diff --git a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs index a24f7e460..30eaca7ff 100644 --- a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.8.0.4")] -[assembly: AssemblyFileVersion("0.8.0.4")] +[assembly: AssemblyVersion("0.8.0.5")] +[assembly: AssemblyFileVersion("0.8.0.5")] diff --git a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs index 7a652033a..9b40343ef 100644 --- a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.8.0.4")] -[assembly: AssemblyFileVersion("0.8.0.4")] +[assembly: AssemblyVersion("0.8.0.5")] +[assembly: AssemblyFileVersion("0.8.0.5")] diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index 992c64bd2..dd52415c5 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -1,3 +1,45 @@ +--------------------------------------------------------------------------------------------------------- +v0.8.0.5 +--------------------------------------------------------------------------------------------------------- + +- Optimized (and less glitchy) line of sight effect. +- Some lighting optimization. +- Added a light to diving suits. +- Attempting to equip an item by double-clicking when another item is already equipped swaps them. +- Syringes are recolored according to the color of the medical item inside them. +- Added a console command for changing the server password. +- Bunch of fixes to relay component logic. +- Fixed a bug in the entity event system that caused "trying to read past buffer size" errors and desync +when entities were removed mid-round. +- Fixed clients getting desynced if the server ends a campaign and starts a new one. +- Fixed the "campaign view" button staying visible in the server lobby after the campaign has ended. +- Fixed message boxes appearing behind the campaign setup menu in the server lobby. +- Fixed round summaries always showing the game over text in multiplayer if the submarine didn't progress +to the next location. +- Fixed missing spark particles when welding/cutting a wall. +- Fixed plasma cutters not affecting hatches, alien doors or duct blocks. +- Fixed welders and cutters not doing damage to characters if the flame hits the collider of the character +instead of a limb. +- Fixed diving mask, headsets and other headgear being rendered in front of diving suits. +- Fixed crashing when attempting to perform CPR on a headless character or AS a headless character. +- Fixed attachable items being deattachable with the select key instead of the use key. +- Fixed clients being unable to open doors with crowbars. +- Fixed items attached mid-round by other clients or the host being impossible to interact with +and occasionally being attached to an incorrect position. +- Fixed batteries not getting recharged in charging docks. +- Fixed monsters being able to spawn under the ocean floor in levels where the floor is high up. +- Fixed effects of the medical items not being stackable, meaning that successive usages of a medicine +did not have an effect until the effect of the first dose has worn off. +- Fixed items in itemcontainers (e.g. shells in railgun loaders, batteries in recharging docks) always +being rendered with the default sprite color. +- Fixed crashing when clicking the "refreshing server list" text in the server list menu. +- Fixed dedicated servers not resetting votes when a round ends. +- Fixed interaction areas of some items being incorrect in the dedicated server. +- Fixed the removal of items that get deleted after being used not being synced. +- Ladder waypoint generation fix: waypoints are not just placed at the top and bottom of the ladders, +but above every platform along the ladders (-> waypoints work correctly on ladders spanning through +multiple floors). + --------------------------------------------------------------------------------------------------------- v0.8.0.4 ---------------------------------------------------------------------------------------------------------