Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health

This commit is contained in:
Regalis
2015-06-16 22:53:02 +03:00
parent d668ad0ede
commit 2ef92c4af0
22 changed files with 656 additions and 283 deletions
@@ -26,7 +26,7 @@
<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="50" damagetype="slash"/>
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash"/>
</limb>
<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">
@@ -15,7 +15,7 @@
<!-- lower yaw -->
<limb id = "1" width="16" height="103">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="50" structuredamage="500" damagetype="slash"/>
<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash"/>
</limb>
<!-- body -->
+1 -1
View File
@@ -11,7 +11,7 @@
<Pickable slots="Any"/>
<Projectile launchimpulse="20.0" doesstick="true">
<Attack damage="20" bleedingdamage="30" structuredamage="50" damagetype="Blunt"/>
<Attack damage="20" bleedingdamage="2" structuredamage="50" damagetype="Blunt"/>
</Projectile>
</Item>