new hook call method + function to delegate conversion
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@@ -999,7 +999,7 @@ namespace Barotrauma
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if (Components.Any(ic => ic is Wire) && Components.All(ic => ic is Wire || ic is Holdable)) { isWire = true; }
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if (HasTag("logic")) { isLogic = true; }
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GameMain.LuaCs.HookBase.Call("item.created", this);
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GameMain.LuaCs.Hook.Call("item.created", this);
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ApplyStatusEffects(ActionType.OnSpawn, 1.0f);
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Components.ForEach(c => c.ApplyStatusEffects(ActionType.OnSpawn, 1.0f));
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@@ -2469,9 +2469,9 @@ namespace Barotrauma
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if (condition == 0.0f) { return; }
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("item.use", new object[] { this, character, targetLimb }));
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var should = GameMain.LuaCs.Hook.Call<bool?>("item.use", new object[] { this, character, targetLimb });
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if (should.Bool())
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if (should != null && should.Value)
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return;
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bool remove = false;
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@@ -2507,9 +2507,9 @@ namespace Barotrauma
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{
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if (condition == 0.0f) { return; }
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("item.secondaryUse", new object[] { this, character}));
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var should = GameMain.LuaCs.Hook.Call<bool?>("item.secondaryUse", this, character);
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if (should.Bool())
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if (should != null && should.Value)
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return;
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bool remove = false;
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@@ -2851,8 +2851,8 @@ namespace Barotrauma
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}
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}
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("item.readPropertyChange", this, property, parentObject, allowEditing));
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if (result.Bool())
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var result = GameMain.LuaCs.Hook.Call<bool?>("item.readPropertyChange", this, property, parentObject, allowEditing);
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if (result != null && result.Value)
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return;
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Type type = property.PropertyType;
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@@ -3343,7 +3343,7 @@ namespace Barotrauma
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body = null;
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}
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GameMain.LuaCs.HookBase.Call("item.removed", this);
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GameMain.LuaCs.Hook.Call("item.removed", this);
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}
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public override void Remove()
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@@ -3427,7 +3427,7 @@ namespace Barotrauma
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RemoveProjSpecific();
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GameMain.LuaCs.HookBase.Call("item.removed", this);
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GameMain.LuaCs.Hook.Call("item.removed", this);
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}
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partial void RemoveProjSpecific();
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