412 lines
13 KiB
C#
412 lines
13 KiB
C#
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Xml.Linq;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
class SinglePlayerMode : GameMode
|
|
{
|
|
//private const int StartCharacterAmount = 3;
|
|
|
|
//public readonly CrewManager CrewManager;
|
|
//public readonly HireManager hireManager;
|
|
|
|
private GUIButton endShiftButton;
|
|
|
|
public readonly CargoManager CargoManager;
|
|
|
|
public Map Map;
|
|
|
|
private bool crewDead;
|
|
private float endTimer;
|
|
|
|
private bool savedOnStart;
|
|
|
|
private List<Submarine> subsToLeaveBehind;
|
|
|
|
private Submarine leavingSub;
|
|
private bool atEndPosition;
|
|
|
|
public override Mission Mission
|
|
{
|
|
get
|
|
{
|
|
return Map.SelectedConnection.Mission;
|
|
}
|
|
}
|
|
|
|
public int Money
|
|
{
|
|
get { return GameMain.GameSession.CrewManager.Money; }
|
|
set { GameMain.GameSession.CrewManager.Money = value; }
|
|
}
|
|
|
|
private CrewManager CrewManager
|
|
{
|
|
get { return GameMain.GameSession.CrewManager; }
|
|
}
|
|
|
|
public SinglePlayerMode(GameModePreset preset, object param)
|
|
: base(preset, param)
|
|
{
|
|
|
|
CargoManager = new CargoManager();
|
|
|
|
endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, "");
|
|
endShiftButton.Font = GUI.SmallFont;
|
|
endShiftButton.OnClicked = TryEndShift;
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
JobPrefab jobPrefab = null;
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Captain");
|
|
break;
|
|
case 1:
|
|
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Engineer");
|
|
break;
|
|
case 2:
|
|
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Mechanic");
|
|
break;
|
|
}
|
|
|
|
CharacterInfo characterInfo =
|
|
new CharacterInfo(Character.HumanConfigFile, "", Gender.None, jobPrefab);
|
|
CrewManager.characterInfos.Add(characterInfo);
|
|
}
|
|
|
|
}
|
|
|
|
public SinglePlayerMode(XElement element)
|
|
: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"), null)
|
|
{
|
|
foreach (XElement subElement in element.Elements())
|
|
{
|
|
switch (subElement.Name.ToString().ToLowerInvariant())
|
|
{
|
|
case "crew":
|
|
GameMain.GameSession.CrewManager = new CrewManager(subElement);
|
|
break;
|
|
case "map":
|
|
Map = Map.Load(subElement);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//backwards compatibility with older save files
|
|
if (Map==null)
|
|
{
|
|
string mapSeed = ToolBox.GetAttributeString(element, "mapseed", "a");
|
|
|
|
GenerateMap(mapSeed);
|
|
|
|
Map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0));
|
|
}
|
|
|
|
savedOnStart = true;
|
|
}
|
|
|
|
public void GenerateMap(string seed)
|
|
{
|
|
Map = new Map(seed, 500);
|
|
}
|
|
|
|
public override void Start()
|
|
{
|
|
CargoManager.CreateItems();
|
|
|
|
if (!savedOnStart)
|
|
{
|
|
SaveUtil.SaveGame(GameMain.GameSession.SaveFile);
|
|
savedOnStart = true;
|
|
}
|
|
|
|
endTimer = 5.0f;
|
|
|
|
isRunning = true;
|
|
|
|
CrewManager.StartShift();
|
|
}
|
|
|
|
public bool TryHireCharacter(HireManager hireManager, CharacterInfo characterInfo)
|
|
{
|
|
if (CrewManager.Money < characterInfo.Salary) return false;
|
|
|
|
hireManager.availableCharacters.Remove(characterInfo);
|
|
CrewManager.characterInfos.Add(characterInfo);
|
|
|
|
CrewManager.Money -= characterInfo.Salary;
|
|
|
|
return true;
|
|
}
|
|
|
|
public string GetMoney()
|
|
{
|
|
return "Money: " + CrewManager.Money;
|
|
}
|
|
|
|
|
|
private Submarine GetLeavingSub()
|
|
{
|
|
if (Character.Controlled != null && Character.Controlled.Submarine != null)
|
|
{
|
|
if (Character.Controlled.Submarine.AtEndPosition || Character.Controlled.Submarine.AtStartPosition)
|
|
{
|
|
return Character.Controlled.Submarine;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
Submarine closestSub = Submarine.GetClosest(GameMain.GameScreen.Cam.WorldViewCenter);
|
|
if (closestSub != null && (closestSub.AtEndPosition || closestSub.AtStartPosition))
|
|
{
|
|
return closestSub.DockedTo.Contains(Submarine.MainSub) ? Submarine.MainSub : closestSub;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private List<Submarine> GetSubsToLeaveBehind(Submarine leavingSub)
|
|
{
|
|
//leave subs behind if they're not docked to the leaving sub and not at the same exit
|
|
return Submarine.Loaded.FindAll(s =>
|
|
s != leavingSub &&
|
|
!leavingSub.DockedTo.Contains(s) &&
|
|
(s.AtEndPosition != leavingSub.AtEndPosition || s.AtStartPosition != leavingSub.AtStartPosition));
|
|
}
|
|
|
|
public override void Draw(SpriteBatch spriteBatch)
|
|
{
|
|
if (!isRunning|| GUI.DisableHUD) return;
|
|
|
|
CrewManager.Draw(spriteBatch);
|
|
|
|
if (Submarine.MainSub == null) return;
|
|
|
|
Submarine leavingSub = GetLeavingSub();
|
|
|
|
if (leavingSub == null)
|
|
{
|
|
endShiftButton.Visible = false;
|
|
}
|
|
else if (leavingSub.AtEndPosition)
|
|
{
|
|
endShiftButton.Text = ToolBox.LimitString("Enter " + Map.SelectedLocation.Name, endShiftButton.Font, endShiftButton.Rect.Width - 5);
|
|
endShiftButton.UserData = leavingSub;
|
|
endShiftButton.Visible = true;
|
|
}
|
|
else if (leavingSub.AtStartPosition)
|
|
{
|
|
endShiftButton.Text = ToolBox.LimitString("Enter " + Map.CurrentLocation.Name, endShiftButton.Font, endShiftButton.Rect.Width - 5);
|
|
endShiftButton.UserData = leavingSub;
|
|
endShiftButton.Visible = true;
|
|
}
|
|
else
|
|
{
|
|
endShiftButton.Visible = false;
|
|
}
|
|
|
|
endShiftButton.Draw(spriteBatch);
|
|
}
|
|
|
|
public override void AddToGUIUpdateList()
|
|
{
|
|
if (!isRunning) return;
|
|
|
|
base.AddToGUIUpdateList();
|
|
|
|
CrewManager.AddToGUIUpdateList();
|
|
|
|
endShiftButton.AddToGUIUpdateList();
|
|
}
|
|
|
|
public override void Update(float deltaTime)
|
|
{
|
|
if (!isRunning || GUI.DisableHUD) return;
|
|
|
|
base.Update(deltaTime);
|
|
|
|
CrewManager.Update(deltaTime);
|
|
|
|
endShiftButton.Update(deltaTime);
|
|
|
|
if (!crewDead)
|
|
{
|
|
if (!CrewManager.characters.Any(c => !c.IsDead)) crewDead = true;
|
|
}
|
|
else
|
|
{
|
|
endTimer -= deltaTime;
|
|
|
|
if (endTimer <= 0.0f) EndShift(null, null);
|
|
}
|
|
}
|
|
|
|
public override void End(string endMessage = "")
|
|
{
|
|
isRunning = false;
|
|
|
|
bool success = CrewManager.characters.Any(c => !c.IsDead);
|
|
|
|
if (success)
|
|
{
|
|
if (subsToLeaveBehind == null || leavingSub == null)
|
|
{
|
|
DebugConsole.ThrowError("Leaving submarine not selected -> selecting the closest one");
|
|
|
|
leavingSub = GetLeavingSub();
|
|
|
|
subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
|
|
}
|
|
}
|
|
|
|
GameMain.GameSession.EndShift("");
|
|
|
|
if (success)
|
|
{
|
|
if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
|
|
{
|
|
Submarine.MainSub = leavingSub;
|
|
|
|
GameMain.GameSession.Submarine = leavingSub;
|
|
|
|
foreach (Submarine sub in subsToLeaveBehind)
|
|
{
|
|
MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
|
|
LinkedSubmarine.CreateDummy(leavingSub, sub);
|
|
}
|
|
}
|
|
|
|
if (atEndPosition)
|
|
{
|
|
Map.MoveToNextLocation();
|
|
}
|
|
|
|
SaveUtil.SaveGame(GameMain.GameSession.SaveFile);
|
|
}
|
|
|
|
|
|
if (!success)
|
|
{
|
|
var summaryScreen = GUIMessageBox.MessageBoxes.Peek();
|
|
|
|
if (summaryScreen != null)
|
|
{
|
|
summaryScreen = summaryScreen.children[0];
|
|
summaryScreen.RemoveChild(summaryScreen.children.Find(c => c is GUIButton));
|
|
|
|
var okButton = new GUIButton(new Rectangle(-120, 0, 100, 30), "Load game", Alignment.BottomRight, "", summaryScreen);
|
|
okButton.OnClicked += GameMain.GameSession.LoadPrevious;
|
|
okButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Dequeue(); return true; };
|
|
|
|
var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, "", summaryScreen);
|
|
quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
|
|
quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Dequeue(); return true; };
|
|
}
|
|
}
|
|
|
|
CrewManager.EndShift();
|
|
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
|
|
{
|
|
Character.CharacterList[i].Remove();
|
|
}
|
|
|
|
Submarine.Unload();
|
|
}
|
|
|
|
private bool TryEndShift(GUIButton button, object obj)
|
|
{
|
|
leavingSub = obj as Submarine;
|
|
if (leavingSub != null)
|
|
{
|
|
subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
|
|
}
|
|
|
|
atEndPosition = leavingSub.AtEndPosition;
|
|
|
|
if (subsToLeaveBehind.Any())
|
|
{
|
|
string msg = "";
|
|
if (subsToLeaveBehind.Count == 1)
|
|
{
|
|
msg = "One of your vessels isn't at the exit yet. Do you want to leave it behind?";
|
|
}
|
|
else
|
|
{
|
|
msg = "Some of your vessels aren't at the exit yet. Do you want to leave them behind?";
|
|
}
|
|
|
|
var msgBox = new GUIMessageBox("Warning", msg, new string[] {"Yes", "No"});
|
|
msgBox.Buttons[0].OnClicked += EndShift;
|
|
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
|
msgBox.Buttons[0].UserData = Submarine.Loaded.FindAll(s => !subsToLeaveBehind.Contains(s));
|
|
|
|
msgBox.Buttons[1].OnClicked += msgBox.Close;
|
|
}
|
|
else
|
|
{
|
|
EndShift(button, obj);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool EndShift(GUIButton button, object obj)
|
|
{
|
|
isRunning = false;
|
|
|
|
List<Submarine> leavingSubs = obj as List<Submarine>;
|
|
if (leavingSubs == null) leavingSubs = new List<Submarine>() { GetLeavingSub() };
|
|
|
|
var cinematic = new TransitionCinematic(leavingSubs, GameMain.GameScreen.Cam, 5.0f);
|
|
|
|
SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endshift" : "crewdead";
|
|
|
|
CoroutineManager.StartCoroutine(EndCinematic(cinematic),"EndCinematic");
|
|
|
|
return true;
|
|
}
|
|
|
|
private IEnumerable<object> EndCinematic(TransitionCinematic cinematic)
|
|
{
|
|
while (cinematic.Running)
|
|
{
|
|
if (Submarine.MainSub == null) yield return CoroutineStatus.Success;
|
|
|
|
yield return CoroutineStatus.Running;
|
|
}
|
|
|
|
if (Submarine.MainSub == null) yield return CoroutineStatus.Success;
|
|
|
|
End("");
|
|
|
|
yield return new WaitForSeconds(18.0f);
|
|
|
|
SoundPlayer.OverrideMusicType = null;
|
|
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
public void Save(XElement element)
|
|
{
|
|
//element.Add(new XAttribute("day", day));
|
|
XElement modeElement = new XElement("gamemode");
|
|
|
|
//modeElement.Add(new XAttribute("currentlocation", Map.CurrentLocationIndex));
|
|
//modeElement.Add(new XAttribute("mapseed", Map.Seed));
|
|
|
|
|
|
CrewManager.Save(modeElement);
|
|
Map.Save(modeElement);
|
|
|
|
element.Add(modeElement);
|
|
}
|
|
}
|
|
}
|