Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health
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155
Subsurface/GameSession/SinglePlayerMode.cs
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155
Subsurface/GameSession/SinglePlayerMode.cs
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface
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{
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class SinglePlayerMode : GameMode
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{
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public readonly CrewManager crewManager;
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public readonly HireManager hireManager;
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private int day;
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public int Day
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{
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get { return day; }
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}
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bool crewDead;
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private float endTimer;
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public SinglePlayerMode(GameModePreset preset)
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: base(preset)
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{
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crewManager = new CrewManager();
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hireManager = new HireManager();
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hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
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day = 1;
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}
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public SinglePlayerMode(XElement element)
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: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"))
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{
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day = ToolBox.GetAttributeInt(element,"day",1);
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "crew") continue;
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crewManager = new CrewManager(subElement);
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}
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}
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public override void Start(TimeSpan duration)
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{
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endTimer = 5.0f;
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crewManager.StartShift();
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}
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public bool TryHireCharacter(CharacterInfo characterInfo)
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{
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if (crewManager.Money < characterInfo.salary) return false;
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hireManager.availableCharacters.Remove(characterInfo);
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crewManager.characterInfos.Add(characterInfo);
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crewManager.Money -= characterInfo.salary;
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return true;
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}
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public string GetMoney()
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{
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return ("Money: " + crewManager.Money);
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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crewManager.Draw(spriteBatch);
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//chatBox.Draw(spriteBatch);
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//textBox.Draw(spriteBatch);
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//timerBar.Draw(spriteBatch);
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//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
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}
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public override void Update(float deltaTime)
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{
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crewManager.Update(deltaTime);
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if (!crewDead)
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{
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if (crewManager.characters.Find(c => !c.IsDead) == null)
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{
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crewDead = true;
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}
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}
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else
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{
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endTimer -= deltaTime;
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if (endTimer <= 0.0f) End("");
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}
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}
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public override void End(string endMessage = "")
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{
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StringBuilder sb = new StringBuilder();
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List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
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if (casualties.Count == crewManager.characters.Count)
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{
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sb.Append("Your entire crew has died!");
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var msgBox = new GUIMessageBox("GG", sb.ToString(), new string[] { "Load game", "Quit" });
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msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious;
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu;
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msgBox.Buttons[1].OnClicked += msgBox.Close;
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}
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else
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{
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if (casualties.Any())
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{
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sb.Append("Casualties: \n");
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foreach (Character c in casualties)
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{
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sb.Append(" - " + c.info.name + "\n");
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}
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}
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else
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{
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sb.Append("No casualties!");
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}
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new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
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day++;
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}
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crewManager.EndShift();
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for (int i = Character.characterList.Count-1; i>=0; i--)
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{
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Character.characterList.RemoveAt(i);
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}
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}
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public void Save(XElement element)
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{
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element.Add(new XAttribute("day", day));
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crewManager.Save(element);
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}
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}
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}
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