Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health

This commit is contained in:
Regalis
2015-06-16 22:53:02 +03:00
parent d668ad0ede
commit 2ef92c4af0
22 changed files with 656 additions and 283 deletions

View File

@@ -77,16 +77,16 @@ namespace Subsurface
characterInfos.Add(character.info);
}
GUIFrame frame = new GUIFrame(new Rectangle(0,0,0,40), Color.Transparent, listBox);
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, listBox);
frame.UserData = character;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.HoverColor = Color.LightGray * 0.5f;
frame.SelectedColor = Color.Gold * 0.5f;
string name = character.info.name.Replace(' ','\n');
string name = character.info.name.Replace(' ', '\n');
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40,0,0,25),
new Rectangle(40, 0, 0, 25),
name,
Color.Transparent, Color.White,
Alignment.Left,
@@ -94,7 +94,7 @@ namespace Subsurface
frame);
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
new GUIImage(new Rectangle(-10,-10,0,0), character.animController.limbs[0].sprite, Alignment.Left, frame);
new GUIImage(new Rectangle(-10, -10, 0, 0), character.animController.limbs[0].sprite, Alignment.Left, frame);
}
public void Update(float deltaTime)
@@ -106,7 +106,11 @@ namespace Subsurface
{
GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
if (characterBlock != null) characterBlock.Color = Color.DarkRed * 0.5f;
if (characters.Find(c => !c.IsDead)==null)
{
Game1.GameSession.EndShift(null, null);
}
}
public void StartShift()

View File

@@ -1,19 +1,53 @@
using System;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Subsurface
{
class GameModePreset
{
public static List<GameModePreset> list = new List<GameModePreset>();
public ConstructorInfo Constructor;
public string Name;
public bool IsSinglePlayer;
public GameModePreset(string name, Type type, bool isSinglePlayer = false)
{
this.Name = name;
//Constructor = constructor;
Constructor = type.GetConstructor(new Type[] { typeof(GameModePreset) });
IsSinglePlayer = isSinglePlayer;
list.Add(this);
}
public GameMode Instantiate()
{
object[] lobject = new object[] { this };
return(GameMode)Constructor.Invoke(lobject);
}
}
class GameMode
{
public static List<GameMode> list = new List<GameMode>();
public static List<GameModePreset> presetList = new List<GameModePreset>();
//TimeSpan duration;
protected DateTime startTime;
protected DateTime endTime;
//public readonly bool IsSinglePlayer;
protected bool isRunning;
protected string name;
//protected string name;
protected GameModePreset preset;
private string endMessage;
@@ -32,9 +66,14 @@ namespace Subsurface
get { return isRunning; }
}
public bool IsSinglePlayer
{
get { return preset.IsSinglePlayer; }
}
public string Name
{
get { return name; }
get { return preset.Name; }
}
public string EndMessage
@@ -42,13 +81,16 @@ namespace Subsurface
get { return endMessage; }
}
public GameMode(string name)
public GameMode(GameModePreset preset)
{
this.name = name;
this.preset = preset;
list.Add(this);
//list.Add(this);
}
public virtual void Draw(SpriteBatch spriteBatch)
{ }
public virtual void Start(TimeSpan duration)
{
startTime = DateTime.Now;
@@ -59,7 +101,7 @@ namespace Subsurface
isRunning = true;
}
public virtual void Update()
public virtual void Update(float deltaTime)
{
if (!isRunning) return;
@@ -69,7 +111,7 @@ namespace Subsurface
}
}
public void End(string endMessage = "")
public virtual void End(string endMessage = "")
{
isRunning = false;
@@ -80,8 +122,14 @@ namespace Subsurface
public static void Init()
{
new GameMode("Sandbox");
new TraitorMode("Traitor");
new GameModePreset("Single Player", typeof(SinglePlayerMode), true);
new GameModePreset("SandBox", typeof(GameMode), false);
new GameModePreset("Traitor", typeof(TraitorMode), false);
//new SinglePlayerMode("Single Player", true);
//new GameMode("Sandbox");
//new TraitorMode("Traitor");
}
}
}

View File

@@ -13,8 +13,7 @@ namespace Subsurface
class GameSession
{
public readonly TaskManager taskManager;
public readonly CrewManager crewManager;
public readonly HireManager hireManager;
protected DateTime startTime;
protected DateTime endTime;
@@ -34,23 +33,20 @@ namespace Subsurface
private Map selectedMap;
private int day;
public int Day
public GameSession(Map selectedMap, TimeSpan gameDuration, GameModePreset gameModePreset)
:this(selectedMap, gameDuration, gameModePreset.Instantiate())
{
get { return day; }
}
public GameSession(Map selectedMap, TimeSpan gameDuration, GameMode gameMode = null)
{
taskManager = new TaskManager(this);
crewManager = new CrewManager();
hireManager = new HireManager();
savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder);
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
int width = 350, height = 100;
@@ -75,10 +71,12 @@ namespace Subsurface
}
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, guiRoot);
this.gameMode = gameMode;
if (this.gameMode != null) this.gameMode.Start(Game1.NetLobbyScreen.GameDuration);
//if (gameMode != null && !gameMode.IsSinglePlayer)
//{
// gameMode.Start(Game1.NetLobbyScreen.GameDuration);
//}
startTime = DateTime.Now;
endTime = startTime + gameDuration;
@@ -88,53 +86,38 @@ namespace Subsurface
//if (!save) return;
//CreateSaveFile(selectedMapFile);
day = 1;
}
public GameSession(string filePath)
: this(null, new TimeSpan(0,0,0,0))
public GameSession(Map selectedMap, string savePath, string filePath)
: this(selectedMap, new TimeSpan(0,0,0,0))
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
day = ToolBox.GetAttributeInt(doc.Root,"day",1);
//gameMode = GameModePreset.list.Find(gm => gm.Name == "Single Player").Instantiate();
//day = ToolBox.GetAttributeInt(doc.Root,"day",1);
foreach (XElement subElement in doc.Root.Elements())
{
if (subElement.Name.ToString().ToLower()=="crew")
{
crewManager = new CrewManager(subElement);
}
if (subElement.Name.ToString().ToLower() != "gamemode") continue;
gameMode = new SinglePlayerMode(subElement);
}
savePath = filePath;
}
public bool TryHireCharacter(CharacterInfo characterInfo)
{
if (crewManager.Money < characterInfo.salary) return false;
hireManager.availableCharacters.Remove(characterInfo);
crewManager.characterInfos.Add(characterInfo);
crewManager.Money -= characterInfo.salary;
return true;
}
public string GetMoney()
{
return ("Money: " + crewManager.Money);
this.savePath = savePath;
}
public void StartShift(int scriptedEventCount = 1)
{
if (crewManager.characterInfos.Count == 0) return;
//if (crewManager.characterInfos.Count == 0) return;
if (Map.Loaded!=selectedMap) selectedMap.Load();
crewManager.StartShift();
gameMode.Start(TimeSpan.Zero);
//crewManager.StartShift();
taskManager.StartShift(scriptedEventCount);
}
@@ -148,76 +131,30 @@ namespace Subsurface
}
else if (Game1.Client==null)
{
StringBuilder sb = new StringBuilder();
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
if (casualties.Any())
{
sb.Append("Casualties: \n");
foreach (Character c in casualties)
{
sb.Append(" - " + c.info.name + "\n");
}
}
else
{
sb.Append("No casualties!");
}
new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
//if (saveFile == null) return false;
//Map.Loaded.SaveAs(saveFile);
crewManager.EndShift();
{
Game1.LobbyScreen.Select();
day++;
}
for (int i = Character.characterList.Count - 1; i >= 0; i--)
{
Character.characterList.RemoveAt(i);
SaveUtil.SaveGame(savePath);
}
taskManager.EndShift();
gameMode.End();
return true;
}
private void CreateSaveFile(string mapName)
public void KillCharacter(Character character)
{
//string path = "Content/Data/Saves/";
SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode;
if (singlePlayerMode == null) return;
singlePlayerMode.crewManager.KillCharacter(character);
}
//if (!Directory.Exists(path))
//{
// Directory.CreateDirectory(path);
//}
//string name = Path.GetFileNameWithoutExtension(mapName);
//string extension = Path.GetExtension(mapName);
//int i = 0;
//while (File.Exists(path + name + i + extension))
//{
// i++;
//}
//saveFile = path + name + i+extension;
//try
//{
// File.Copy(mapName, saveFile);
//}
//catch (Exception e)
//{
// DebugConsole.ThrowError("Copying map file ''" + mapName + "'' to ''" + saveFile + "'' failed", e);
//}
public bool LoadPrevious(GUIButton button, object obj)
{
SaveUtil.LoadGame(savePath);
return true;
}
public bool EnterChatMessage(GUITextBox textBox, string message)
@@ -237,7 +174,7 @@ namespace Subsurface
return true;
}
public void NewChatMessage(string text, Color color)
{
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
@@ -252,20 +189,20 @@ namespace Subsurface
chatBox.RemoveChild(chatBox.children.First());
}
}
public void Update(float deltaTime)
{
taskManager.Update(deltaTime);
if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
//if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
endShiftButton.Enabled = true;
guiRoot.Update(deltaTime);
crewManager.Update(deltaTime);
//endShiftButton.Update(deltaTime);
//textBox.Update(deltaTime);
if (gameMode != null) gameMode.Update();
if (gameMode != null) gameMode.Update(deltaTime);
double duration = (endTime - startTime).TotalSeconds;
double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
@@ -288,9 +225,11 @@ namespace Subsurface
public void Draw(SpriteBatch spriteBatch)
{
guiRoot.Draw(spriteBatch);
crewManager.Draw(spriteBatch);
//crewManager.Draw(spriteBatch);
taskManager.Draw(spriteBatch);
gameMode.Draw(spriteBatch);
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
@@ -304,7 +243,11 @@ namespace Subsurface
XDocument doc = new XDocument(
new XElement((XName)"Gamesession"));
doc.Root.Add(new XAttribute("day", day));
((SinglePlayerMode)gameMode).Save(doc.Root);
//doc.Root.Add(new XAttribute("day", day));
//crewManager.Save(doc.Root);
try
{

View File

@@ -0,0 +1,155 @@
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Subsurface
{
class SinglePlayerMode : GameMode
{
public readonly CrewManager crewManager;
public readonly HireManager hireManager;
private int day;
public int Day
{
get { return day; }
}
bool crewDead;
private float endTimer;
public SinglePlayerMode(GameModePreset preset)
: base(preset)
{
crewManager = new CrewManager();
hireManager = new HireManager();
hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
day = 1;
}
public SinglePlayerMode(XElement element)
: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"))
{
day = ToolBox.GetAttributeInt(element,"day",1);
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "crew") continue;
crewManager = new CrewManager(subElement);
}
}
public override void Start(TimeSpan duration)
{
endTimer = 5.0f;
crewManager.StartShift();
}
public bool TryHireCharacter(CharacterInfo characterInfo)
{
if (crewManager.Money < characterInfo.salary) return false;
hireManager.availableCharacters.Remove(characterInfo);
crewManager.characterInfos.Add(characterInfo);
crewManager.Money -= characterInfo.salary;
return true;
}
public string GetMoney()
{
return ("Money: " + crewManager.Money);
}
public override void Draw(SpriteBatch spriteBatch)
{
crewManager.Draw(spriteBatch);
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
//timerBar.Draw(spriteBatch);
//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
}
public override void Update(float deltaTime)
{
crewManager.Update(deltaTime);
if (!crewDead)
{
if (crewManager.characters.Find(c => !c.IsDead) == null)
{
crewDead = true;
}
}
else
{
endTimer -= deltaTime;
if (endTimer <= 0.0f) End("");
}
}
public override void End(string endMessage = "")
{
StringBuilder sb = new StringBuilder();
List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
if (casualties.Count == crewManager.characters.Count)
{
sb.Append("Your entire crew has died!");
var msgBox = new GUIMessageBox("GG", sb.ToString(), new string[] { "Load game", "Quit" });
msgBox.Buttons[0].OnClicked += Game1.GameSession.LoadPrevious;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = Game1.LobbyScreen.QuitToMainMenu;
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
else
{
if (casualties.Any())
{
sb.Append("Casualties: \n");
foreach (Character c in casualties)
{
sb.Append(" - " + c.info.name + "\n");
}
}
else
{
sb.Append("No casualties!");
}
new GUIMessageBox("Day #" + day + " is over!\n", sb.ToString());
day++;
}
crewManager.EndShift();
for (int i = Character.characterList.Count-1; i>=0; i--)
{
Character.characterList.RemoveAt(i);
}
}
public void Save(XElement element)
{
element.Add(new XAttribute("day", day));
crewManager.Save(element);
}
}
}

View File

@@ -9,8 +9,8 @@ namespace Subsurface
Client traitor;
Client target;
public TraitorMode(string name)
: base(name)
public TraitorMode(GameModePreset preset)
: base(preset)
{
}
@@ -23,9 +23,8 @@ namespace Subsurface
target = null;
}
public override void Update()
public override void Update(float deltaTime)
{
if (!isRunning) return;
if (DateTime.Now >= endTime)