Using SetClientCharacter forces the client's line of sight effect back on
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@@ -168,6 +168,7 @@ namespace Barotrauma
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controlled = this;
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controlled = this;
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IsRemotePlayer = false;
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IsRemotePlayer = false;
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GameMain.Client.Character = this;
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GameMain.Client.Character = this;
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GameMain.LightManager.LosEnabled = true;
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}
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}
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else if (controlled == this)
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else if (controlled == this)
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{
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{
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