v0.3.4.0
This commit is contained in:
@@ -9,7 +9,7 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © Undertow Games 2015")]
|
||||
[assembly: AssemblyCopyright("Copyright © Undertow Games 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.3.3.1")]
|
||||
[assembly: AssemblyFileVersion("0.3.3.1")]
|
||||
[assembly: AssemblyVersion("0.3.4.0")]
|
||||
[assembly: AssemblyFileVersion("0.3.4.0")]
|
||||
|
||||
@@ -15,6 +15,7 @@ Other:
|
||||
- thermal artifacts catch fire even if they're not being held
|
||||
- placed items/structures can be resized in the editor
|
||||
- items in the inventory can be swapped between slots by dragging them on top of each other
|
||||
- cyrillic character support
|
||||
- slower underwater scooters
|
||||
- fixed pressure building up in enclosed rooms full of water, even if there were no hull breaches
|
||||
- an indicator which shows the direction of the sub when spectating
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user