Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health
This commit is contained in:
@@ -13,8 +13,7 @@ namespace Subsurface
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class GameSession
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{
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public readonly TaskManager taskManager;
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public readonly CrewManager crewManager;
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public readonly HireManager hireManager;
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protected DateTime startTime;
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protected DateTime endTime;
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@@ -34,23 +33,20 @@ namespace Subsurface
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private Map selectedMap;
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private int day;
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public int Day
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public GameSession(Map selectedMap, TimeSpan gameDuration, GameModePreset gameModePreset)
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:this(selectedMap, gameDuration, gameModePreset.Instantiate())
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{
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get { return day; }
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}
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public GameSession(Map selectedMap, TimeSpan gameDuration, GameMode gameMode = null)
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{
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taskManager = new TaskManager(this);
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crewManager = new CrewManager();
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hireManager = new HireManager();
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savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder);
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hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
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guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
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int width = 350, height = 100;
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@@ -75,10 +71,12 @@ namespace Subsurface
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}
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timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, guiRoot);
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this.gameMode = gameMode;
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if (this.gameMode != null) this.gameMode.Start(Game1.NetLobbyScreen.GameDuration);
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//if (gameMode != null && !gameMode.IsSinglePlayer)
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//{
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// gameMode.Start(Game1.NetLobbyScreen.GameDuration);
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//}
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startTime = DateTime.Now;
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endTime = startTime + gameDuration;
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@@ -88,53 +86,38 @@ namespace Subsurface
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//if (!save) return;
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//CreateSaveFile(selectedMapFile);
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day = 1;
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}
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public GameSession(string filePath)
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: this(null, new TimeSpan(0,0,0,0))
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public GameSession(Map selectedMap, string savePath, string filePath)
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: this(selectedMap, new TimeSpan(0,0,0,0))
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{
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XDocument doc = ToolBox.TryLoadXml(filePath);
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if (doc == null) return;
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day = ToolBox.GetAttributeInt(doc.Root,"day",1);
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//gameMode = GameModePreset.list.Find(gm => gm.Name == "Single Player").Instantiate();
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//day = ToolBox.GetAttributeInt(doc.Root,"day",1);
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foreach (XElement subElement in doc.Root.Elements())
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{
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if (subElement.Name.ToString().ToLower()=="crew")
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{
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crewManager = new CrewManager(subElement);
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}
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if (subElement.Name.ToString().ToLower() != "gamemode") continue;
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gameMode = new SinglePlayerMode(subElement);
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}
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savePath = filePath;
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}
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public bool TryHireCharacter(CharacterInfo characterInfo)
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{
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if (crewManager.Money < characterInfo.salary) return false;
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hireManager.availableCharacters.Remove(characterInfo);
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crewManager.characterInfos.Add(characterInfo);
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crewManager.Money -= characterInfo.salary;
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return true;
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}
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public string GetMoney()
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{
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return ("Money: " + crewManager.Money);
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this.savePath = savePath;
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}
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public void StartShift(int scriptedEventCount = 1)
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{
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if (crewManager.characterInfos.Count == 0) return;
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//if (crewManager.characterInfos.Count == 0) return;
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if (Map.Loaded!=selectedMap) selectedMap.Load();
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crewManager.StartShift();
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gameMode.Start(TimeSpan.Zero);
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//crewManager.StartShift();
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taskManager.StartShift(scriptedEventCount);
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}
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@@ -148,76 +131,30 @@ namespace Subsurface
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}
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else if (Game1.Client==null)
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{
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StringBuilder sb = new StringBuilder();
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List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
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if (casualties.Any())
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{
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sb.Append("Casualties: \n");
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foreach (Character c in casualties)
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{
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sb.Append(" - " + c.info.name + "\n");
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}
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}
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else
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{
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sb.Append("No casualties!");
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}
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new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
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//if (saveFile == null) return false;
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//Map.Loaded.SaveAs(saveFile);
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crewManager.EndShift();
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{
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Game1.LobbyScreen.Select();
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day++;
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}
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for (int i = Character.characterList.Count - 1; i >= 0; i--)
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{
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Character.characterList.RemoveAt(i);
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SaveUtil.SaveGame(savePath);
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}
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taskManager.EndShift();
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gameMode.End();
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return true;
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}
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private void CreateSaveFile(string mapName)
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public void KillCharacter(Character character)
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{
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//string path = "Content/Data/Saves/";
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SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode;
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if (singlePlayerMode == null) return;
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singlePlayerMode.crewManager.KillCharacter(character);
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}
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//if (!Directory.Exists(path))
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//{
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// Directory.CreateDirectory(path);
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//}
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//string name = Path.GetFileNameWithoutExtension(mapName);
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//string extension = Path.GetExtension(mapName);
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//int i = 0;
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//while (File.Exists(path + name + i + extension))
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//{
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// i++;
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//}
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//saveFile = path + name + i+extension;
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//try
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//{
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// File.Copy(mapName, saveFile);
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//}
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//catch (Exception e)
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//{
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// DebugConsole.ThrowError("Copying map file ''" + mapName + "'' to ''" + saveFile + "'' failed", e);
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//}
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public bool LoadPrevious(GUIButton button, object obj)
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{
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SaveUtil.LoadGame(savePath);
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return true;
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}
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public bool EnterChatMessage(GUITextBox textBox, string message)
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@@ -237,7 +174,7 @@ namespace Subsurface
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return true;
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}
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public void NewChatMessage(string text, Color color)
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{
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
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@@ -252,20 +189,20 @@ namespace Subsurface
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chatBox.RemoveChild(chatBox.children.First());
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}
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}
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public void Update(float deltaTime)
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{
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taskManager.Update(deltaTime);
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if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
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//if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
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endShiftButton.Enabled = true;
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guiRoot.Update(deltaTime);
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crewManager.Update(deltaTime);
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//endShiftButton.Update(deltaTime);
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//textBox.Update(deltaTime);
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if (gameMode != null) gameMode.Update();
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if (gameMode != null) gameMode.Update(deltaTime);
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double duration = (endTime - startTime).TotalSeconds;
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double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
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@@ -288,9 +225,11 @@ namespace Subsurface
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public void Draw(SpriteBatch spriteBatch)
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{
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guiRoot.Draw(spriteBatch);
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crewManager.Draw(spriteBatch);
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//crewManager.Draw(spriteBatch);
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taskManager.Draw(spriteBatch);
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gameMode.Draw(spriteBatch);
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//chatBox.Draw(spriteBatch);
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//textBox.Draw(spriteBatch);
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@@ -304,7 +243,11 @@ namespace Subsurface
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XDocument doc = new XDocument(
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new XElement((XName)"Gamesession"));
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doc.Root.Add(new XAttribute("day", day));
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((SinglePlayerMode)gameMode).Save(doc.Root);
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//doc.Root.Add(new XAttribute("day", day));
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//crewManager.Save(doc.Root);
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try
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{
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