v0.6.1.2
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.6.1.1")]
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[assembly: AssemblyFileVersion("0.6.1.1")]
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[assembly: AssemblyVersion("0.6.1.2")]
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[assembly: AssemblyFileVersion("0.6.1.2")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.6.1.1")]
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[assembly: AssemblyFileVersion("0.6.1.1")]
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[assembly: AssemblyVersion("0.6.1.2")]
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[assembly: AssemblyFileVersion("0.6.1.2")]
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@@ -1,3 +1,20 @@
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---------------------------------------------------------------------------------------------------------
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v0.6.1.2
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---------------------------------------------------------------------------------------------------------
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- Dedicated servers can use autorestart.
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- Fixed dedicated servers ignoring armor.
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- Fixed console messages not appearing in the crash reports if the game crashes during loading.
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- Attachable items (buttons, electrical components, etc) are automatically attached to walls when placed
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in the submarine editor.
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- Fixed crashing if no matching character is found when using the SetClientCharacter console command.
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- Fixed wires disconnecting from a connection panel when a player moves any of the wires.
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- Tab doesn't autoselect the chatbox when the debug console is open.
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- Fixed missing kick/ban buttons in the crew menu.
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- Fixed a bug that caused ID mismatches in the hulls between docking ports. This caused, for example,
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mysterious client-side fires around docking ports and "unknown object header" errors.
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---------------------------------------------------------------------------------------------------------
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v0.6.1.1
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---------------------------------------------------------------------------------------------------------
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