new hook call method + function to delegate conversion
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@@ -325,8 +325,8 @@ namespace Barotrauma.Items.Components
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Connection connection = recipient;
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object[] obj = new object[] { signal, connection };
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GameMain.LuaCs.HookBase.Call("signalReceived", obj);
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GameMain.LuaCs.HookBase.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
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GameMain.LuaCs.Hook.Call("signalReceived", obj);
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GameMain.LuaCs.Hook.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
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foreach (ItemComponent ic in recipient.item.Components)
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{
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