Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health
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@@ -26,7 +26,7 @@
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<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
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<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="20" structuredamage="50" damagetype="slash"/>
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<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash"/>
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</limb>
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<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">
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@@ -15,7 +15,7 @@
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<!-- lower yaw -->
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<limb id = "1" width="16" height="103">
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<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
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<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="50" structuredamage="500" damagetype="slash"/>
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<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash"/>
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</limb>
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<!-- body -->
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@@ -11,7 +11,7 @@
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<Pickable slots="Any"/>
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<Projectile launchimpulse="20.0" doesstick="true">
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<Attack damage="20" bleedingdamage="30" structuredamage="50" damagetype="Blunt"/>
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<Attack damage="20" bleedingdamage="2" structuredamage="50" damagetype="Blunt"/>
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</Projectile>
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</Item>
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