v0.5.4.2
This commit is contained in:
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
|||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("0.5.4.1")]
|
[assembly: AssemblyVersion("0.5.4.2")]
|
||||||
[assembly: AssemblyFileVersion("0.5.4.1")]
|
[assembly: AssemblyFileVersion("0.5.4.2")]
|
||||||
|
|||||||
@@ -1,3 +1,30 @@
|
|||||||
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
v0.5.4.2
|
||||||
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
- fixed crashes when removing nodes from a wire (i.e. right clicking with a wire equipped)
|
||||||
|
- fixed inventory not being drawn in the correct position if switching to a character who's been
|
||||||
|
dragged/grabbed by some other character
|
||||||
|
- fixed wires becoming disconnected when copypasting them
|
||||||
|
- wire nodes can't be moved when connecting wires to a connection panel
|
||||||
|
- fixed repeating crash messageboxes if the game fails to resolve a SharpDX exception on startup
|
||||||
|
- fixed crashing when switching to wiring mode while editing some value of an item
|
||||||
|
- fixed keyboard focus staying in textboxes after the textbox has been hidden (for example,
|
||||||
|
the input fields in the submarine saving prompt)
|
||||||
|
- fixed error message spam if a docking port is linked to another port in the same sub
|
||||||
|
- submarine lists in the editor, main menu and server menu are updated when new subs are saved/received
|
||||||
|
- fixed item editing menu staying on the screen when loading another sub in the editor
|
||||||
|
- ruins cant span above the top of the level anymore
|
||||||
|
- the size of the docked subs is taken into account when generating the level
|
||||||
|
- fixed autorestart timer not resetting at the clients' end if the server fails to start a shift and
|
||||||
|
resets the timer
|
||||||
|
- docked subs are forced to correct positions during loading (subs won't get stuck inside each other
|
||||||
|
even if the submarines are slightly overlapping in the editor)
|
||||||
|
|
||||||
|
- all sounds are paused when switching to submarine editor
|
||||||
|
- replaced the solid black color inside ice walls with a proper texture
|
||||||
|
- the background ice texture loops better
|
||||||
|
|
||||||
---------------------------------------------------------------------------------------------------------
|
---------------------------------------------------------------------------------------------------------
|
||||||
v0.5.4.1
|
v0.5.4.1
|
||||||
---------------------------------------------------------------------------------------------------------
|
---------------------------------------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user