new hook call method + function to delegate conversion
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@@ -290,7 +290,7 @@ namespace Barotrauma.Networking
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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GameMain.LuaCs.HookBase.Call("clientConnected", newClient);
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GameMain.LuaCs.Hook.Call("clientConnected", newClient);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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@@ -1804,7 +1804,7 @@ namespace Barotrauma.Networking
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outmsg.Write((byte)ServerNetObject.CLIENT_LIST);
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outmsg.Write(LastClientListUpdateID);
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GameMain.LuaCs.HookBase.Call("writeClientList", c, outmsg);
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GameMain.LuaCs.Hook.Call("writeClientList", c, outmsg);
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outmsg.Write((byte)connectedClients.Count);
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foreach (Client client in connectedClients)
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@@ -2251,7 +2251,7 @@ namespace Barotrauma.Networking
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AssignJobs(teamClients);
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("jobsAssigned"));
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GameMain.LuaCs.Hook.Call("jobsAssigned");
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List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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foreach (Client client in teamClients)
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@@ -2455,7 +2455,7 @@ namespace Barotrauma.Networking
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roundStartTime = DateTime.Now;
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GameMain.LuaCs.HookBase.Call("roundStart");
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GameMain.LuaCs.Hook.Call("roundStart");
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startGameCoroutine = null;
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yield return CoroutineStatus.Success;
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@@ -2586,7 +2586,7 @@ namespace Barotrauma.Networking
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Log("Ending the round...", ServerLog.MessageType.ServerMessage);
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}
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GameMain.LuaCs.HookBase.Call("roundEnd");
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GameMain.LuaCs.Hook.Call("roundEnd");
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string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
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@@ -2697,12 +2697,12 @@ namespace Barotrauma.Networking
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newName = Client.SanitizeName(newName);
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if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("tryChangeClientName", c, newName, newJob, newTeam));
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var result = GameMain.LuaCs.Hook.Call<bool?>("tryChangeClientName", c, newName, newJob, newTeam);
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if (!result.IsNull())
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if (result != null)
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{
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LastClientListUpdateID++;
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return result.Bool();
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return result.Value;
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}
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c.PreferredJob = newJob;
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@@ -2892,7 +2892,7 @@ namespace Barotrauma.Networking
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{
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if (client == null) return;
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GameMain.LuaCs.HookBase.Call("clientDisconnected", client);
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GameMain.LuaCs.Hook.Call("clientDisconnected", client);
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if (gameStarted && client.Character != null)
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{
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@@ -3142,9 +3142,9 @@ namespace Barotrauma.Networking
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var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("modifyChatMessage", hookChatMsg, senderRadio));
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var should = GameMain.LuaCs.Hook.Call<bool?>("modifyChatMessage", hookChatMsg, senderRadio);
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if (should.Bool())
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if (should != null && should.Value)
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return;
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@@ -3874,7 +3874,7 @@ namespace Barotrauma.Networking
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{
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if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
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GameMain.LuaCs?.HookBase?.Call("serverLog", line, messageType);
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GameMain.LuaCs?.Hook?.Call("serverLog", line, messageType);
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GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
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