From 37972338399bc5f0081835c8996ffbf2d2fa9727 Mon Sep 17 00:00:00 2001 From: Regalis Date: Wed, 14 Dec 2016 21:00:13 +0200 Subject: [PATCH] v0.5.4.2 --- Subsurface/Properties/AssemblyInfo.cs | 4 ++-- Subsurface/changelog.txt | 27 +++++++++++++++++++++++++++ 2 files changed, 29 insertions(+), 2 deletions(-) diff --git a/Subsurface/Properties/AssemblyInfo.cs b/Subsurface/Properties/AssemblyInfo.cs index 59780ee7e..07a987e5f 100644 --- a/Subsurface/Properties/AssemblyInfo.cs +++ b/Subsurface/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.5.4.1")] -[assembly: AssemblyFileVersion("0.5.4.1")] +[assembly: AssemblyVersion("0.5.4.2")] +[assembly: AssemblyFileVersion("0.5.4.2")] diff --git a/Subsurface/changelog.txt b/Subsurface/changelog.txt index 2f80e4bf3..759fcc61e 100644 --- a/Subsurface/changelog.txt +++ b/Subsurface/changelog.txt @@ -1,3 +1,30 @@ +--------------------------------------------------------------------------------------------------------- +v0.5.4.2 +--------------------------------------------------------------------------------------------------------- + +- fixed crashes when removing nodes from a wire (i.e. right clicking with a wire equipped) +- fixed inventory not being drawn in the correct position if switching to a character who's been +dragged/grabbed by some other character +- fixed wires becoming disconnected when copypasting them +- wire nodes can't be moved when connecting wires to a connection panel +- fixed repeating crash messageboxes if the game fails to resolve a SharpDX exception on startup +- fixed crashing when switching to wiring mode while editing some value of an item +- fixed keyboard focus staying in textboxes after the textbox has been hidden (for example, +the input fields in the submarine saving prompt) +- fixed error message spam if a docking port is linked to another port in the same sub +- submarine lists in the editor, main menu and server menu are updated when new subs are saved/received +- fixed item editing menu staying on the screen when loading another sub in the editor +- ruins cant span above the top of the level anymore +- the size of the docked subs is taken into account when generating the level +- fixed autorestart timer not resetting at the clients' end if the server fails to start a shift and +resets the timer +- docked subs are forced to correct positions during loading (subs won't get stuck inside each other +even if the submarines are slightly overlapping in the editor) + +- all sounds are paused when switching to submarine editor +- replaced the solid black color inside ice walls with a proper texture +- the background ice texture loops better + --------------------------------------------------------------------------------------------------------- v0.5.4.1 ---------------------------------------------------------------------------------------------------------