diff --git a/Subsurface/Barotrauma.csproj b/Subsurface/Barotrauma.csproj
index 02c92edaf..48e46d9d5 100644
--- a/Subsurface/Barotrauma.csproj
+++ b/Subsurface/Barotrauma.csproj
@@ -97,9 +97,10 @@
-
-
-
+
+
+
+
diff --git a/Subsurface/Content/Missions.xml b/Subsurface/Content/Missions.xml
index eb09fca5a..6b3bcdb72 100644
--- a/Subsurface/Content/Missions.xml
+++ b/Subsurface/Content/Missions.xml
@@ -66,4 +66,95 @@
successmessage="It turns out the signal was emitted by a Moloch. The researchers of [location1] have agreed to pay you the reward nevertheless for getting rid of the Moloch."
monsterfile="Content/Characters/Moloch/moloch.xml">
+
+
+
+ -
+
+
+ -
+
-
+
+
+
+
+
+
+
+
+ -
+
+
+ -
+
-
+
+
+ -
+
+
+
+
+
+
+
+
+ -
+
+
+
+ -
+
+
+
+
+
+
+
+
+
+ -
+
+
+ -
+
+
+
+
+
+
+
+ -
+
+
+
+ -
+
+
+
+
\ No newline at end of file
diff --git a/Subsurface/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs b/Subsurface/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs
index 5cee70842..2770496ec 100644
--- a/Subsurface/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs
+++ b/Subsurface/Source/Characters/AI/Objectives/AIObjectiveFindSafety.cs
@@ -33,7 +33,7 @@ namespace Barotrauma
var currentHull = character.AnimController.CurrentHull;
currenthullSafety = OverrideCurrentHullSafety == null ?
- GetHullSafety(currentHull) : (float)OverrideCurrentHullSafety;
+ GetHullSafety(currentHull, character) : (float)OverrideCurrentHullSafety;
if (currentHull != null)
{
@@ -112,7 +112,7 @@ namespace Barotrauma
{
if (hull == character.AnimController.CurrentHull || unreachable.Contains(hull)) continue;
- float hullValue = GetHullSafety(hull);
+ float hullValue = GetHullSafety(hull, character);
hullValue -= (float)Math.Sqrt(Math.Abs(character.Position.X - hull.Position.X));
hullValue -= (float)Math.Sqrt(Math.Abs(character.Position.Y - hull.Position.Y) * 2.0f);
@@ -139,7 +139,7 @@ namespace Barotrauma
}
if (character.AnimController.CurrentHull == null) return 5.0f;
- currenthullSafety = GetHullSafety(character.AnimController.CurrentHull);
+ currenthullSafety = GetHullSafety(character.AnimController.CurrentHull, character);
priority = 100.0f - currenthullSafety;
if (divingGearObjective != null && !divingGearObjective.IsCompleted()) priority += 20.0f;
@@ -147,22 +147,22 @@ namespace Barotrauma
return priority;
}
- private float GetHullSafety(Hull hull)
+ public static float GetHullSafety(Hull hull, Character character)
{
if (hull == null) return 0.0f;
- float waterPercentage = (hull.Volume / hull.FullVolume)*100.0f;
+ float waterPercentage = (hull.Volume / hull.FullVolume) * 100.0f;
float fireAmount = 0.0f;
foreach (FireSource fireSource in hull.FireSources)
{
- fireAmount += Math.Max(fireSource.Size.X,50.0f);
+ fireAmount += Math.Max(fireSource.Size.X, 50.0f);
}
-
+
float safety = 100.0f - fireAmount;
-
- if (waterPercentage > 30.0f && character.OxygenAvailable<=0.0f) safety -= waterPercentage;
- if (hull.OxygenPercentage < 30.0f) safety -= (30.0f-hull.OxygenPercentage)*5.0f;
+
+ if (waterPercentage > 30.0f && character.OxygenAvailable <= 0.0f) safety -= waterPercentage;
+ if (hull.OxygenPercentage < 30.0f) safety -= (30.0f - hull.OxygenPercentage) * 5.0f;
return safety;
}
diff --git a/Subsurface/Source/Events/Missions/CargoMission.cs b/Subsurface/Source/Events/Missions/CargoMission.cs
new file mode 100644
index 000000000..a21a60350
--- /dev/null
+++ b/Subsurface/Source/Events/Missions/CargoMission.cs
@@ -0,0 +1,100 @@
+using Barotrauma.Items.Components;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Xml.Linq;
+
+namespace Barotrauma
+{
+ class CargoMission : Mission
+ {
+
+ private XElement itemConfig;
+
+ private List- items;
+
+ private int requiredDeliveryAmount;
+
+ public CargoMission(XElement element)
+ : base(element)
+ {
+ itemConfig = element.Element("Items");
+
+ requiredDeliveryAmount = ToolBox.GetAttributeInt(element, "requireddeliveryamount", 0);
+ }
+
+ private void InitItems()
+ {
+ items = new List
- ();
+
+ if (itemConfig==null)
+ {
+ DebugConsole.ThrowError("Failed to initialize items for cargo mission (itemConfig == null)");
+ return;
+ }
+
+ foreach (XElement subElement in itemConfig.Elements())
+ {
+ LoadItemAsChild(subElement, null);
+ }
+
+ if (requiredDeliveryAmount == 0) requiredDeliveryAmount = items.Count();
+ }
+
+ private void LoadItemAsChild(XElement element, Item parent)
+ {
+ string itemName = ToolBox.GetAttributeString(element, "name", "");
+
+ ItemPrefab itemPrefab = ItemPrefab.list.Find(ip => ip.Name == itemName) as ItemPrefab;
+ if (itemPrefab==null)
+ {
+ DebugConsole.ThrowError("Couldn't spawn item for cargo mission: item prefab ''"+element.Name.ToString()+"'' not found");
+ return;
+ }
+
+ WayPoint cargoSpawnPos = WayPoint.GetRandom(SpawnType.Cargo);
+ if (cargoSpawnPos==null)
+ {
+ DebugConsole.ThrowError("Couldn't spawn items for cargo mission, cargo spawnpoint not found");
+ return;
+ }
+
+ var item = new Item(itemPrefab, cargoSpawnPos.Position, Submarine.Loaded);
+ items.Add(item);
+
+ if (parent != null) parent.Combine(item);
+
+ foreach (XElement subElement in element.Elements())
+ {
+ int amount = ToolBox.GetAttributeInt(subElement, "amount", 1);
+ for (int i = 0; i < amount; i++)
+ {
+ LoadItemAsChild(subElement, item);
+ }
+ }
+ }
+
+ public override void Start(Level level)
+ {
+ InitItems();
+ }
+
+ public override void End()
+ {
+ if (Submarine.Loaded != null && Submarine.Loaded.AtEndPosition)
+ {
+ int deliveredItemCount = items.Count(i => i.CurrentHull != null && i.Condition > 0.0f);
+
+ if (deliveredItemCount >= requiredDeliveryAmount)
+ {
+ GiveReward();
+
+ completed = true;
+ }
+ }
+
+ items.ForEach(i => i.Remove());
+ }
+ }
+}
diff --git a/Subsurface/Source/Events/Quests/Quest.cs b/Subsurface/Source/Events/Missions/Mission.cs
similarity index 100%
rename from Subsurface/Source/Events/Quests/Quest.cs
rename to Subsurface/Source/Events/Missions/Mission.cs
diff --git a/Subsurface/Source/Events/Quests/MonsterQuest.cs b/Subsurface/Source/Events/Missions/MonsterMission.cs
similarity index 100%
rename from Subsurface/Source/Events/Quests/MonsterQuest.cs
rename to Subsurface/Source/Events/Missions/MonsterMission.cs
diff --git a/Subsurface/Source/Events/Quests/SalvageQuest.cs b/Subsurface/Source/Events/Missions/SalvageMission.cs
similarity index 100%
rename from Subsurface/Source/Events/Quests/SalvageQuest.cs
rename to Subsurface/Source/Events/Missions/SalvageMission.cs
diff --git a/Subsurface/Source/GUI/GUITextBlock.cs b/Subsurface/Source/GUI/GUITextBlock.cs
index 4b4dda5dc..088c87ca8 100644
--- a/Subsurface/Source/GUI/GUITextBlock.cs
+++ b/Subsurface/Source/GUI/GUITextBlock.cs
@@ -52,6 +52,7 @@ namespace Barotrauma
}
set
{
+ if (base.Rect == value) return;
base.Rect = value;
SetTextPos();
}
diff --git a/Subsurface/Source/GameSession/CrewManager.cs b/Subsurface/Source/GameSession/CrewManager.cs
index c465fd207..67c2422b4 100644
--- a/Subsurface/Source/GameSession/CrewManager.cs
+++ b/Subsurface/Source/GameSession/CrewManager.cs
@@ -19,7 +19,7 @@ namespace Barotrauma
private GUIListBox listBox, orderListBox;
private bool crewFrameOpen;
- private GUIButton crewButton;
+ //private GUIButton crewButton;
protected GUIFrame crewFrame;
private CrewCommander commander;
@@ -45,9 +45,6 @@ namespace Barotrauma
orderListBox.ScrollBarEnabled = false;
orderListBox.OnSelected = SelectCharacterOrder;
- crewButton = new GUIButton(new Rectangle(5, 0, 100, 20), "Crew", GUI.Style, guiFrame);
- crewButton.OnClicked = ToggleCrewFrame;
-
commander = new CrewCommander(this);
money = 10000;
@@ -207,12 +204,12 @@ namespace Barotrauma
//}
}
- public void CreateCrewFrame(List crew)
+ public void CreateCrewFrame(List crew, GUIFrame crewFrame)
{
int width = 600, height = 400;
- crewFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
- crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
+ //crewFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
+ //crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 280, 300), Color.White * 0.7f, GUI.Style, crewFrame);
crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
@@ -238,8 +235,8 @@ namespace Barotrauma
new GUIImage(new Rectangle(-10, 0, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
}
- var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, crewFrame);
- closeButton.OnClicked = ToggleCrewFrame;
+ //var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, crewFrame);
+ //closeButton.OnClicked = ToggleCrewFrame;
}
protected virtual bool SelectCrewCharacter(GUIComponent component, object obj)
@@ -247,6 +244,12 @@ namespace Barotrauma
Character character = obj as Character;
if (character == null) return false;
+ var crewFrame = component.Parent;
+ while (crewFrame.Parent!=null)
+ {
+ crewFrame = crewFrame.Parent;
+ }
+
GUIComponent existingFrame = crewFrame.FindChild("selectedcharacter");
if (existingFrame != null) crewFrame.RemoveChild(existingFrame);
@@ -263,13 +266,13 @@ namespace Barotrauma
return true;
}
- private bool ToggleCrewFrame(GUIButton button, object obj)
- {
- if (crewFrame == null) CreateCrewFrame(characters);
+ //private bool ToggleCrewFrame(GUIButton button, object obj)
+ //{
+ // if (crewFrame == null) CreateCrewFrame(characters);
- crewFrameOpen = !crewFrameOpen;
- return true;
- }
+ // crewFrameOpen = !crewFrameOpen;
+ // return true;
+ //}
public void StartShift()
{
diff --git a/Subsurface/Source/GameSession/GameSession.cs b/Subsurface/Source/GameSession/GameSession.cs
index 6ee8a7c95..a9b92112d 100644
--- a/Subsurface/Source/GameSession/GameSession.cs
+++ b/Subsurface/Source/GameSession/GameSession.cs
@@ -7,11 +7,15 @@ namespace Barotrauma
{
class GameSession
{
+ public enum InfoFrameTab { Crew, Mission };
+
public readonly TaskManager TaskManager;
public readonly GameMode gameMode;
-
- private GUIFrame guiRoot;
+
+ private InfoFrameTab selectedTab;
+ private GUIButton infoButton;
+ private GUIFrame infoFrame;
private string saveFile;
@@ -72,7 +76,10 @@ namespace Barotrauma
this.saveFile = saveFile;
- guiRoot = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsWidth), Color.Transparent);
+ //guiRoot = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsWidth), Color.Transparent);
+
+ infoButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Info", GUI.Style, null);
+ infoButton.OnClicked = ToggleInfoFrame;
if (gameModePreset!=null) gameMode = gameModePreset.Instantiate();
this.submarine = submarine;
@@ -125,16 +132,17 @@ namespace Barotrauma
GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80);
}
- if (gameMode.Mission!=null)
+ if (gameMode.Mission != null)
{
currentMission = gameMode.Mission;
- Mission.Start(Level.Loaded);
}
shiftSummary = new ShiftSummary(this);
if (gameMode!=null) gameMode.Start();
-
+
+ if (gameMode.Mission != null) Mission.Start(Level.Loaded);
+
TaskManager.StartShift(level);
GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f);
@@ -187,22 +195,98 @@ namespace Barotrauma
return true;
}
+ private bool ToggleInfoFrame(GUIButton button, object obj)
+ {
+ if (infoFrame == null)
+ {
+ CreateInfoFrame();
+ SelectInfoFrameTab(null, selectedTab);
+ }
+ else
+ {
+ infoFrame = null;
+ }
+
+ return true;
+ }
+
+ public void CreateInfoFrame()
+ {
+ int width = 600, height = 400;
+
+ infoFrame = new GUIFrame(
+ new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
+
+ infoFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
+
+ var crewButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Crew", GUI.Style, infoFrame);
+ crewButton.UserData = InfoFrameTab.Crew;
+ crewButton.OnClicked = SelectInfoFrameTab;
+
+ var missionButton = new GUIButton(new Rectangle(100, -30, 100, 20), "Mission", GUI.Style, infoFrame);
+ missionButton.UserData = InfoFrameTab.Mission;
+ missionButton.OnClicked = SelectInfoFrameTab;
+
+ var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, infoFrame);
+ closeButton.OnClicked = ToggleInfoFrame;
+
+ }
+
+ private bool SelectInfoFrameTab(GUIButton button, object userData)
+ {
+ selectedTab = (InfoFrameTab)userData;
+
+ CreateInfoFrame();
+
+ switch (selectedTab)
+ {
+ case InfoFrameTab.Crew:
+ CrewManager.CreateCrewFrame(CrewManager.characters, infoFrame);
+ break;
+ case InfoFrameTab.Mission:
+ CreateMissionInfo(infoFrame);
+ break;
+ }
+
+ return true;
+ }
+
+ private void CreateMissionInfo(GUIFrame infoFrame)
+ {
+ if (Mission == null)
+ {
+ new GUITextBlock(new Rectangle(0,0,0,400), "No mission", GUI.Style, infoFrame, true);
+ return;
+ }
+
+ new GUITextBlock(new Rectangle(0, 0, 0, 40), Mission.Name, GUI.Style, infoFrame, GUI.LargeFont);
+
+ new GUITextBlock(new Rectangle(0, 50, 0, 20), "Reward: "+Mission.Reward, GUI.Style, infoFrame, true);
+ new GUITextBlock(new Rectangle(0, 70, 0, 50), Mission.Description, GUI.Style, infoFrame, true);
+
+
+ }
+
public void Update(float deltaTime)
{
TaskManager.Update(deltaTime);
//guiRoot.Update(deltaTime);
- if (gameMode != null) gameMode.Update(deltaTime);
- if (Mission != null) Mission.Update(deltaTime);
+ infoButton.Update(deltaTime);
+
+ if (gameMode != null) gameMode.Update(deltaTime);
+ if (Mission != null) Mission.Update(deltaTime);
+ if (infoFrame != null) infoFrame.Update(deltaTime);
}
public void Draw(SpriteBatch spriteBatch)
{
//guiRoot.Draw(spriteBatch);
-
+ infoButton.Draw(spriteBatch);
- if (gameMode != null) gameMode.Draw(spriteBatch);
+ if (gameMode != null) gameMode.Draw(spriteBatch);
+ if (infoFrame != null) infoFrame.Draw(spriteBatch);
}
public void Save(string filePath)
diff --git a/Subsurface/Source/Map/Levels/Level.cs b/Subsurface/Source/Map/Levels/Level.cs
index 6273ba528..e50a59192 100644
--- a/Subsurface/Source/Map/Levels/Level.cs
+++ b/Subsurface/Source/Map/Levels/Level.cs
@@ -373,7 +373,12 @@ namespace Barotrauma
foreach (VoronoiCell cell in cells)
{
- cellGrid[(int)Math.Floor(cell.Center.X / GridCellSize), (int)Math.Floor(cell.Center.Y / GridCellSize)].Add(cell);
+ int x = (int)Math.Floor(cell.Center.X / GridCellSize);
+ int y = (int)Math.Floor(cell.Center.Y / GridCellSize);
+
+ if (x < 0 || y < 0 || x >= cellGrid.GetLength(0) || y >= cellGrid.GetLength(1)) continue;
+
+ cellGrid[x,y].Add(cell);
}
diff --git a/Subsurface/Source/Networking/GameClient.cs b/Subsurface/Source/Networking/GameClient.cs
index 29bf04126..42a608e12 100644
--- a/Subsurface/Source/Networking/GameClient.cs
+++ b/Subsurface/Source/Networking/GameClient.cs
@@ -541,7 +541,7 @@ namespace Barotrauma.Networking
crew.Add(c);
}
- GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
+ //GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
break;
@@ -660,7 +660,7 @@ namespace Barotrauma.Networking
AddChatMessage("Press TAB to chat", ChatMessageType.Server);
- GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
+ //GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
yield return CoroutineStatus.Success;
}
diff --git a/Subsurface/Source/Networking/GameServer.cs b/Subsurface/Source/Networking/GameServer.cs
index 226304c23..cc142820e 100644
--- a/Subsurface/Source/Networking/GameServer.cs
+++ b/Subsurface/Source/Networking/GameServer.cs
@@ -1128,7 +1128,7 @@ namespace Barotrauma.Networking
if (myCharacter != null) crew.Add(myCharacter);
- if (GameMain.GameSession!=null) GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
+ //if (GameMain.GameSession!=null) GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
}
public void KickPlayer(string playerName, bool ban = false)