new hook call method + function to delegate conversion

This commit is contained in:
Oiltanker
2022-04-15 17:15:45 +03:00
parent 891efb4c4f
commit 3eba20ecb7
39 changed files with 470 additions and 676 deletions
@@ -923,7 +923,7 @@ namespace Barotrauma
SoundManager?.Update();
GameMain.LuaCs.Update();
GameMain.LuaCs.HookBase.Call("think");
GameMain.LuaCs.Hook.Call("think");
Timing.Accumulator -= Timing.Step;
@@ -2830,9 +2830,8 @@ namespace Barotrauma.Networking
public override void AddChatMessage(ChatMessage message)
{
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("chatMessage", message.Text, message.SenderClient, message.Type, message));
if (should.Bool()) return;
var should = GameMain.LuaCs.Hook.Call<bool?>("chatMessage", message.Text, message.SenderClient, message.Type, message);
if (should != null && should.Value) return;
base.AddChatMessage(message);
@@ -562,7 +562,7 @@ namespace Barotrauma
allowInput = true;
}
GameMain.LuaCs.HookBase.Call("keyUpdate", deltaTime);
GameMain.LuaCs.Hook.Call("keyUpdate", deltaTime);
oldMouseState = mouseState;
mouseState = latestMouseState;