -1201,26 +1201,26 @@ namespace Barotrauma
|
||||
{
|
||||
if (entity is Item item)
|
||||
{
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition));
|
||||
var result = GameMain.LuaCs.Hook.Call<bool?>("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition);
|
||||
|
||||
if (result.Bool())
|
||||
if (result != null && result.Value)
|
||||
return;
|
||||
}
|
||||
|
||||
if (entity is Character character)
|
||||
{
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition));
|
||||
var result = GameMain.LuaCs.Hook.Call<bool?>("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition);
|
||||
|
||||
if (result.Bool())
|
||||
if (result != null && result.Value)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (string luaHooks in luaHook)
|
||||
{
|
||||
var result = new LuaResult(GameMain.LuaCs.HookBase.Call(luaHooks, this, deltaTime, entity, targets, worldPosition));
|
||||
var result = GameMain.LuaCs.Hook.Call<bool?>(luaHooks, this, deltaTime, entity, targets, worldPosition);
|
||||
|
||||
if (result.Bool())
|
||||
if (result != null && result.Value)
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user