GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
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@@ -56,7 +56,7 @@ namespace Barotrauma
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CargoManager = new CargoManager();
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endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, GUI.Style);
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endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, "");
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endShiftButton.Font = GUI.SmallFont;
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endShiftButton.OnClicked = TryEndShift;
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@@ -301,11 +301,11 @@ namespace Barotrauma
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summaryScreen = summaryScreen.children[0];
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summaryScreen.RemoveChild(summaryScreen.children.Find(c => c is GUIButton));
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var okButton = new GUIButton(new Rectangle(-120, 0, 100, 30), "Load game", Alignment.BottomRight, GUI.Style, summaryScreen);
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var okButton = new GUIButton(new Rectangle(-120, 0, 100, 30), "Load game", Alignment.BottomRight, "", summaryScreen);
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okButton.OnClicked += GameMain.GameSession.LoadPrevious;
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okButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Dequeue(); return true; };
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var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, GUI.Style, summaryScreen);
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var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, "", summaryScreen);
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quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
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quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Dequeue(); return true; };
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}
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@@ -151,16 +151,16 @@ namespace Barotrauma.Tutorials
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height += wrappedText.Split('\n').Length * 25;
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var infoBlock = new GUIFrame(new Rectangle(-20, 20, width, height), null, Alignment.TopRight, GUI.Style);
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var infoBlock = new GUIFrame(new Rectangle(-20, 20, width, height), null, Alignment.TopRight, "");
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//infoBlock.Color = infoBlock.Color * 0.8f;
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infoBlock.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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infoBlock.Flash(Color.Green);
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var textBlock = new GUITextBlock(new Rectangle(10, 10, width - 40, height), text, GUI.Style, infoBlock, true);
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var textBlock = new GUITextBlock(new Rectangle(10, 10, width - 40, height), text, "", infoBlock, true);
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if (hasButton)
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{
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var okButton = new GUIButton(new Rectangle(0, -40, 80, 25), "OK", Alignment.BottomCenter, GUI.Style, textBlock);
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var okButton = new GUIButton(new Rectangle(0, -40, 80, 25), "OK", Alignment.BottomCenter, "", textBlock);
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okButton.OnClicked = CloseInfoFrame;
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}
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