Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health
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+17
-13
@@ -9,36 +9,40 @@ namespace Subsurface
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{
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class SaveUtil
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{
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public const string SaveFolder = "Content/SavedMaps/";
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public const string SaveFolder = "Content/Data/Saves/";
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public delegate void ProgressDelegate(string sMessage);
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public static void SaveGame(string directory)
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public static void SaveGame(string savePath)
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{
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if (Directory.Exists(directory))
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string tempPath = Path.GetDirectoryName(savePath) + "\\temp";
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if (!Directory.Exists(tempPath))
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{
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Directory.Delete(directory, true);
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Directory.CreateDirectory(tempPath);
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}
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Directory.CreateDirectory(directory);
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//Directory.CreateDirectory(Path.GetDirectoryName(filePath) + "\\temp");
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Map.Loaded.SaveAs(directory+"\\map.gz");
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Map.Loaded.SaveAs(tempPath + "\\map.gz");
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Game1.GameSession.Save(directory+"\\gamesession.xml");
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Game1.GameSession.Save(tempPath + "\\gamesession.xml");
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//Game1.GameSession.crewManager.Save(directory+"\\crew.xml");
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CompressDirectory(directory, directory+".save", null);
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CompressDirectory(tempPath, savePath, null);
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Directory.Delete(directory, true);
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Directory.Delete(tempPath, true);
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}
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public static void LoadGame(string filePath)
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{
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DecompressToDirectory(filePath+".save", Path.GetDirectoryName(filePath)+"\\temp", null);
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string tempPath = Path.GetDirectoryName(filePath) + "\\temp";
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Map.Load(Path.GetDirectoryName(filePath) + "\\temp\\map.gz");
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Game1.GameSession = new GameSession(Path.GetDirectoryName(filePath) + "\\temp\\gamesession.gz");
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DecompressToDirectory(filePath, tempPath, null);
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Map selectedMap = Map.Load(tempPath +"\\map.gz");
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Game1.GameSession = new GameSession(selectedMap, filePath, tempPath + "\\gamesession.xml");
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Directory.Delete(tempPath, true);
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}
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public static string CreateSavePath(string saveFolder, string fileName="save")
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@@ -57,7 +61,7 @@ namespace Subsurface
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i++;
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}
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return saveFolder + fileName + i + extension;
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return saveFolder + fileName + i;
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}
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public static void CompressStringToFile(string fileName, string value)
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