GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
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Before Width: | Height: | Size: 126 KiB After Width: | Height: | Size: 560 KiB |
@@ -2,29 +2,38 @@
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<style>
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<GUIFrame
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padding="40.0, 40.0, 40.0, 40.0"
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color="0.8, 0.8, 0.8, 0.85"
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color="1.0,1.0,1.0,1.0"
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textcolor="0.0, 0.0, 0.0, 1.0"
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hovercolor="0.8, 0.8, 0.8, 1.0"
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selectedcolor="1.0, 0.82, 0.05, 1.0"
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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selectedcolor="1.0, 0.82, 0.05, 1.0">
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<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="13, 6, 420, 647" slice="208,88,238,585"/>
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<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="32, 541, 420, 454" slice="87,576,430,960"/>
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</GUIFrame>
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<GUIButton
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color="0.88, 0.25, 0.15, 0.8"
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color="1.0,1.0,1.0,1.0"
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textcolor="1.0, 1.0, 1.0, 1.0"
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hovercolor="0.88, 0.25, 0.15, 1.0"
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selectedcolor="1.0, 0.0, 0.0, 1.0">
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<Sprite texture="Content/UI/UI_Atlas.png" sourcerect ="13, 667, 220, 59" slice="27,673,226,718"/>
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<Sprite texture="Content/UI/UI_Atlas.png" sourcerect ="888, 91, 129, 41" slice="897, 98, 1009, 125"/>
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</GUIButton>
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<GUIButtonLarge
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color="1.0,1.0,1.0,1.0"
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textcolor="1.0, 1.0, 1.0, 1.0"
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hovercolor="0.88, 0.25, 0.15, 1.0"
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selectedcolor="1.0, 0.0, 0.0, 1.0">
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<Sprite texture="Content/UI/UI_Atlas.png" sourcerect ="13, 667, 220, 59" slice="27, 673, 226, 718"/>
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</GUIButtonLarge>
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<GUITextBlock
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textcolor="1.0, 1.0, 1.0, 1.0"
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hovercolor="0.3, 0.3, 0.3, 0.5"
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@@ -53,17 +62,15 @@
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</GUIDropDown>
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<GUITextBox
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color="0.0, 0.0, 0.0, 1.0"
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color="1.0, 1.0, 1.0, 1.0"
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hovercolor="0.5, 0.5, 0.5, 0.7"
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textcolor="1.0, 1.0, 1.0, 1.0"
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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textcolor="1.0, 1.0, 1.0, 1.0">
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<Sprite texture="Content/UI/UI_Atlas.png" sourcerect ="494, 574, 332, 51" slice="497, 578, 823, 620"/>
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</GUITextBox>
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<GUITickBox
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color="0.5, 0.5, 0.5, 1.0"
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
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color="1.0, 1.0, 1.0, 1.0">
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<Sprite texture="Content/UI/UI_Atlas.png" sourcerect ="992, 814, 21, 22" slice="995, 817, 1008, 830"/>
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</GUITickBox>
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<GUIMessageBox
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@@ -77,8 +84,7 @@
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
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<Sprite texture="Content/UI/uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
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<Sprite texture="Content/UI/UI_Atlas.png" sourcerect ="32, 541, 420, 454" slice="87,576,430,960"/>
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</GUIMessageBox>
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<GUIProgressBar
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