(ac9d10462) Take entity scale and flipping into account when dragging

This commit is contained in:
Joonas Rikkonen
2019-04-16 17:13:34 +03:00
parent 9dc29965f6
commit 2b11c79a4c
6 changed files with 58 additions and 70 deletions
@@ -37,7 +37,7 @@ namespace Barotrauma
}
}
public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f)
public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
{
if (Submarine.MainSub != null)
{