Upgraded to MonoGame v0.3.4: rebuilt shaders, removed the old content project, added a default config file

This commit is contained in:
Regalis
2016-02-29 22:06:48 +02:00
parent 1a5b274a01
commit 35c36d283a
59 changed files with 129 additions and 680 deletions
+10 -5
View File
@@ -301,6 +301,9 @@
<Content Include="changelog.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="config.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\BackgroundSprites\BackgroundCreaturePrefabs.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -971,6 +974,9 @@
<None Include="Content\Characters\Scorpion\scorpionidle2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Content.mgcb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\effects.mgfx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
@@ -1064,6 +1070,9 @@
<None Include="Content\Items\Weapons\stungrenade.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\LargeFont.xnb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Map\TutorialSub.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
@@ -1250,7 +1259,7 @@
<None Include="Content\Sounds\Water\WaterAmbience1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\watershader.mgfx">
<None Include="Content\watershader.xnb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
@@ -1272,10 +1281,6 @@
<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
<Name>Lidgren.Network</Name>
</ProjectReference>
<ProjectReference Include="..\Subsurface_content\Subsurface_content\Barotrauma_content.csproj">
<Project>{1e6bf44d-6e31-40cc-8321-3d5958c983e7}</Project>
<Name>Barotrauma_content</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.