new hook call method + function to delegate conversion
This commit is contained in:
@@ -387,7 +387,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
Limb targetLimb = target.UserData as Limb;
|
||||
Character targetCharacter = targetLimb?.character ?? target.UserData as Character;
|
||||
GameMain.LuaCs.HookBase.Call("meleeWeapon.handleImpact", this, target);
|
||||
GameMain.LuaCs.Hook.Call("meleeWeapon.handleImpact", this, target);
|
||||
if (Attack != null)
|
||||
{
|
||||
Attack.SetUser(User);
|
||||
|
||||
@@ -325,8 +325,8 @@ namespace Barotrauma.Items.Components
|
||||
Connection connection = recipient;
|
||||
|
||||
object[] obj = new object[] { signal, connection };
|
||||
GameMain.LuaCs.HookBase.Call("signalReceived", obj);
|
||||
GameMain.LuaCs.HookBase.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
|
||||
GameMain.LuaCs.Hook.Call("signalReceived", obj);
|
||||
GameMain.LuaCs.Hook.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
|
||||
|
||||
foreach (ItemComponent ic in recipient.item.Components)
|
||||
{
|
||||
|
||||
@@ -205,9 +205,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void TransmitSignal(Signal signal, bool sentFromChat)
|
||||
{
|
||||
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat }));
|
||||
var should = GameMain.LuaCs.Hook.Call<bool?>("wifiSignalTransmitted", this, signal, sentFromChat);
|
||||
|
||||
if (should.Bool())
|
||||
if (should != null && should.Value)
|
||||
return;
|
||||
|
||||
if (sentFromChat)
|
||||
|
||||
Reference in New Issue
Block a user