new hook call method + function to delegate conversion

This commit is contained in:
Oiltanker
2022-04-15 17:15:45 +03:00
parent 891efb4c4f
commit 3eba20ecb7
39 changed files with 470 additions and 676 deletions
@@ -23,6 +23,10 @@ namespace Barotrauma
var function = v.Function;
return (Func<Fixture, Vector2, Vector2, float, float>)((Fixture a, Vector2 b, Vector2 c, float d) => new LuaResult(function.Call(a, b, c, d)).Float());
});
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(Closure), v => v.Function);
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(CsAction), v => (CsAction)( args => GameMain.LuaCs.CallLuaFunction(v.Function, args) ));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(CsFunc), v => (CsFunc)( args => new LuaResult(GameMain.LuaCs.CallLuaFunction(v.Function, args)).Object() ));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(CsPatch), v => (CsPatch)( (self, args) => new LuaResult(GameMain.LuaCs.CallLuaFunction(v.Function, self, args)).Object() ));
#if CLIENT
RegisterAction<float>();