(ac9d10462) Take entity scale and flipping into account when dragging
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@@ -37,7 +37,7 @@ namespace Barotrauma
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}
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}
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public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f)
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public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
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{
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if (Submarine.MainSub != null)
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{
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