new hook call method + function to delegate conversion
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+1
-1
@@ -388,7 +388,7 @@ namespace Barotrauma
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AdditionStrength -= amount;
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}
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#if SERVER
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GameMain.LuaCs.HookBase.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
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GameMain.LuaCs.Hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
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#endif
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}
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+1
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@@ -308,7 +308,7 @@ namespace Barotrauma
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if (client != null)
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{
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GameMain.Server.SetClientCharacter(client, husk);
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GameMain.LuaCs.HookBase.Call("husk.clientControlHusk", new object[] { client, husk });
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GameMain.LuaCs.Hook.Call("husk.clientControlHusk", new object[] { client, husk });
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}
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#else
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if (!character.IsRemotelyControlled && character == Character.Controlled)
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@@ -541,9 +541,9 @@ namespace Barotrauma
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return;
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}
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
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var should = GameMain.LuaCs.Hook.Call<bool?>("character.applyDamage", this, attackResult, hitLimb, allowStacking);
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if (should.Bool())
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if (should != null && should.Value)
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return;
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foreach (Affliction newAffliction in attackResult.Afflictions)
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@@ -674,9 +674,9 @@ namespace Barotrauma
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}
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}
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
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var should = GameMain.LuaCs.Hook.Call<bool?>("character.applyAffliction", this, limbHealth, newAffliction, allowStacking);
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if (should.Bool())
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if (should != null && should.Value)
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return;
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Affliction existingAffliction = null;
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