Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health

This commit is contained in:
Regalis
2015-06-16 22:53:02 +03:00
parent d668ad0ede
commit 2ef92c4af0
22 changed files with 656 additions and 283 deletions
+157 -28
View File
@@ -1,4 +1,7 @@
using Microsoft.Xna.Framework;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Subsurface
@@ -15,6 +18,13 @@ namespace Subsurface
GUIListBox characterList;
GUIListBox hireList;
SinglePlayerMode gameMode;
Body previewPlatform;
Hull previewHull;
Character previewCharacter;
public LobbyScreen()
{
Rectangle panelRect = new Rectangle(
@@ -81,14 +91,14 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, rightPanel[0]);
characterList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, rightPanel[0]);
characterList.OnSelected = SelectCharacter;
//---------------------------------------
rightPanel[1] = new GUIFrame(panelRect, GUI.style.backGroundColor);
rightPanel[1].Padding = GUI.style.smallPadding;
hireList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, Alignment.Left, rightPanel[1]);
hireList = new GUIListBox(new Rectangle(0, 30, 300, 0), Color.White, Alignment.Left, rightPanel[1]);
hireList.OnSelected = HireCharacter;
}
@@ -96,16 +106,74 @@ namespace Subsurface
{
base.Select();
gameMode = Game1.GameSession.gameMode as SinglePlayerMode;
//Map.Unload();
UpdateCharacterLists();
UpdateCharacterLists();
}
public override void Deselect()
{
base.Deselect();
if (previewPlatform != null)
{
Game1.world.RemoveBody(previewPlatform);
previewPlatform = null;
}
if (previewHull != null)
{
previewHull.Remove();
previewHull = null;
}
if (previewCharacter != null)
{
previewCharacter.Remove();
previewCharacter = null;
}
}
private void CreatePreviewCharacter()
{
if (previewCharacter != null) previewCharacter.Remove();
Vector2 pos = new Vector2(1000.0f, 1000.0f);
previewCharacter = new Character(characterList.SelectedData as CharacterInfo, pos);
previewCharacter.animController.isStanding = true;
if (previewPlatform == null)
{
Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f);
platform.SetTransform(new Vector2(pos.X, pos.Y - 3.5f), 0.0f);
platform.IsStatic = true;
}
if (previewHull == null)
{
pos = ConvertUnits.ToDisplayUnits(pos);
previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 500));
}
Physics.Alpha = 1.0f;
for (int i = 0; i < 500; i++)
{
previewCharacter.animController.Update((float)Physics.step);
previewCharacter.animController.UpdateAnim((float)Physics.step);
Game1.world.Step((float)Physics.step);
}
}
private void UpdateCharacterLists()
{
characterList.ClearChildren();
foreach (CharacterInfo c in Game1.GameSession.crewManager.characterInfos)
foreach (CharacterInfo c in gameMode.crewManager.characterInfos)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
@@ -114,10 +182,11 @@ namespace Subsurface
Alignment.Left,
characterList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = c;
}
hireList.ClearChildren();
foreach (CharacterInfo c in Game1.GameSession.hireManager.availableCharacters)
foreach (CharacterInfo c in gameMode.hireManager.availableCharacters)
{
GUIFrame frame = new GUIFrame(
new Rectangle(0, 0, 0, 25),
@@ -156,8 +225,8 @@ namespace Subsurface
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
if (characterList.CountChildren != Game1.GameSession.crewManager.characterInfos.Count
|| hireList.CountChildren != Game1.GameSession.hireManager.availableCharacters.Count)
if (characterList.CountChildren != gameMode.crewManager.characterInfos.Count
|| hireList.CountChildren != gameMode.hireManager.availableCharacters.Count)
{
UpdateCharacterLists();
}
@@ -168,10 +237,6 @@ namespace Subsurface
spriteBatch.Begin();
//ConstructionPrefab.list[5].sprite.Draw(spriteBatch, Vector2.Zero, new Vector2(10.0f, 1.0f), Color.White);
leftPanel.Draw(spriteBatch);
shiftPanel.Draw(spriteBatch);
@@ -180,6 +245,26 @@ namespace Subsurface
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.End();
if (characterList.SelectedData != null)
{
if (previewCharacter != null)
{
Vector2 position = new Vector2(characterList.Rect.Right + 100, characterList.Rect.Y + 25.0f);
Vector2 pos = previewCharacter.Position;
pos.Y = -pos.Y;
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
previewCharacter.Draw(spriteBatch);
spriteBatch.End();
}
else
{
CreatePreviewCharacter();
}
}
}
public bool SelectRightPanel(GUIButton button, object selection)
@@ -189,49 +274,93 @@ namespace Subsurface
return true;
}
//private void CreatePreviewCharacter()
//{
// if (Game1.Client.Character != null) Game1.Client.Character.Remove();
// Vector2 pos = new Vector2(1000.0f, 1000.0f);
// Character character = new Character(Game1.Client.CharacterInfo, pos);
// Game1.Client.Character = character;
// character.animController.isStanding = true;
// if (previewPlatform == null)
// {
// Body platform = BodyFactory.CreateRectangle(Game1.world, 3.0f, 1.0f, 5.0f);
// platform.SetTransform(new Vector2(pos.X, pos.Y - 2.5f), 0.0f);
// platform.IsStatic = true;
// }
// if (previewPlatform == null)
// {
// pos = ConvertUnits.ToDisplayUnits(pos);
// new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
// }
// Physics.Alpha = 1.0f;
// for (int i = 0; i < 500; i++)
// {
// character.animController.Update((float)Physics.step);
// character.animController.UpdateAnim((float)Physics.step);
// Game1.world.Step((float)Physics.step);
// }
//}
private string GetMoney()
{
return "Money: " + ((Game1.GameSession == null) ? "" : Game1.GameSession.crewManager.Money.ToString());
return "Money: " + ((Game1.GameSession == null) ? "" : gameMode.crewManager.Money.ToString());
}
private string GetDay()
{
return "Day #" + ((Game1.GameSession == null) ? "" : Game1.GameSession.Day.ToString());
return "Day #" + ((Game1.GameSession == null) ? "" : gameMode.Day.ToString());
}
private float GetWeekProgress()
{
if (Game1.GameSession == null) return 0.0f;
return (float)((Game1.GameSession.Day - 1) % 7) / 7.0f;
return (float)((gameMode.Day - 1) % 7) / 7.0f;
}
private bool SelectCharacter(object selection)
{
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
if (Character.Controlled != null && characterInfo == Character.Controlled.info) return false;
CreatePreviewCharacter();
return false;
}
private bool HireCharacter(object selection)
{
CharacterInfo characterInfo;
try { characterInfo = (CharacterInfo)selection; }
catch { return false; }
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
Game1.GameSession.TryHireCharacter(characterInfo);
gameMode.TryHireCharacter(characterInfo);
return false;
}
private bool StartShift(GUIButton button, object selection)
{
//Map.Load(Game1.GameSession.SaveFile);
{
Game1.GameSession.StartShift();
//EventManager.StartShift();
Game1.GameScreen.Select();
return true;
}
public bool QuitToMainMenu(GUIButton button, object selection)
{
Game1.MainMenuScreen.Select();
return true;
}
}
}