new hook call method + function to delegate conversion

This commit is contained in:
Oiltanker
2022-04-15 17:15:45 +03:00
parent 891efb4c4f
commit 3eba20ecb7
39 changed files with 470 additions and 676 deletions
@@ -541,9 +541,9 @@ namespace Barotrauma
return;
}
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
var should = GameMain.LuaCs.Hook.Call<bool?>("character.applyDamage", this, attackResult, hitLimb, allowStacking);
if (should.Bool())
if (should != null && should.Value)
return;
foreach (Affliction newAffliction in attackResult.Afflictions)
@@ -674,9 +674,9 @@ namespace Barotrauma
}
}
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
var should = GameMain.LuaCs.Hook.Call<bool?>("character.applyAffliction", this, limbHealth, newAffliction, allowStacking);
if (should.Bool())
if (should != null && should.Value)
return;
Affliction existingAffliction = null;